Here is a list of all variables with links to the files they belong to:
- o -
- object_mouse_select_menu_data : view3d_select.cc
- oflag : bmesh_operator_api_inline.hh
- oflags : bmesh_operator_api_inline.hh
- ONEDRIVE_RECALLONOPEN_ATTRIBUTE : storage_apple.mm
- operator! : gpu_shader_cxx_builtin.hh
- Operators_Type : BPy_Operators.cpp, BPy_Operators.h
- options : cycles_standalone.cpp
- Orientation2DF1D_Type : BPy_Orientation2DF1D.cpp, BPy_Orientation2DF1D.h
- Orientation3DF1D_Type : BPy_Orientation3DF1D.cpp, BPy_Orientation3DF1D.h
- orientedViewEdgeIterator_Type : BPy_orientedViewEdgeIterator.cpp, BPy_orientedViewEdgeIterator.h
- ot : wm_files.cc
- ot_prop_basic_count : wm_operator_type.cc
- output_listener : GHOST_SystemWayland.cc
- OUTPUT_NUM_CHANNELS : denoising.cpp
- outputs : node_texture_at.cc, node_texture_bricks.cc, node_texture_checker.cc, node_texture_combine_color.cc, node_texture_coord.cc, node_texture_distance.cc, node_texture_hueSatVal.cc, node_texture_image.cc, node_texture_invert.cc, node_texture_math.cc, node_texture_mixRgb.cc, node_texture_rotate.cc, node_texture_scale.cc, node_texture_separate_color.cc, node_texture_texture.cc, node_texture_translate.cc, node_texture_valToNor.cc
- outputs_both : node_texture_proc.cc
- outputs_color_only : node_texture_proc.cc
- OVERLAP_REDUCTION_FACTOR : btSoftBody.h
- overlay_flags : paint.cc
- override : wm_files.cc
- owner_space_pchan_items : rna_constraint.cc
- OZONE_ABSORPTION_CROSS_SECTION : sky_multiple_scattering.cpp
- OZONE_COEFF : sky_single_scattering.cpp
- OZONE_MEAN_DOBSON : sky_multiple_scattering.cpp