Here is a list of all variables with links to the files they belong to:
- s -
- s_allowNestedParallelForLoops : btSequentialImpulseConstraintSolverMt.h
- s_contactBatchingMethod : btSequentialImpulseConstraintSolverMt.h
- s_error : btDantzigLCP.cpp
- s_jointBatchingMethod : btSequentialImpulseConstraintSolverMt.h
- s_maxBatchSize : btSequentialImpulseConstraintSolverMt.h
- s_minBatchSize : btSequentialImpulseConstraintSolverMt.h
- s_minimumContactManifoldsForBatching : btSequentialImpulseConstraintSolverMt.h
- sAlignedAllocFunc : btAlignedAllocator.cpp
- sAlignedFreeFunc : btAlignedAllocator.cpp
- sAllocFunc : btAlignedAllocator.cpp
- SameShapeIdBP1D_Type : BPy_SameShapeIdBP1D.cpp, BPy_SameShapeIdBP1D.h
- sample : kernel/device/gpu/kernel.h
- SamplingShader_Type : BPy_SamplingShader.cpp, BPy_SamplingShader.h
- save_file_overwrite_dialog_name : wm_files.cc
- save_images_when_file_is_closed : wm_files.cc
- SB_localInterruptCallBack : softbody.cc
- sBulletDNAlen : btSerializer.cpp, btSerializer.h
- sBulletDNAlen64 : btSerializer.h, btSerializer64.cpp
- sBulletDNAstr : btSerializer.cpp, btSerializer.h
- sBulletDNAstr64 : btSerializer.h, btSerializer64.cpp
- scale_anchor_items : graph_slider_ops.cc
- SCALE_ERROR_LIMIT_BIAS : tracking_stabilize.cc
- scene_new_items : scene_edit.cc
- screen_context_dir : screen_context.cc, screen_intern.hh, bpy.cc
- sculpt_stroke_method_items : rna_brush.cc
- sCursor : GHOST_C-Test.c
- sdl_std_cursor_array : GHOST_WindowSDL.cc
- sdl_std_cursor_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_bottom_left_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_bottom_right_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_bottom_side : GHOST_WindowSDL.cc
- sdl_std_cursor_crosshair : GHOST_WindowSDL.cc
- sdl_std_cursor_left_ptr : GHOST_WindowSDL.cc
- sdl_std_cursor_left_side : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_bottom_left_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_bottom_right_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_bottom_side : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_crosshair : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_left_ptr : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_left_side : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_pirate : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_question_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_right_ptr : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_right_side : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_sb_h_double_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_sb_v_double_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_top_left_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_top_right_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_top_side : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_umbrella : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_watch : GHOST_WindowSDL.cc
- sdl_std_cursor_mask_xterm : GHOST_WindowSDL.cc
- sdl_std_cursor_pirate : GHOST_WindowSDL.cc
- sdl_std_cursor_question_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_right_ptr : GHOST_WindowSDL.cc
- sdl_std_cursor_right_side : GHOST_WindowSDL.cc
- sdl_std_cursor_sb_h_double_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_sb_v_double_arrow : GHOST_WindowSDL.cc
- sdl_std_cursor_top_left_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_top_right_corner : GHOST_WindowSDL.cc
- sdl_std_cursor_top_side : GHOST_WindowSDL.cc
- sdl_std_cursor_umbrella : GHOST_WindowSDL.cc
- sdl_std_cursor_watch : GHOST_WindowSDL.cc
- sdl_std_cursor_xterm : GHOST_WindowSDL.cc
- searchTexBytes : BLI_smaa_textures.h, smaa_textures.cc
- seat_listener : GHOST_SystemWayland.cc
- secondary_snap : paint_cursor.cc
- seed : btSoftBody.h
- select_random_type_items : particle_edit.cc
- self : bpy_driver.cc
- sequencer_context_dir : bpy.cc
- sExitRequested : GHOST_C-Test.c
- sFreeFunc : btAlignedAllocator.cpp
- sGearsTimer : GHOST_C-Test.c
- sh_tex_prop_interpolation_items : rna_nodetree.cc
- shader_fx_types : shader_fx.cc
- shaderfx_Type_Blur : FX_shader_types.h, FX_shader_blur.cc
- shaderfx_Type_Colorize : FX_shader_types.h, FX_shader_colorize.cc
- shaderfx_Type_Flip : FX_shader_types.h, FX_shader_flip.cc
- shaderfx_Type_Glow : FX_shader_types.h, FX_shader_glow.cc
- shaderfx_Type_None : FX_shader_types.h
- shaderfx_Type_Pixel : FX_shader_types.h, FX_shader_pixel.cc
- shaderfx_Type_Rim : FX_shader_types.h, FX_shader_rim.cc
- shaderfx_Type_Shadow : FX_shader_types.h, FX_shader_shadow.cc
- shaderfx_Type_Swirl : FX_shader_types.h, FX_shader_swirl.cc
- shaderfx_Type_Wave : FX_shader_types.h, FX_shader_wave.cc
- shape_plus : editmesh_extrude_spin_gizmo.cc
- ShapeIdF0D_Type : BPy_ShapeIdF0D.cpp, BPy_ShapeIdF0D.h
- ShapeUP1D_Type : BPy_ShapeUP1D.cpp, BPy_ShapeUP1D.h
- shear_direction_items : graph_slider_ops.cc
- shell_listener : GHOST_SystemWayland.cc
- shSystem : GHOST_C-Test.c
- sideFrictionStiffness2 : btRaycastVehicle.cpp
- sMainWindow : GHOST_C-Test.c
- smart_uv_project_area_ignore : uvedit_unwrap_ops.cc
- smoke_alloc : smoke_script.h
- smoke_alloc_colors : smoke_script.h
- smoke_alloc_colors_noise : smoke_script.h
- smoke_alloc_fire : smoke_script.h
- smoke_alloc_fire_noise : smoke_script.h
- smoke_alloc_heat : smoke_script.h
- smoke_alloc_noise : smoke_script.h
- smoke_init_colors : smoke_script.h
- smoke_init_colors_noise : smoke_script.h
- smoke_variables : smoke_script.h
- smoke_variables_noise : smoke_script.h
- smoke_wavelet_noise : smoke_script.h
- smoke_with_colors : smoke_script.h
- smoke_with_fire : smoke_script.h
- smoke_with_heat : smoke_script.h
- smooth_as_discrete_steps : GHOST_SystemWayland.cc
- SmoothingShader_Type : BPy_SmoothingShader.cpp, BPy_SmoothingShader.h
- snap_to_items : rna_scene.cc
- snap_uv_element_items : rna_scene.cc
- sobol_burley_table : kernel/tables.h
- SoftHeunTol : softbody.cc
- source_data : depth_2d_update_infos.hh
- space_context_cycle_direction : screen_ops.cc
- space_items : rna_object_api.cc
- spacedata_id_remap_cb : screen.cc
- SpatialNoiseShader_Type : BPy_SpatialNoiseShader.cpp, BPy_SpatialNoiseShader.h
- SPECTRAL_XYZ : sky_multiple_scattering.cpp
- sphere_high : gpu_batch_presets.cc
- sphere_low : gpu_batch_presets.cc
- sphere_med : gpu_batch_presets.cc
- sphere_wire_low : gpu_batch_presets.cc
- sphere_wire_med : gpu_batch_presets.cc
- splines : blenkernel/intern/mask.cc
- spnav_sock_path : GHOST_NDOFManagerUnix.cc
- spreadsheet_object_eval_state_items : rna_space.cc
- spreadsheet_table_id_type_items : rna_space.cc
- SQR_G : sky_multiple_scattering.cpp, sky_single_scattering.cpp
- sSecondaryWindow : GHOST_C-Test.c
- SShape_add_edge_doc : BPy_SShape.cpp
- SShape_Type : BPy_SShape.cpp, BPy_SShape.h
- stamp_metadata_fields : source/blender/blenkernel/intern/image.cc
- state : mathutils_noise.cc, kernel/device/gpu/kernel.h
- STATE_INFO_NULL : interface_widgets.cc
- state_offset_vector : mathutils_noise.cc
- static_face_details : blf_font.cc
- static_path : GHOST_SystemPathsUnix.cc
- status : python_compat.hh
- STATUS_AFTER_TEXT : area.cc
- STATUS_BEFORE_TEXT : area.cc
- STATUS_MOUSE_ICON_PAD : area.cc
- step : gpu_shader_cxx_builtin.hh
- STEP_LAMBDA : sky_single_scattering.cpp
- STEPS : sky_single_scattering.cpp
- stereo3d_camera_items : rna_space.cc
- stereo3d_eye_items : rna_space.cc
- sTestTimer : GHOST_C-Test.c
- Stroke_Type : BPy_Stroke.cpp, BPy_Stroke.h
- StrokeAttribute_mathutils_cb : BPy_StrokeAttribute.cpp
- StrokeAttribute_mathutils_cb_index : BPy_StrokeAttribute.cpp
- StrokeAttribute_Type : BPy_StrokeAttribute.cpp, BPy_StrokeAttribute.h
- StrokeShader_Type : BPy_StrokeShader.cpp, BPy_StrokeShader.h
- StrokeTextureStepShader_Type : BPy_StrokeTextureStepShader.cpp, BPy_StrokeTextureStepShader.h
- StrokeVertex_mathutils_cb : BPy_StrokeVertex.cpp
- StrokeVertex_mathutils_cb_index : BPy_StrokeVertex.cpp
- StrokeVertex_Type : BPy_StrokeVertex.cpp, BPy_StrokeVertex.h
- StrokeVertexIterator_Type : BPy_StrokeVertexIterator.cpp, BPy_StrokeVertexIterator.h
- structdata : makesdna.cc
- structs : makesdna.cc
- structs_num : makesdna.cc
- stucci_inputs : node_texture_proc.cc
- STUDIOLIGHT_LIGHTS_FOLDER : studiolight.cc
- STUDIOLIGHT_MATCAP_DEFAULT : studiolight.cc
- STUDIOLIGHT_MATCAP_FOLDER : studiolight.cc
- STUDIOLIGHT_WORLD_DEFAULT : studiolight.cc
- STUDIOLIGHT_WORLD_FOLDER : studiolight.cc
- studiolights : studiolight.cc
- style_items : editfont.cc
- SUBDIVISION_MAX_SHADERS : draw_shader.hh
- subframe_range : view2d_draw.cc
- submission_mutex : draw_gpu_context.cc
- suggestions : text_suggestions.cc
- SUN_SPECTRAL_IRRADIANCE : sky_multiple_scattering.cpp
- SVertex_mathutils_cb : BPy_SVertex.cpp
- SVertex_mathutils_cb_index : BPy_SVertex.cpp
- SVertex_Type : BPy_SVertex.cpp, BPy_SVertex.h
- SVertexIterator_Type : BPy_SVertexIterator.cpp, BPy_SVertexIterator.h
- swap_time : wm_playanim.cc