Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
- a() : usdtokens
- aa_samples_per_texel_axis() : blender::ed::sculpt_paint
- ABC_CURVE_RESOLUTION_U_PROPNAME() : blender::io::alembic
- abs() : blender::math, glsl, KDL
- AbsoluteOrientation() : libmv::euclidean_resection
- accessor_functions_for_providers() : blender::bke::attribute_accessor_functions
- accumulate_area_center() : blender::ed::sculpt_paint
- accumulate_area_normal() : blender::ed::sculpt_paint
- accumulate_counts_to_offsets() : blender::nodes::node_geo_duplicate_elements_cc, blender::offset_indices
- accumulate_counts_to_offsets_with_overflow_check() : blender::offset_indices
- accumulate_fan_normal() : blender::bke::mesh
- accumulate_lengths() : blender::length_parameterize
- accumulate_samples() : blender::ed::sculpt_paint::brushes
- accumulate_weighted_average_position() : blender::ed::sculpt_paint
- accumulated_lengths_curve_domain() : blender::nodes::node_geo_curve_spline_parameter_cc
- accumulated_task_sizes() : blender::threading
- accumululate_material_counts_bm() : blender::draw
- accumululate_material_counts_mesh() : blender::draw
- acos() : blender::math, glsl, KDL
- acosh() : glsl
- action_add() : blender::animrig
- action_asset_metadata_ensure() : blender::bke
- action_asset_type_property() : blender::bke
- action_blend_read_data() : blender::bke
- action_blend_write() : blender::bke
- action_blend_write_clear_legacy_channel_groups_listbase() : blender::bke
- action_blend_write_clear_legacy_fcurves_listbase() : blender::bke
- action_blend_write_make_legacy_channel_groups_listbase() : blender::bke
- action_blend_write_make_legacy_fcurves_listbase() : blender::bke
- action_channelbag_ensure() : blender::animrig
- action_copy_data() : blender::bke
- action_deselect_keys() : blender::animrig
- action_fcurve_attach() : blender::animrig
- action_fcurve_detach() : blender::animrig
- action_fcurve_ensure() : blender::animrig
- action_fcurve_ensure_ex() : blender::animrig
- action_fcurve_ensure_legacy() : blender::animrig
- action_fcurve_move() : blender::animrig
- action_fcurve_remove() : blender::animrig
- action_fcurves_remove() : blender::animrig::legacy
- action_foreach_id() : blender::bke
- action_free_data() : blender::bke
- action_init_data() : blender::bke
- action_is_layered() : blender::animrig::versioning
- action_slot_get_id_best_guess() : blender::animrig
- action_slot_get_id_for_keying() : blender::animrig
- action_slots_user_cache_invalidate() : blender::bke::animdata
- action_to_hide() : blender::ed::sculpt_paint::hide
- action_treat_as_legacy() : blender::animrig::legacy
- ActionFCurveToTransData() : blender::ed::transform
- ActionLayer_alloc() : blender::animrig
- actionset_id_fn() : blender::ed::outliner
- activate_geometry_node() : blender::ed::viewer_path
- activate_interface_socket() : blender::ed::space_node
- activate_shelf() : blender::ed::asset::shelf
- active_attribute_poll() : blender::ed::curves, blender::ed::pointcloud
- active_cache_get() : blender::ed::sculpt_paint::auto_mask
- active_color_attribute() : blender::ed::sculpt_paint::color
- active_color_attribute_for_write() : blender::ed::sculpt_paint::color
- active_face_set_get() : blender::ed::sculpt_paint::face_set
- active_face_set_id_get() : blender::ed::sculpt_paint::expand
- active_grease_pencil_layer_group_poll() : blender::ed::greasepencil
- active_grease_pencil_layer_poll() : blender::ed::greasepencil
- active_grease_pencil_material_poll() : blender::ed::greasepencil
- active_grease_pencil_poll() : blender::ed::greasepencil
- active_mask_get() : blender::seq
- active_seqbase_get() : blender::seq
- active_shape_key_editable_poll() : blender::ed::object
- active_shelf_from_area() : blender::ed::asset::shelf
- active_shelf_from_context() : blender::ed::asset::shelf
- active_shelf_ptr_from_context() : blender::ed::asset::shelf
- active_update_and_get() : blender::ed::sculpt_paint::face_set
- adapt_curve_domain_curve_to_point() : blender::bke
- adapt_curve_domain_curve_to_point_impl() : blender::bke
- adapt_curve_domain_point_to_curve() : blender::bke
- adapt_curve_domain_point_to_curve_impl() : blender::bke
- adapt_domain_and_type_if_necessary() : blender::bke
- adapt_mesh_attribute_domain() : blender::bke
- adapt_mesh_domain_corner_to_edge() : blender::bke
- adapt_mesh_domain_corner_to_edge_impl() : blender::bke
- adapt_mesh_domain_corner_to_face() : blender::bke
- adapt_mesh_domain_corner_to_point() : blender::bke
- adapt_mesh_domain_corner_to_point_impl() : blender::bke
- adapt_mesh_domain_edge_to_corner() : blender::bke
- adapt_mesh_domain_edge_to_corner_impl() : blender::bke
- adapt_mesh_domain_edge_to_face() : blender::bke
- adapt_mesh_domain_edge_to_point() : blender::bke
- adapt_mesh_domain_edge_to_point_impl() : blender::bke
- adapt_mesh_domain_face_to_corner() : blender::bke
- adapt_mesh_domain_face_to_corner_impl() : blender::bke
- adapt_mesh_domain_face_to_edge() : blender::bke
- adapt_mesh_domain_face_to_edge_impl() : blender::bke
- adapt_mesh_domain_face_to_point() : blender::bke
- adapt_mesh_domain_point_to_corner() : blender::bke
- adapt_mesh_domain_point_to_edge() : blender::bke
- adapt_mesh_domain_point_to_face() : blender::bke
- Add() : KDL
- add() : blender::bke::attribute_accessor_functions, blender::deg::sync_writeback
- add_anim_sample() : blender::io::usd
- add_armature_automatic_weights() : blender::ed::greasepencil
- add_armature_envelope_weights() : blender::ed::greasepencil
- add_armature_vertex_groups() : blender::ed::greasepencil
- add_arrays() : blender::ed::sculpt_paint::pose
- add_attribute_search_button() : blender::nodes
- add_attribute_search_or_value_buttons() : blender::nodes
- add_auto_smooth_node_tree() : blender::bke
- add_bezier_control_point() : blender::io::alembic, blender::io::usd
- add_catalog_assets_menu_type() : blender::ed::vse
- add_catalog_tabs() : blender::ed::asset::shelf
- add_coarse_segment__copy() : blender::index_mask
- add_coarse_segment__full() : blender::index_mask
- add_coarse_segment__unknown() : blender::index_mask
- add_collection_relation() : blender
- add_constraints_for_verts() : blender::ed::sculpt_paint::cloth
- add_corner_to_edge() : blender::bke::mesh
- add_curves() : blender::ed::curves
- add_curves_on_mesh() : blender::geometry
- add_custom_data_layer_from_attribute_init() : blender::bke
- add_customdata_cb() : blender::io::alembic
- add_data_block_items_writeback() : blender
- add_dragged_links_to_tree() : blender::ed::space_node
- add_duplicate() : blender::ed::object
- add_edge() : blender::nodes::node_geo_dual_mesh_cc
- add_edge_constraint() : blender::meshintersect
- add_edge_constraints() : blender::meshintersect
- add_effect_get_handle() : blender::seq
- add_effect_strip() : blender::seq
- add_error_message_button() : blender::ed::space_node
- add_eval_dependencies_from_node_data() : blender::nodes
- add_eval_dependencies_from_socket() : blender::nodes
- add_existing_edges_to_hash_maps() : blender::bke::calc_edges
- add_existing_group_input_fn() : blender::ed::space_node
- add_face_constraints() : blender::meshintersect
- add_face_edges_to_hash_maps() : blender::bke::calc_edges
- add_face_ids() : blender::meshintersect
- add_fake_neighbors() : blender::ed::sculpt_paint::pose
- add_fcurve_to_action() : blender::animrig::tests
- add_file_output_nodes() : blender::compositor
- add_final_mesh_as_geometry_component() : blender::bke
- add_flat_items_for_layout() : blender::ed::space_node
- add_flat_items_for_panel() : blender::ed::space_node
- add_flat_items_for_separator() : blender::ed::space_node
- add_flat_items_for_socket() : blender::ed::space_node
- add_foreach_zone() : blender::nodes::node_geo_foreach_geometry_element_cc::output_node
- add_generic_custom_data_layer() : blender::bke
- add_generic_custom_data_layer_with_existing_data() : blender::bke
- add_generic_get_opts() : blender::ed::object
- add_generic_props() : blender::ed::object
- add_grease_pencil_materials_for_conversion() : blender::ed::object
- add_group_input_node_fn() : blender::ed::space_node
- add_hook_object() : blender::ed::object
- add_hook_object_new() : blender::ed::object
- add_id_in_library() : blender::bke::tests
- add_id_name() : blender::ed::asset::index
- add_image_init_alpha_mode() : blender::seq
- add_image_load_file() : blender::seq
- add_image_set_directory() : blender::seq
- add_image_strip() : blender::seq
- add_image_texture() : blender::io::fbx
- add_image_textures() : blender::io::fbx, blender::io::obj
- add_implicit_conversion() : blender::bke
- add_index() : blender::ed::sculpt_paint::boundary
- add_input_named_attrib_node() : blender::io::usd
- add_input_verts() : blender::meshintersect
- add_instance_attributes_to_single_geometry() : blender::geometry
- add_instances_from_component() : blender::nodes::node_geo_instance_on_points_cc
- add_instances_from_handles() : blender::nodes::node_geo_string_to_curves_cc
- add_interface_from_socket() : blender::ed::space_node
- add_interface_socket_from_node() : blender::bke::node_interface
- add_item() : blender::nodes::socket_items, blender::nodes::socket_items::ops
- add_item_to_array() : blender::nodes::socket_items::detail
- add_item_with_name() : blender::nodes::socket_items
- add_item_with_socket_type_and_name() : blender::nodes::socket_items
- add_keyframe() : blender::animrig::tests
- add_layer_name_search_button() : blender::nodes
- add_lessthan() : blender::io::usd
- add_list_to_input_ids() : blender::meshintersect
- add_list_to_params() : blender::nodes
- add_load_data_init() : blender::seq
- add_margin() : blender::bke::pbvh::pixels
- add_mask_strip() : blender::seq
- add_material_from_template() : blender::ed::greasepencil
- add_materials_to_map() : blender::ed::greasepencil
- add_memleak_data() : mem_guarded::internal
- add_mesh_debug_column_names() : blender::ed::spreadsheet
- add_mesh_props() : blender::ed::object
- add_meta_strip() : blender::seq
- add_missing_data_block_mappings() : blender
- add_movie_reload_if_needed() : blender::seq
- add_movie_strip() : blender::seq
- add_movieclip_strip() : blender::seq
- add_neighbor_influence() : blender::ed::sculpt_paint::brushes::topology_slide_cc
- add_node() : blender::ed::space_node, blender::io::fbx, blender::io::obj
- add_node_group_asset() : blender::ed::space_node
- add_node_group_interface_from_declaration_recursive() : blender::ed::space_node
- add_node_identifier_property() : blender::nodes::socket_items::ops
- add_normal_map() : blender::io::usd
- add_object_data_users() : blender::animrig
- add_object_relation() : blender
- add_offset_to_translations() : blender::ed::sculpt_paint::brushes::crease_cc
- add_oneminus() : blender::io::usd
- add_orco_mesh() : blender::bke
- add_output_nodes() : blender::compositor
- add_own_transform_dependencies() : blender::nodes
- add_passes_used_by_cryptomatte_node() : blender::bke::compositor
- add_passes_used_by_group_input_node() : blender::bke::compositor
- add_passes_used_by_render_layer_node() : blender::bke::compositor
- add_pose_transdata() : blender::ed::transform
- add_primitive() : blender::bke::pbvh::uv_islands
- add_recent_search() : blender::ui::string_search
- add_rect_corner_positions() : blender::ed::space_node
- add_reload_new_file() : blender::seq
- add_reroute_exec() : blender::ed::space_node
- add_reroute_node_fn() : blender::ed::space_node
- add_root_catalogs_draw() : blender::ed::space_node
- add_root_catalogs_menu_type() : blender::ed::space_node
- add_scale_bias() : blender::io::usd
- add_scale_bias_adjust() : blender::io::usd
- add_scene_menu_type() : blender::ed::vse
- add_scene_strip() : blender::seq
- add_separate_color() : blender::io::usd
- add_shape_keys_as_attributes() : blender::ed::geometry
- add_shapekey_layers() : blender::ed::object
- add_single_curve() : blender::ed::greasepencil
- add_single_point_and_curve() : blender::ed::curves::pen_tool
- add_sliced_parameters() : blender::fn::multi_function
- add_soft_constraints() : slim
- add_sound_av_sync() : blender::seq
- add_sound_strip() : blender::seq
- add_static_node() : blender::ed::space_node
- add_strokes_to_drawing() : blender::ed::sculpt_paint::greasepencil
- add_subsample() : blender::imbuf::transform
- add_tab_button() : blender::ed::asset::shelf
- add_temporary_ik_constraint() : blender::ed::transform
- add_this_collection() : blender
- add_to_input_ids() : blender::meshintersect
- add_two_numbers() : blender::tests
- add_type() : blender::ed::object
- add_type_with_obdata() : blender::ed::object
- add_unassigned_assets_menu_type() : blender::ed::vse
- add_unit_props_radius() : blender::ed::object
- add_unit_props_radius_ex() : blender::ed::object
- add_unit_props_size() : blender::ed::object
- add_used_passes_recursive() : blender::bke::compositor
- add_uv_island() : blender::bke::pbvh::uv_islands
- add_uv_primitive_fill() : blender::bke::pbvh::uv_islands
- add_uv_primitive_shared_uv_edge() : blender::bke::pbvh::uv_islands
- add_vertex_groups() : blender::ed::greasepencil
- add_vertical_line() : blender::ed::vse
- addDelta() : KDL
- AddMarker() : mv
- addMatrixSpace() : blender::ed::transform
- addSnapPoint() : blender::ed::transform
- adjoint() : blender::math
- adjust_multi_input_indices_after_removed_link() : blender::bke
- adjust_pins() : slim
- adjustment_effect_get_handle() : blender::seq
- advect_grid_socket_type_filter() : blender::nodes::node_geo_grid_advect_cc
- affect_visibility_mesh() : blender::ed::sculpt_paint::hide
- alembic_file_handler_add() : blender::ed::io
- align() : blender::gpu
- align_end_of_struct() : blender::gpu
- align_frame_with_pixel() : blender::ed::vse
- align_pivot_local_space() : blender::ed::sculpt_paint::pose
- align_rotations_auto_pivot() : blender::nodes::node_fn_align_euler_to_vector_cc, blender::nodes::node_fn_align_rotation_to_vector_cc
- align_rotations_fixed_pivot() : blender::nodes::node_fn_align_euler_to_vector_cc, blender::nodes::node_fn_align_rotation_to_vector_cc
- align_size() : blender::gpu
- align_sub_range() : blender::threading
- aligned_free() : libmv
- aligned_malloc() : libmv
- aligned_or_free_handle_type() : blender::geometry
- all() : blender::ed::outliner::tree_iterator
- all_dangling_reroutes() : blender::bke::node_field_inferencing
- all_equal() : blender::array_utils
- all_leaf_nodes() : blender::bke::pbvh
- all_library_reference() : blender::asset_system
- all_library_reload_catalogs_if_dirty() : blender::asset_system
- all_links_muted() : blender::ed::space_node
- all_loading_finished() : blender::ed::object, blender::ed::space_node, blender::ed::vse
- all_nodes_preview_update() : blender::ed::space_node
- all_open() : blender::ed::outliner::tree_iterator
- all_set_sizes_one() : blender::bke::compare_geometry
- all_strips_from_context() : blender::ed::vse
- all_valid_asset_library_refs() : blender::asset_system
- all_zone_input_node_types() : blender::bke
- all_zone_node_types() : blender::bke
- all_zone_output_node_types() : blender::bke
- all_zone_types() : blender::bke
- alloc_evaluated_point_attribute_vbo() : blender::draw
- alloc_string_storage_get() : intern::memutil
- allocate_keyframes() : blender::animrig::tests
- allow_make_links_data() : blender::ed::object
- allow_parenting_without_modifier_key() : blender::ed::outliner
- allow_procedural_attribute_access() : blender::bke
- almost_equal_relative() : blender::io::obj, blender::math
- alpha_from_time_get() : blender::ed::object
- alpha_mode_from_file_extension() : blender::seq
- alpha_opaque() : blender::seq
- alpha_over() : blender::nodes::node_composite_alpha_over_cc
- alpha_over_conjoint() : blender::nodes::node_composite_alpha_over_cc
- alpha_over_disjoint() : blender::nodes::node_composite_alpha_over_cc
- alpha_over_effect_get_handle() : blender::seq
- alpha_under_effect_get_handle() : blender::seq
- analyse_reference_lifetimes() : blender::bke::node_tree_reference_lifetimes
- anchor_offset_get() : blender::seq
- angle_between() : blender::math
- angle_between_signed() : blender::math
- angle_from_cotan() : Freestyle
- angle_match() : blender::geometry
- angle_obtuse() : Freestyle
- angle_of() : blender::math
- angle_of_signed() : blender::math
- angle_wrap() : blender::geometry
- Anim() : usdtokens
- ANIM_armature_foreach_bone() : blender::animrig
- ANIM_bonecoll_array_copy_no_membership() : blender::animrig
- ANIM_bonecoll_array_free() : blender::animrig
- ANIM_bonecolor_posebone_get() : blender::animrig
- animation_backup_original() : blender::seq
- animation_basepath_change_free() : blender::ed::space_node
- animation_basepath_change_new() : blender::ed::space_node
- animation_drivers_exist() : blender::seq
- animation_duplicate_backup_to_scene() : blender::seq
- animation_keyframes_exist() : blender::seq
- animation_restore_original() : blender::seq
- animdata_fcurve_delete() : blender::animrig
- animdata_remove_empty_action() : blender::animrig
- animrecord_check_state() : blender::ed::transform
- animsys_construct_orig_pointer_rna() : blender::animrig
- animsys_write_orig_anim_rna() : blender::animrig
- any_bit_set() : blender::bits
- any_bit_unset() : blender::bits
- any_bone_selected() : blender::animrig
- any_less_or_equal_than() : blender::detail
- any_node_selected() : blender::ed::space_node
- any_node_uses_id() : blender::ed::space_node
- any_nonzero_mask() : blender::ed::sculpt_paint::expand
- any_set_expr() : blender::bits, blender::bits::detail
- anything_showing_through() : blender
- append_curve_knots() : blender::ed::curves
- append_frame_to_filename() : blender::io::obj
- append_frame_to_key_edit_data() : blender::ed::greasepencil
- append_line_loop() : blender::draw::overlay
- append_neighbors_to_vector() : blender::ed::sculpt_paint
- append_node() : blender::io::usd
- append_point_knots() : blender::ed::curves
- append_positions_to_custom_data() : blender::ed::transform::curves
- append_primitive_curve() : blender::ed::curves
- append_sorted_object_parent_hierarchy() : blender::ed::object
- append_sphere() : blender::draw::overlay
- append_stroke_to_multiframe_drawings() : blender::ed::sculpt_paint::greasepencil
- APPLICATION_NAME() : Freestyle::Config
- APPLICATION_VERSION() : Freestyle::Config
- apply() : blender::ed::sculpt_paint::gesture
- apply_blend_function() : blender::seq
- apply_color_factor() : blender
- apply_color_operation_for_mode() : blender::ed::greasepencil
- apply_crazyspace_to_translations() : blender::ed::sculpt_paint
- apply_effect_op() : blender::seq
- apply_eval_grease_pencil_data() : blender::ed::greasepencil
- apply_evaluation_result() : blender::animrig
- apply_face_set() : blender::ed::sculpt_paint::brushes::draw_face_sets_cc
- apply_factors() : blender::ed::sculpt_paint::brushes::mask_cc
- apply_filter_forces_bmesh() : blender::ed::sculpt_paint::cloth
- apply_filter_forces_grids() : blender::ed::sculpt_paint::cloth
- apply_filter_forces_mesh() : blender::ed::sculpt_paint::cloth
- apply_filter_operation() : blender::ed::spreadsheet
- apply_forces() : blender::ed::sculpt_paint::cloth
- apply_gizmo_change() : blender::nodes::gizmos
- apply_grab_brush() : blender::ed::sculpt_paint::cloth
- apply_gradient_tint() : blender
- apply_grease_pencil_for_modifier() : blender::ed::object
- apply_grease_pencil_for_modifier_all_keyframes() : blender::ed::object
- apply_hardness_to_distances() : blender::ed::sculpt_paint
- apply_join_operation() : blender::ed::sculpt_paint::trim
- apply_kelvinet_to_translations() : blender::ed::sculpt_paint
- apply_keyingset() : blender::animrig
- apply_mask_as_segment_selection() : blender::ed::greasepencil
- apply_mask_as_selection() : blender::ed::greasepencil
- apply_mask_bmesh() : blender::ed::sculpt_paint::mask
- apply_mask_from_settings() : blender::ed::sculpt_paint::mask
- apply_mask_grids() : blender::ed::sculpt_paint::mask
- apply_mask_mesh() : blender::ed::sculpt_paint::mask
- apply_masks_faces() : blender::ed::sculpt_paint::brushes::smooth_mask_cc
- apply_modifier_op() : blender::seq
- apply_morphological_operator() : blender::compositor
- apply_morphological_operator_cpu() : blender::compositor
- apply_morphological_operator_gpu() : blender::compositor
- apply_new_mask_bmesh() : blender::ed::sculpt_paint::mask
- apply_new_mask_grids() : blender::ed::sculpt_paint::mask
- apply_new_mask_mesh() : blender::ed::sculpt_paint::mask
- apply_objects_internal() : blender::ed::object
- apply_objects_internal_can_multiuser() : blender::ed::object
- apply_objects_internal_need_single_user() : blender::ed::object
- apply_plane_trim_factors() : blender::ed::sculpt_paint::brushes::clay_strips_cc
- apply_positions_bmesh() : blender::ed::sculpt_paint::brushes::relax_cc
- apply_positions_faces() : blender::ed::sculpt_paint::brushes::relax_cc, blender::ed::sculpt_paint::brushes::smooth_cc
- apply_positions_grids() : blender::ed::sculpt_paint::brushes::relax_cc
- apply_projection_bmesh() : blender::ed::sculpt_paint::project
- apply_projection_grids() : blender::ed::sculpt_paint::project
- apply_projection_mesh() : blender::ed::sculpt_paint::project
- apply_row_filter() : blender::ed::spreadsheet
- apply_scale() : blender::ed::sculpt_paint::brushes::inflate_cc
- apply_scale_filter() : blender::ed::sculpt_paint::cloth
- apply_selection_operation() : blender::ed::pointcloud
- apply_selection_operation_at_index() : blender::ed::curves
- apply_shear() : blender::ed::transform
- apply_shear_value() : blender::ed::transform
- apply_snake_hook_brush() : blender::ed::sculpt_paint::cloth
- apply_stroke_transform() : blender
- apply_targetless_ik() : blender::ed::transform
- apply_text_alignment() : blender::seq
- apply_transformation() : slim
- apply_translation() : slim
- apply_translations() : blender::ed::sculpt_paint
- apply_trim() : blender::ed::sculpt_paint::trim
- apply_uniform_tint() : blender
- apply_value_impl() : blender::ed::transform
- apply_watertight_check() : blender::bke::pbvh::pixels
- apply_word_wrapping() : blender::seq
- apply_z_axis_factors() : blender::ed::sculpt_paint::brushes::clay_strips_cc
- applyAlign() : blender::ed::transform
- applyAspectRatio() : blender::ed::transform
- applyAxisConstraintRot() : blender::ed::transform
- applyAxisConstraintSize() : blender::ed::transform
- applyAxisConstraintVec() : blender::ed::transform
- applyBakeTime() : blender::ed::transform
- applyBevelWeight() : blender::ed::transform
- applyBoneEnvelope() : blender::ed::transform
- applyBoneRoll() : blender::ed::transform
- applyBoneSize() : blender::ed::transform
- ApplyBrownDistortionModel() : libmv
- applyCrease() : blender::ed::transform
- applyCurveShrinkFatten() : blender::ed::transform
- ApplyDivisionDistortionModel() : libmv
- applyEdgeSlide() : blender::ed::transform
- applyFaceNearest() : blender::ed::transform
- applyFaceProject() : blender::ed::transform
- applyGPOpacity() : blender::ed::transform
- applyMaskShrinkFatten() : blender::ed::transform
- applyMirror() : blender::ed::transform
- applyMouseInput() : blender::ed::transform
- applyNormalRotation() : blender::ed::transform
- ApplyNukeDistortionModel() : libmv
- applyObjectConstraintRot() : blender::ed::transform
- applyObjectConstraintSize() : blender::ed::transform
- applyObjectConstraintVec() : blender::ed::transform
- ApplyPolynomialDistortionModel() : libmv
- applyPushPull() : blender::ed::transform
- applyResize() : blender::ed::transform
- applyRotation() : blender::ed::transform
- applyRotationMatrix() : blender::ed::transform
- applyRotationValue() : blender::ed::transform
- applySeqSlide() : blender::ed::transform
- applySeqSlideValue() : blender::ed::transform
- applyShading() : Freestyle
- applyShrinkFatten() : blender::ed::transform
- applySkinResize() : blender::ed::transform
- ApplySnapResize() : blender::ed::transform
- ApplySnapRotation() : blender::ed::transform
- ApplySnapTranslation() : blender::ed::transform
- applyTilt() : blender::ed::transform
- applyTimeScale() : blender::ed::transform
- applyTimeScaleValue() : blender::ed::transform
- applyTimeSlide() : blender::ed::transform
- applyTimeSlideValue() : blender::ed::transform
- applyTimeTranslate() : blender::ed::transform
- applyTimeTranslateValue() : blender::ed::transform
- applyToSphere() : blender::ed::transform
- applyTrackball() : blender::ed::transform
- applyTrackballMatrix() : blender::ed::transform
- applyTrackballValue() : blender::ed::transform
- applyTrackballValue_calc_axis_angle() : blender::ed::transform
- ApplyTransformationToPoints() : libmv
- applyTransformNLA_timeScale() : blender::ed::transform
- applyTransformNLA_translation() : blender::ed::transform
- applyTransformOrientation() : blender::ed::transform
- applyTranslation() : blender::ed::transform
- applyTranslationMatrix() : blender::ed::transform
- applyTranslationValue() : blender::ed::transform
- applyVertSlide() : blender::ed::transform
- are_strips_connected_together() : blender::seq
- area_center_calc_weighted() : blender::ed::sculpt_paint
- area_normal_and_center_get_normal_radius() : blender::ed::sculpt_paint
- area_normal_and_center_get_position_radius() : blender::ed::sculpt_paint
- area_normal_calc_weight() : blender::ed::sculpt_paint
- area_ratio_get() : blender::draw
- area_ratio_to_stretch() : blender::draw
- arithmetic_mean() : blender::ed::object, blender::ed::sculpt_paint::greasepencil
- armature_bone_transflags_update() : blender::ed::transform
- armature_bonecoll_child_number_find() : blender::animrig
- armature_bonecoll_child_number_set() : blender::animrig
- armature_bonecoll_find_index() : blender::animrig
- armature_bonecoll_find_parent_index() : blender::animrig
- armature_bonecoll_is_child_of() : blender::animrig
- armature_bonecoll_is_descendant_of() : blender::animrig
- armature_bonecoll_is_root() : blender::animrig
- armature_bonecoll_move_to_parent() : blender::animrig
- armature_coords_and_quats_apply() : blender::ed::object
- armature_coords_and_quats_apply_with_mat4() : blender::ed::object
- armature_coords_and_quats_apply_with_mat4_recurse() : blender::ed::object
- armature_coords_and_quats_get() : blender::ed::object
- armature_coords_and_quats_get_recurse() : blender::ed::object
- armature_deform_coords() : blender::bke
- armature_deform_editmesh() : blender::bke
- armature_vert_task_editmesh() : blender::bke
- armature_vert_task_with_dvert() : blender::bke
- armature_vert_task_with_mixer() : blender::bke
- array_create() : blender::bke::idprop
- array_shift_range() : blender::animrig
- array_stride() : blender::gpu
- array_values_set() : blender::bke::idprop
- arrowType_to_string() : blender::dot_export
- as_image() : blender::draw
- as_texture() : blender::draw
- asin() : blender::math, glsl, KDL
- asinh() : glsl
- assert_act_key_column() : blender::editor::animation::tests
- assert_baklava_phase_1_invariants() : blender::animrig
- assert_valid_panels_recursive() : blender::nodes
- asset_blendfile_path_for_save() : blender::bke
- asset_bundle_install_exec() : blender::ed::asset
- asset_bundle_install_invoke() : blender::ed::asset
- asset_bundle_install_poll() : blender::ed::asset
- asset_catalog_delete_exec() : blender::ed::asset
- asset_catalog_new_exec() : blender::ed::asset
- asset_catalog_operator_poll() : blender::ed::asset
- asset_catalog_redo_exec() : blender::ed::asset
- asset_catalog_redo_poll() : blender::ed::asset
- asset_catalog_undo_exec() : blender::ed::asset
- asset_catalog_undo_poll() : blender::ed::asset
- asset_catalog_undo_push_exec() : blender::ed::asset
- asset_catalog_undo_push_poll() : blender::ed::asset
- asset_catalogs_save_exec() : blender::ed::asset
- asset_catalogs_save_poll() : blender::ed::asset
- asset_clear_exec() : blender::ed::asset
- asset_clear_get_description() : blender::ed::asset
- asset_clear_poll() : blender::ed::asset
- asset_definition_default_file_path_from_dir() : blender::asset_system
- asset_edit_id_delete() : blender::bke
- asset_edit_id_ensure_local() : blender::bke
- asset_edit_id_find_local() : blender::bke
- asset_edit_id_from_weak_reference() : blender::bke
- asset_edit_id_is_editable() : blender::bke
- asset_edit_id_is_writable() : blender::bke
- asset_edit_id_revert() : blender::bke
- asset_edit_id_save() : blender::bke
- asset_edit_id_save_as() : blender::bke
- asset_edit_weak_reference_from_id() : blender::bke
- asset_exists() : blender::io::usd
- asset_flag_for_context() : blender::ed::geometry
- asset_indexer() : blender::ed::asset::index
- asset_library_reference_to_fileselect_type() : blender::ed::asset::list
- asset_library_refresh_exec() : blender::ed::asset
- asset_library_refresh_poll() : blender::ed::asset
- asset_link_id() : blender::bke
- asset_local_id_ensure_imported() : blender::ed::asset
- asset_mark_exec() : blender::ed::asset
- asset_mark_poll() : blender::ed::asset
- asset_menu_poll() : blender::ed::geometry
- asset_operation_get_id_vec_stats_from_ids() : blender::ed::asset
- asset_operation_unsupported_type_msg() : blender::ed::asset
- ASSET_OT_bundle_install() : blender::ed::asset
- ASSET_OT_catalog_delete() : blender::ed::asset
- ASSET_OT_catalog_new() : blender::ed::asset
- ASSET_OT_catalog_redo() : blender::ed::asset
- ASSET_OT_catalog_undo() : blender::ed::asset
- ASSET_OT_catalog_undo_push() : blender::ed::asset
- ASSET_OT_catalogs_save() : blender::ed::asset
- ASSET_OT_clear() : blender::ed::asset
- ASSET_OT_clear_single() : blender::ed::asset
- ASSET_OT_library_refresh() : blender::ed::asset
- ASSET_OT_mark() : blender::ed::asset
- ASSET_OT_mark_single() : blender::ed::asset
- ASSET_OT_screenshot_preview() : blender::ed::asset
- asset_preview_icon_id() : blender::ed::asset
- asset_preview_or_icon() : blender::ed::asset
- asset_reading_region_listen_fn() : blender::ed::asset::list
- asset_reload() : blender::bke
- asset_root_path_for_save() : blender::bke
- asset_shelf_default_tile_height() : blender::ed::asset::shelf
- asset_shelf_header_draw() : blender::ed::asset::shelf
- asset_shelf_popover_invoke() : blender::ui
- asset_shelf_region_listen() : blender::ed::asset::shelf
- asset_shelf_space_poll() : blender::ed::asset::shelf
- asset_tooltip() : blender::ed::asset
- asset_weak_reference_for_essentials() : blender::bke
- asset_weak_reference_for_user_library() : blender::bke
- asset_write_in_library() : blender::bke
- assign_action() : blender::animrig, blender::animrig::nla
- assign_action_and_slot() : blender::animrig
- assign_action_ensure_slot_for_keying() : blender::animrig
- assign_action_slot() : blender::animrig, blender::animrig::nla
- assign_action_slot_handle() : blender::animrig::nla
- assign_if_different() : blender
- assign_material_to_id_geometry() : blender::nodes::node_geo_set_material_cc
- assign_materials() : blender::io::alembic::utils, blender::io::usd::utils
- assign_samples_to_segments() : blender::geometry
- assign_tmpaction() : blender::animrig
- assign_tmpaction_and_slot_handle() : blender::animrig
- assign_to_vertex_group() : blender::bke::greasepencil
- assign_to_vertex_group_from_mask() : blender::bke::greasepencil
- assigned_action_has_keyframe_at() : blender::animrig
- assigned_action_has_keyframes() : blender::animrig::legacy
- atan() : blender::math, glsl, KDL
- atan2() : blender::math, KDL
- atanh() : glsl
- ATTR_NONNULL() : mem_guarded::internal
- attr_type_to_custom_data_type() : blender::bke
- attribute_data_matches_varray() : blender::bke
- attribute_data_type_complexity() : blender::bke
- attribute_data_type_highest_complexity() : blender::bke
- attribute_data_type_string() : blender::ui
- attribute_domain_highest_priority() : blender::bke
- attribute_domain_priority() : blender::bke
- attribute_domain_string() : blender::ui
- ATTRIBUTE_ENTRIES() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_AUTHOR() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_CATALOG_ID() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_CATALOG_NAME() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_COPYRIGHT() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_DESCRIPTION() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_LICENSE() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_NAME() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_PROPERTIES() : blender::ed::asset::index
- ATTRIBUTE_ENTRIES_TAGS() : blender::ed::asset::index
- attribute_filter_from_skip_ref() : blender::bke
- attribute_filter_with_skip_ref() : blender::bke
- attribute_format() : blender::draw::pbvh
- attribute_ids_by_domain() : blender::nodes::node_geo_extrude_mesh_cc
- attribute_index_in_material() : blender::draw
- attribute_init_to_data() : blender::bke
- attribute_interpolate() : blender::draw, blender::ed::greasepencil::image_render
- attribute_is_builtin_on_component_type() : blender::bke
- attribute_kind_matches() : blender::bke
- attribute_legacy_convert_customdata_to_storage() : blender::bke
- attribute_matches() : blender::ed::sculpt_paint
- attribute_name_is_anonymous() : blender::bke
- attribute_post_process() : blender::nodes::node_shader_volume_principled_cc
- attribute_reader_matches_array_state() : blender::bke
- attribute_reader_to_array_state() : blender::bke
- attribute_search_add_items() : blender::ui
- attribute_search_exec_fn() : blender::ed::space_node, blender::nodes
- attribute_search_item_add() : blender::ui
- attribute_search_update_fn() : blender::ed::space_node, blender::nodes
- attribute_set_poll() : blender::ed::geometry
- attribute_storage_blend_write_prepare() : blender::bke
- attribute_to_reader() : blender::bke
- attribute_to_writer() : blender::bke
- attribute_type_to_cpp_type() : blender::bke
- attribute_type_type_with_socket_fn() : blender::nodes::enums
- ATTRIBUTE_VERSION() : blender::ed::asset::index
- attributes_elements_are_equal() : blender::ed::greasepencil
- attributes_varrays_not_equal() : blender::ed::greasepencil
- attributes_varrays_span_data_equal() : blender::ed::greasepencil
- audio_prefetch() : blender::ed::vse
- auto_() : usdtokens
- autokeyframe_cfra_can_key() : blender::animrig
- autokeyframe_object() : blender::animrig, blender::ed::transform
- autokeyframe_pchan() : blender::animrig
- autokeyframe_pose() : blender::ed::transform
- autokeyframe_pose_channel() : blender::animrig
- autokeyframe_property() : blender::animrig
- autokeyframe_sequencer_image() : blender::ed::transform
- average() : blender::math
- average_construct_tangent_matrix() : blender::bke::subdiv
- average_convert_grid_coord_to_ptex() : blender::bke::subdiv
- average_data_bmesh() : blender::ed::sculpt_paint::smooth
- average_data_bmesh< float >() : blender::ed::sculpt_paint::smooth
- average_data_bmesh< float3 >() : blender::ed::sculpt_paint::smooth
- average_data_grids() : blender::ed::sculpt_paint::smooth
- average_data_grids< float >() : blender::ed::sculpt_paint::smooth
- average_data_grids< float3 >() : blender::ed::sculpt_paint::smooth
- average_displacement() : blender::bke::subdiv
- average_get_other_ptex_and_corner() : blender::bke::subdiv
- average_gradient_color() : blender::io::grease_pencil
- average_mask_border_position() : blender::ed::sculpt_paint
- average_masks() : blender::ed::sculpt_paint::mask
- average_neighbor_mask_bmesh() : blender::ed::sculpt_paint::mask
- average_positions() : blender::ed::sculpt_paint::smooth
- average_read_displacement_object() : blender::bke::subdiv
- average_read_displacement_tangent() : blender::bke::subdiv
- average_unmasked_position() : blender::ed::sculpt_paint
- average_with_all() : blender::bke::subdiv
- average_with_next() : blender::bke::subdiv
- average_with_other() : blender::bke::subdiv
- average_with_prev() : blender::bke::subdiv
- axis_angle_to_gimbal_axis() : blender::ed::transform
- axis_from_enum_v3() : blender::draw
- axisProjection() : blender::ed::transform