Here is a list of all namespace members with links to the namespace documentation for each member:
- u -
- U : gjkepa2_impl
- U1 : gjkepa2_impl
- u_aperture_aspect_ratio : DeviceStrings
- u_aperture_position : DeviceStrings
- u_aperture_size : DeviceStrings
- u_bump_map_normal : DeviceStrings
- u_camera : DeviceStrings
- u_colorsystem : DeviceStrings
- u_common : DeviceStrings
- u_curve_length : DeviceStrings
- u_curve_random : DeviceStrings
- u_curve_tangent_normal : DeviceStrings
- u_curve_thickness : DeviceStrings
- u_focal_distance : DeviceStrings
- u_geom_dupli_generated : DeviceStrings
- u_geom_dupli_uv : DeviceStrings
- u_geom_name : DeviceStrings
- u_geom_numpolyvertices : DeviceStrings
- u_geom_polyvertices : DeviceStrings
- u_geom_trianglevertices : DeviceStrings
- u_geom_undisplaced : DeviceStrings
- u_image_resolution : DeviceStrings
- u_is_curve : DeviceStrings
- u_is_point : DeviceStrings
- u_is_smooth : DeviceStrings
- u_material_index : DeviceStrings
- u_ndc : DeviceStrings
- u_normal_map_normal : DeviceStrings
- u_object : DeviceStrings
- u_object_alpha : DeviceStrings
- u_object_color : DeviceStrings
- u_object_index : DeviceStrings
- u_object_is_light : DeviceStrings
- u_object_location : DeviceStrings
- u_object_random : DeviceStrings
- u_particle_age : DeviceStrings
- u_particle_angular_velocity : DeviceStrings
- u_particle_index : DeviceStrings
- u_particle_lifetime : DeviceStrings
- u_particle_location : DeviceStrings
- u_particle_random : DeviceStrings
- u_particle_rotation : DeviceStrings
- u_particle_size : DeviceStrings
- u_particle_velocity : DeviceStrings
- u_path_diffuse_depth : DeviceStrings
- u_path_glossy_depth : DeviceStrings
- u_path_portal_depth : DeviceStrings
- u_path_ray_depth : DeviceStrings
- u_path_ray_length : DeviceStrings
- u_path_transmission_depth : DeviceStrings
- u_path_transparent_depth : DeviceStrings
- u_point_position : DeviceStrings
- u_point_radius : DeviceStrings
- u_point_random : DeviceStrings
- u_raster : DeviceStrings
- u_screen : DeviceStrings
- u_sensor_size : DeviceStrings
- u_shader : DeviceStrings
- u_world : DeviceStrings
- ubyte : libmv
- UCHAR : blender::io::ply
- uchar : blender::draw::gpencil
- uchar2 : blender
- uchar3 : blender
- uchar4 : blender
- UDIM_END_TILE : blender::io::usd
- UDIM_PATTERN : blender::io::usd
- UDIM_PATTERN2 : blender::io::usd
- UDIM_START_TILE : blender::io::usd
- ufbx_matrix_to_obj() : blender::io::fbx
- UI16 : blender::gpu
- UI32 : blender::gpu
- UI8 : blender::gpu
- ui_compatible_sockets() : blender::ed::space_node
- ui_node_draw_input() : blender::ed::space_node
- ui_node_draw_node() : blender::ed::space_node
- ui_node_draw_recursive() : blender::ed::space_node
- ui_node_item_name_compare() : blender::ed::space_node
- ui_node_item_special_poll() : blender::ed::space_node
- ui_node_link() : blender::ed::space_node
- ui_node_link_items() : blender::ed::space_node
- ui_node_menu_column() : blender::ed::space_node
- ui_node_sock_name() : blender::ed::space_node
- UI_node_socket_draw_cache_flush() : blender::ed::space_node
- UI_OT_eyedropper_bone() : blender::ui
- UI_OT_eyedropper_colorramp() : blender::ui
- UI_OT_eyedropper_colorramp_point() : blender::ui
- ui_point_hit_size_px : blender::ed::greasepencil
- ui_point_max_hit_size_px : blender::ed::greasepencil
- ui_primary_point_draw_size_px : blender::ed::greasepencil
- ui_secondary_point_draw_size_px : blender::ed::greasepencil
- ui_template_modifier_asset_menu_items() : blender::ed::object
- ui_template_node_asset_menu_items() : blender::ed::space_node
- ui_template_node_link_menu() : blender::ed::space_node
- ui_template_node_operator_asset_menu_items() : blender::ed::geometry
- ui_template_node_operator_asset_root_items() : blender::ed::geometry
- ui_tertiary_point_draw_size_px : blender::ed::greasepencil
- UidGeneratorFn : blender::bke::node_interface::item_types
- UINT : blender::io::ply
- uint : blender::draw::gpencil, libmv::euclidean_resection
- UInt128 : blender::fixed_width_int
- UInt128_16 : blender::fixed_width_int
- UInt128_32 : blender::fixed_width_int
- UInt128_64 : blender::fixed_width_int
- UInt128_8 : blender::fixed_width_int
- uint16_t : blender::draw::gpencil
- uint2 : blender
- UInt256 : blender::fixed_width_int
- UInt256_16 : blender::fixed_width_int
- UInt256_32 : blender::fixed_width_int
- UInt256_64 : blender::fixed_width_int
- UInt256_8 : blender::fixed_width_int
- uint3 : blender
- uint32_t : blender::draw::gpencil
- uint32_t_to_float() : blender::gpu
- UInt32Grid : openvdb::OPENVDB_VERSION_NAME
- UInt32Tree : openvdb::OPENVDB_VERSION_NAME
- uint4 : blender
- UInt64_16 : blender::fixed_width_int
- UInt64_32 : blender::fixed_width_int
- UInt64_8 : blender::fixed_width_int
- uint64_t : blender::draw::gpencil
- uint64_to_uint2() : blender::eevee
- uint8_t : blender::draw::gpencil
- uint_as_float() : mikk
- uint_fast16_t : blender::draw::gpencil
- uint_fast32_t : blender::draw::gpencil
- uint_fast64_t : blender::draw::gpencil
- uint_fast8_t : blender::draw::gpencil
- uint_least16_t : blender::draw::gpencil
- uint_least32_t : blender::draw::gpencil
- uint_least64_t : blender::draw::gpencil
- uint_least8_t : blender::draw::gpencil
- uint_to_float_01() : blender::noise
- uintmax_t : blender::draw::gpencil
- uintptr_t : blender::draw::gpencil
- ulong : blender::draw::gpencil
- unassign_action() : blender::animrig::nla, blender::animrig
- unassigned_assets_draw() : blender::ed::object
- unassigned_assets_menu_type() : blender::ed::space_node
- unassigned_local_poll() : blender::ed::geometry, blender::ed::object
- undo_push() : blender::ed::sculpt_paint::expand
- undo_region_tiles() : blender::ed::sculpt_paint::paint::image
- undosys_type_register() : blender::ed::curves, blender::ed::pointcloud
- unescape_field() : blender::csv_parse
- unfilter_transpose_delta() : blender
- UNIFORM_BUFFER : blender::gpu
- UniformDataBuf : blender::eevee
- uninitialized_convert_n() : blender
- uninitialized_copy_n() : blender
- uninitialized_fill_n() : blender
- uninitialized_move_n() : blender
- uninitialized_relocate_n() : blender
- union_index_mask_segments() : blender::index_mask
- unique_num() : blender::nodes::node_geo_input_mesh_face_neighbors_cc
- unique_socket_template_identifier() : blender::bke
- uniqueOrientationName() : blender::ed::transform
- UnknownChangesetID : blender::bke::image::partial_update
- unlimited_radius : blender
- unlink_action_fn() : blender::ed::outliner
- unlink_collection_fn() : blender::ed::outliner
- unlink_material_fn() : blender::ed::outliner
- unlink_object_fn() : blender::ed::outliner
- unlink_texture_fn() : blender::ed::outliner
- unlink_world_fn() : blender::ed::outliner
- unlinkact_animdata_fn() : blender::ed::outliner
- UnnormalizedKernel : libmv::panography::kernel
- unpack_bake_to_disk() : blender::bke::bake
- unpack_geometry_nodes_bake() : blender::bke::bake
- unpack_index() : mikk
- unpack_nano_color() : blender::io::grease_pencil
- unpack_single_bake_exec() : blender::ed::object::bake_simulation
- unpack_single_bake_invoke() : blender::ed::object::bake_simulation
- UnpackGeometryNodesBakeResult : blender::bke::bake
- unpadded_item_height() : blender::ui
- unpremultiply_alpha() : blender::color
- unquote_() : blender::bke::cryptomatte::manifest
- unregister_graph() : blender::deg
- unroll() : blender
- unroll_impl() : blender
- UnselectedCallback : blender::bke::curves
- UNSET_ENTRY : mikk
- unsupported_texture_options : blender::io::obj
- UNUSED_FUNCTION() : blender::ed::transform
- unused_message_gen() : blender::ed::outliner
- unused_message_popup_width_compute() : blender::ed::outliner
- unused_word : blender::string_search
- unwrap() : blender::bke::image::partial_update, blender::gpu
- UP : blender::ed::transform
- update_active_geometry_nodes_viewer() : blender::ed::viewer_path
- update_active_shelf() : blender::ed::asset::shelf
- update_affected_nodes() : blender::ed::sculpt_paint::gesture
- update_affected_nodes_by_clip_planes() : blender::ed::sculpt_paint::gesture
- update_affected_nodes_by_line_plane() : blender::ed::sculpt_paint::gesture
- update_after_node_change() : blender::nodes::socket_items::ops
- update_all_shape_keys_exec() : blender::ed::object
- update_auto_handle_types() : blender::ed::transform::curves
- update_autoflags_fcurve_direct() : blender::animrig
- update_bakes_from_node_group() : blender
- update_bindings() : blender::gpu::GLVertArray
- update_cache_invariants() : blender::ed::sculpt_paint::vwpaint
- update_cache_variants() : blender::ed::sculpt_paint::vwpaint
- update_collapsed_sockets() : blender::ed::space_node
- update_collapsed_sockets_recursive() : blender::ed::space_node
- update_corner_verts() : blender::geometry
- update_cpu_scopes() : blender::ed::vse
- update_curve_mask() : blender::ed::sculpt_paint
- update_curve_plane_normal_cache() : blender::bke::greasepencil
- update_custom_knot_modes() : blender::bke::curves::nurbs
- update_dangling_reroute_nodes() : blender::bke::node_tree_runtime
- update_deg_with_temporary_ik() : blender::ed::transform
- update_depsgraph() : blender
- update_direct_frames_childrens() : blender::bke::node_tree_runtime
- update_directly_linked_links_and_sockets() : blender::bke::node_tree_runtime
- update_edge_indices_in_face_loops() : blender::bke::calc_edges
- update_elimination_mask_based_on_density_factors() : blender::nodes::node_geo_distribute_points_on_faces_cc
- update_elimination_mask_for_close_points() : blender::nodes::node_geo_distribute_points_on_faces_cc
- update_face_sets_bmesh() : blender::draw::pbvh
- update_face_sets_mesh() : blender::draw::pbvh
- update_field_inferencing() : blender::bke::node_field_inferencing
- update_first_occurrence() : blender
- update_for_vert() : blender::ed::sculpt_paint::expand
- update_from_converter() : blender::bke::subdiv
- update_from_mesh() : blender::bke::subdiv
- update_generic_attribute_bmesh() : blender::draw::pbvh
- update_generic_attribute_mesh() : blender::draw::pbvh
- update_geom_primitives() : blender::bke::pbvh::pixels
- update_gpu_scopes() : blender::ed::vse
- update_group_output_node() : blender::bke::node_tree_runtime
- update_handle_types_for_movement() : blender::nodes::node_geo_set_curve_handles_cc
- update_handle_types_for_transform() : blender::ed::transform::curves
- update_hole_rotate() : blender::geometry
- update_id_properties_from_node_group() : blender
- update_index() : blender::ed::asset::index, blender::ed::file::indexer
- update_input_properties_from_node_tree() : blender::nodes
- update_internal_link_inputs() : blender::bke::node_tree_runtime
- update_link_vector() : blender::bke::node_tree_runtime
- update_logically_linked_sockets() : blender::bke::node_tree_runtime
- update_loose_flags() : blender::draw
- update_loose_normals() : blender::draw
- update_mask_bmesh() : blender::bke::pbvh, blender::ed::sculpt_paint::expand
- update_mask_grids() : blender::bke::pbvh, blender::ed::sculpt_paint::expand
- update_mask_mesh() : blender::bke::pbvh, blender::ed::sculpt_paint::mask
- update_masks_bmesh() : blender::draw::pbvh
- update_masks_mesh() : blender::draw::pbvh
- update_max_face_falloff_factor() : blender::ed::sculpt_paint::expand
- update_max_vert_falloff_value() : blender::ed::sculpt_paint::expand
- update_modal_transform() : blender::ed::sculpt_paint
- update_multi_input_indices_for_removed_links() : blender::ed::space_node
- update_needed_flag() : blender::ed::space_node
- update_nested_node_refs_after_moving_nodes_into_group() : blender::ed::space_node
- update_nested_node_refs_after_ungroup() : blender::ed::space_node
- update_node_bounds_bmesh() : blender::bke::pbvh
- update_node_bounds_grids() : blender::bke::pbvh
- update_node_bounds_mesh() : blender::bke::pbvh
- update_node_declaration_and_sockets() : blender::nodes
- update_node_location_legacy() : blender::bke::forward_compat
- update_node_vector() : blender::bke::node_tree_runtime
- update_node_visibility_from_face_changes() : blender::ed::sculpt_paint::hide
- update_nodes_by_type() : blender::bke::node_tree_runtime
- update_normals() : blender::bke::pbvh, blender::ed::sculpt_paint::trim
- update_normals_bmesh() : blender::draw::pbvh
- update_normals_from_eval() : blender::bke::pbvh
- update_normals_mesh() : blender::bke::pbvh, blender::draw::pbvh
- update_output_properties_from_node_tree() : blender::nodes
- update_overlay_strip_position_data() : blender::ed::vse
- update_panels() : blender::bke::node_tree_runtime
- update_panels_from_node_group() : blender
- update_pixels() : blender::bke::pbvh::pixels
- update_points_selection() : blender::ed::sculpt_paint::select_grow
- update_pose_action_from_scene() : blender::ed::animrig
- update_positions_bmesh() : blender::draw::pbvh
- update_positions_mesh() : blender::draw::pbvh
- update_root_frames() : blender::bke::node_tree_runtime
- update_sampled_curve() : blender::ed::sculpt_paint
- update_sculpt_normal() : blender::ed::sculpt_paint
- update_set_ids() : blender::bke::compare_geometry
- update_set_ids_with_id_maps() : blender::bke::compare_geometry
- update_set_sizes() : blender::bke::compare_geometry
- update_socket_declarations() : blender::bke
- update_socket_vectors_and_owner_node() : blender::bke::node_tree_runtime
- update_sockets_by_identifier() : blender::bke::node_tree_runtime
- update_structure_type_interface() : blender::bke::node_structure_type_inferencing
- update_toposort() : blender::bke::node_tree_runtime
- update_trans_data() : blender::ed::transform
- update_transdata_bezt_pointers() : blender::ed::transform
- update_tree_gizmo_propagation() : blender::nodes::gizmos
- update_triangle_cache() : blender::bke::greasepencil
- update_typeinfo() : blender::bke
- update_undo_state() : blender::ed::sculpt_paint::hide
- update_unselected_edges() : blender::geometry
- update_vector_handle_types() : blender::ed::transform::curves
- update_view2d_tot_rect() : blender::ed::spreadsheet
- update_visibility_bmesh() : blender::bke::pbvh
- update_visibility_faces() : blender::bke::pbvh
- update_visibility_grids() : blender::bke::pbvh
- update_visible_columns() : blender::ed::spreadsheet
- update_weights_and_closest_rotations() : slim
- update_zone_border_links() : blender::bke
- update_zone_depths() : blender::bke
- update_zone_per_node() : blender::bke
- UpdateActiveGeometryNodesViewerResult : blender::ed::viewer_path
- updateSelectedSnapPoint() : blender::ed::transform
- UpdateType : blender::ed::sculpt_paint
- Upper() : KDL
- USD_ARCHIVE_FAIL : blender::io::usd
- USD_ATTR_IMPORT_ALL : blender::io::usd
- USD_ATTR_IMPORT_NONE : blender::io::usd
- USD_ATTR_IMPORT_USER : blender::io::usd
- USD_CacheReader_free() : blender::io::usd
- USD_create_handle() : blender::io::usd
- USD_export() : blender::io::usd
- usd_file_handler_add() : blender::ed::io
- USD_find_hook_name() : blender::io::usd
- USD_free_handle() : blender::io::usd
- USD_get_transform() : blender::io::usd
- USD_get_version() : blender::io::usd
- USD_import() : blender::io::usd
- USD_mesh_topology_changed() : blender::io::usd
- USD_MTL_NAME_COLLISION_MAKE_UNIQUE : blender::io::usd
- USD_MTL_NAME_COLLISION_REFERENCE_EXISTING : blender::io::usd
- USD_MTL_PURPOSE_ALL : blender::io::usd
- USD_MTL_PURPOSE_FULL : blender::io::usd
- USD_MTL_PURPOSE_PREVIEW : blender::io::usd
- USD_NO_ERROR : blender::io::usd
- USD_path_abs() : blender::io::usd
- USD_read_geometry() : blender::io::usd
- USD_register_hook() : blender::io::usd
- USD_SCENE_UNITS_CENTIMETERS : blender::io::usd
- USD_SCENE_UNITS_CUSTOM : blender::io::usd
- USD_SCENE_UNITS_FEET : blender::io::usd
- USD_SCENE_UNITS_INCHES : blender::io::usd
- USD_SCENE_UNITS_KILOMETERS : blender::io::usd
- USD_SCENE_UNITS_METERS : blender::io::usd
- USD_SCENE_UNITS_MILLIMETERS : blender::io::usd
- USD_SCENE_UNITS_YARDS : blender::io::usd
- USD_SUBDIV_BEST_MATCH : blender::io::usd
- USD_SUBDIV_IGNORE : blender::io::usd
- USD_SUBDIV_TESSELLATE : blender::io::usd
- USD_TEX_EXPORT_KEEP : blender::io::usd
- USD_TEX_EXPORT_NEW_PATH : blender::io::usd
- USD_TEX_EXPORT_PRESERVE : blender::io::usd
- USD_TEX_IMPORT_COPY : blender::io::usd
- USD_TEX_IMPORT_NONE : blender::io::usd
- USD_TEX_IMPORT_PACK : blender::io::usd
- USD_TEX_NAME_COLLISION_OVERWRITE : blender::io::usd
- USD_TEX_NAME_COLLISION_USE_EXISTING : blender::io::usd
- USD_TEXTURE_SIZE_1024 : blender::io::usd
- USD_TEXTURE_SIZE_2048 : blender::io::usd
- USD_TEXTURE_SIZE_256 : blender::io::usd
- USD_TEXTURE_SIZE_4096 : blender::io::usd
- USD_TEXTURE_SIZE_512 : blender::io::usd
- USD_TEXTURE_SIZE_CUSTOM : blender::io::usd
- USD_TEXTURE_SIZE_KEEP : blender::io::usd
- USD_unregister_hook() : blender::io::usd
- USD_XFORM_OP_MAT : blender::io::usd
- USD_XFORM_OP_TOS : blender::io::usd
- USD_XFORM_OP_TRS : blender::io::usd
- USDHookList : blender::io::usd
- UsdPathSet : blender::io::usd
- UsdPreviewSurface() : usdtokens
- UsdPrimvarReader_float2() : usdtokens
- UsdTransform2d() : usdtokens
- UsdUVTexture() : usdtokens
- use_add_density_mode() : blender::ed::sculpt_paint
- use_all_vertices_if_no_faces() : blender::io::obj
- use_debug_randomization() : blender::geometry
- use_enabled_catalogs_from_prefs() : blender::ed::asset::shelf
- use_link_for_tracing() : blender::nodes
- use_multires_mesh() : blender::ed::sculpt_paint::undo
- use_multires_undo() : blender::ed::sculpt_paint::undo
- use_normal() : blender::ed::sculpt_paint::vwpaint
- use_normals_simplify() : blender::draw
- use_proxy() : blender::seq
- use_row_filters() : blender::ed::spreadsheet
- use_selection_filter() : blender::ed::spreadsheet
- use_single_thread() : blender::threading
- use_start_point_special_case() : blender::nodes::node_geo_curve_topology_points_of_curve_cc
- use_translate() : blender::nodes::node_geo_transform_geometry_cc
- USE_WATERTIGHT_CHECK : blender::bke::pbvh::pixels
- user_library_to_library_ref() : blender::ed::asset
- USHORT : blender::io::ply
- ushort : blender::draw::gpencil
- ushort2 : blender
- ushort3 : blender
- ushort4 : blender
- Using : blender::gpu::shader::parser
- usingSnappingNormal() : blender::ed::transform
- util_image_downscale_pixels() : CCL_NAMESPACE_BEGIN
- util_image_downscale_sample() : CCL_NAMESPACE_BEGIN
- util_image_read() : CCL_NAMESPACE_BEGIN
- UUID_AGENT_47 : blender::asset_system::tests
- UUID_ANOTHER_RUZENA : blender::asset_system::tests
- UUID_ID_WITHOUT_PATH : blender::asset_system::tests
- UUID_POSES_ELLIE : blender::asset_system::tests
- UUID_POSES_ELLIE_BACKSLASHES : blender::asset_system::tests
- UUID_POSES_ELLIE_TRAILING_SLASH : blender::asset_system::tests
- UUID_POSES_ELLIE_WHITESPACE : blender::asset_system::tests
- UUID_POSES_RUZENA : blender::asset_system::tests
- UUID_POSES_RUZENA_FACE : blender::asset_system::tests
- UUID_POSES_RUZENA_HAND : blender::asset_system::tests
- UUID_WITHOUT_SIMPLENAME : blender::asset_system::tests
- uv_edge_append_to_uv_vertices() : blender::bke::pbvh::uv_islands
- uv_find_pin_index() : blender::geometry
- uv_from_jitter_v2() : blender::draw
- uv_parametrizer_aspect_ratio() : blender::geometry
- uv_parametrizer_average() : blender::geometry
- uv_parametrizer_construct_end() : blender::geometry
- uv_parametrizer_edge_set_seam() : blender::geometry
- uv_parametrizer_face_add() : blender::geometry
- uv_parametrizer_flush() : blender::geometry
- uv_parametrizer_flush_restore() : blender::geometry
- uv_parametrizer_is_slim() : blender::geometry
- uv_parametrizer_lscm_begin() : blender::geometry
- uv_parametrizer_lscm_end() : blender::geometry
- uv_parametrizer_lscm_solve() : blender::geometry
- uv_parametrizer_pack() : blender::geometry
- uv_parametrizer_scale_x() : blender::geometry
- uv_parametrizer_slim_live_begin() : blender::geometry
- uv_parametrizer_slim_live_end() : blender::geometry
- uv_parametrizer_slim_live_solve_iteration() : blender::geometry
- uv_parametrizer_slim_solve() : blender::geometry
- uv_parametrizer_slim_stretch_iteration() : blender::geometry
- uv_parametrizer_stretch_begin() : blender::geometry
- uv_parametrizer_stretch_blend() : blender::geometry
- uv_parametrizer_stretch_end() : blender::geometry
- uv_parametrizer_stretch_iter() : blender::geometry
- uv_prepare_pin_index() : blender::geometry
- uv_primitive_append_to_uv_edges() : blender::bke::pbvh::uv_islands
- uv_primitive_append_to_uv_vertices() : blender::bke::pbvh::uv_islands
- uv_rotation_in_clip_bounds_test() : blender::ed::transform
- uv_set_connectivity_distance() : blender::ed::transform
- uv_shear_in_clip_bounds_test() : blender::ed::transform
- uv_texture() : usdtokens
- uv_to_cell() : blender::geometry
- uv_vertex_init_flags() : blender::bke::pbvh::uv_islands
- UvExtractionMode : blender::draw
- UVsToTransData() : blender::ed::transform