Behaviours :
- DCE Demo :
- This is a basic use for the Dynamic
Collision Engine (DCE).
- A TGLDCEManager, and several TGLBDCEBody
behaviours on the objects that should interact.

- FPS
Movement :
- using the FPSMovement behaviour
- and manager to simulate FPS-like movement
inside freeForm maps

- Path
Control :
- using the inertia movement behaviour to
move objects along a path

- Torque :
- using the inertia behaviour for interface
animations (Drakan-like effect)
- accessing behaviours in the code

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