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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_AIS_LocalContext.hxx>#include <Handle_AIS_InteractiveContext.hxx>#include <Standard_Boolean.hxx>#include <Handle_SelectMgr_SelectionManager.hxx>#include <Handle_StdSelect_ViewerSelector3d.hxx>#include <Handle_PrsMgr_PresentationManager3d.hxx>#include <TCollection_AsciiString.hxx>#include <AIS_DataMapOfSelStat.hxx>#include <Handle_SelectMgr_OrFilter.hxx>#include <TColStd_ListOfInteger.hxx>#include <Handle_SelectMgr_Filter.hxx>#include <SelectMgr_IndexedMapOfOwner.hxx>#include <Standard_Integer.hxx>#include <TColStd_SequenceOfInteger.hxx>#include <AIS_SequenceOfInteractive.hxx>#include <MMgt_TShared.hxx>#include <Handle_AIS_InteractiveObject.hxx>#include <AIS_InteractiveContext.hxx>#include <Handle_Select3D_Projector.hxx>#include <AIS_ClearMode.hxx>#include <TopAbs_ShapeEnum.hxx>#include <AIS_StatusOfDetection.hxx>#include <Handle_V3d_View.hxx>#include <AIS_StatusOfPick.hxx>#include <Handle_SelectMgr_EntityOwner.hxx>#include <Handle_Standard_Transient.hxx>#include <Quantity_NameOfColor.hxx>#include <Standard_Real.hxx>#include <Handle_AIS_LocalStatus.hxx>#include <Handle_SelectMgr_SelectableObject.hxx>#include <AIS_LocalContext.lxx>Data Structures | |
| class | AIS_LocalContext |
| Defines a specific context for selection. It becomes possible to: + Load InteractiveObjects with a mode to be activated + associate InteractiveObjects with a set of temporary selectable Objects.... + + activate StandardMode of selection for Entities inheriting BasicShape from AIS (Selection Of vertices, edges, wires,faces... + Add Filters acting on detected owners of sensitive primitives More... | |
1.7.4