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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_AIS_MultipleConnectedInteractive.hxx>#include <AIS_SequenceOfInteractive.hxx>#include <AIS_InteractiveObject.hxx>#include <PrsMgr_TypeOfPresentation3d.hxx>#include <Handle_AIS_InteractiveObject.hxx>#include <AIS_KindOfInteractive.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <Handle_PrsMgr_PresentationManager3d.hxx>#include <Handle_Prs3d_Presentation.hxx>#include <Handle_PrsMgr_PresentationManager2d.hxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <Handle_Prs3d_Projector.hxx>#include <Handle_Geom_Transformation.hxx>#include <Handle_SelectMgr_Selection.hxx>#include <AIS_MultipleConnectedInteractive.lxx>Data Structures | |
| class | AIS_MultipleConnectedInteractive |
| Defines an Interactive Object by gathering together several object presentations. This is done through a list of interactive objects. These can also be Connected objects. That way memory-costly calculations of presentation are avoided. More... | |
1.7.4