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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_Macro.hxx>#include <Handle_Approx_SweepFunction.hxx>#include <Standard_Boolean.hxx>#include <Standard_Integer.hxx>#include <Handle_TColgp_HArray2OfPnt.hxx>#include <Handle_TColStd_HArray2OfReal.hxx>#include <Handle_TColStd_HArray1OfReal.hxx>#include <Handle_TColStd_HArray1OfInteger.hxx>#include <TColgp_SequenceOfArray1OfPnt2d.hxx>#include <Handle_Approx_HArray1OfGTrsf2d.hxx>#include <gp_Vec.hxx>#include <Handle_TColgp_HArray1OfPnt.hxx>#include <Handle_TColgp_HArray1OfPnt2d.hxx>#include <Handle_TColgp_HArray1OfVec.hxx>#include <Handle_TColgp_HArray1OfVec2d.hxx>#include <Standard_Real.hxx>#include <GeomAbs_Shape.hxx>#include <AdvApprox_EvaluatorFunction.hxx>#include <Standard_OStream.hxx>#include <Approx_SweepApproximation.lxx>Data Structures | |
| class | Approx_SweepApproximation |
| Approximation of an Surface S(u,v) (and eventually associate 2d Curves) defined by section's law. This surface is defined by a function F(u, v) where Ft(u) = F(u, t) is a bspline curve. To use this algorithme, you have to implement Ft(u) as a derivative class of Approx_SweepFunction. This algorithm can be used by blending, sweeping... More... | |
1.7.4