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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Graphic2d_Buffer.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <Handle_Aspect_WindowDriver.hxx>#include <Standard_ShortReal.hxx>#include <Aspect_TypeOfDrawMode.hxx>#include <Graphic2d_ViewPtr.hxx>#include <Graphic2d_SequenceOfPrimitives.hxx>#include <Graphic2d_SequenceOfGraphicObject.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic2d_View.hxx>#include <Quantity_Length.hxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <Handle_Graphic2d_Primitive.hxx>#include <Quantity_PlaneAngle.hxx>#include <Quantity_Factor.hxx>#include <Handle_Graphic2d_ViewMapping.hxx>#include <Standard_Real.hxx>Data Structures | |
| class | Graphic2d_Buffer |
| This class constructs a 2D graphic buffer in a view. It manages a set of graphic objects and/or primitives. To draw the buffer, the following elements are required: More... | |
1.7.4