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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <Graphic2d_ViewPtr.hxx>#include <TColStd_IndexedMapOfTransient.hxx>#include <Standard_Integer.hxx>#include <gp_GTrsf2d.hxx>#include <Graphic2d_CBitFields8.hxx>#include <Standard_Boolean.hxx>#include <Handle_TColStd_HSequenceOfInteger.hxx>#include <Graphic2d_DisplayStatus.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic2d_View.hxx>#include <Graphic2d_TypeOfComposition.hxx>#include <Handle_Graphic2d_Primitive.hxx>#include <Quantity_Length.hxx>#include <Handle_Graphic2d_Drawer.hxx>#include <Standard_Real.hxx>#include <Graphic2d_PickMode.hxx>Data Structures | |
| class | Graphic2d_GraphicObject |
| Creates a 2D graphic object in a view. A graphic object is a primitives manager. More... | |
1.7.4