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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Graphic2d_Primitive.hxx>#include <Graphic2d_GOPtr.hxx>#include <Standard_ShortReal.hxx>#include <Standard_Integer.hxx>#include <TColStd_MapOfInteger.hxx>#include <Graphic2d_TypeOfPrimitive.hxx>#include <Handle_TColStd_HSequenceOfInteger.hxx>#include <MMgt_TShared.hxx>#include <Handle_Graphic2d_Drawer.hxx>#include <Standard_Boolean.hxx>#include <Graphic2d_GraphicObject.hxx>#include <Standard_Real.hxx>#include <Graphic2d_PickMode.hxx>#include <Quantity_Length.hxx>#include <Graphic2d_TransientManager.hxx>#include <Handle_Graphic2d_GraphicObject.hxx>#include <Aspect_FStream.hxx>Data Structures | |
| class | Graphic2d_Primitive |
| Groups all drawing elements which can be stored in a graphic object. Each primitive have a postion in the space model. More... | |
1.7.4