Open CASCADE Technology 6.5.2
Data Structures
Graphic3d_Group.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Graphic3d_CGroup.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_CBitFields4.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_CBounds.hxx>
#include <Graphic3d_ListOfPArray.hxx>
#include <Graphic3d_ListIteratorOfListOfPArray.hxx>
#include <Handle_TColStd_HArray1OfByte.hxx>
#include <Standard_Integer.hxx>
#include <MMgt_TShared.hxx>
#include <Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_TypeOfPolygon.hxx>
#include <Standard_CString.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>
#include <Graphic3d_GroupAspect.hxx>

Data Structures

class  Graphic3d_Group
 This class allows the definition of groups
of primitives inside of graphic objects (presentations).
A group contains the primitives and attributes
for which the range is limited to this group.
The primitives of a group can be globally suppressed.
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