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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_Macro.hxx>#include <Image_PixelInterpolation.hxx>#include <Standard_Boolean.hxx>#include <Handle_Image_Image.hxx>#include <Standard_Real.hxx>#include <Standard_Integer.hxx>#include <Handle_Image_DColorImage.hxx>#include <Handle_Image_DIndexedImage.hxx>Data Structures | |
| class | Image_BilinearPixelInterpolation |
| The class BilinearPixelInterpolation is used to compute a SubPixel value on non integer Image coordinate BilinearPixelInterpolation redefined a new method to compute a SubPixel value . The value is the bilinear interpolation of the four nearest Image Pixel. If V1, V2, V3, V4 is the value and (X1,Y1) , (X2,Y2), (X3,Y3), (X4,Y4) the coordinates of the four nearest Image Pixel then first we solve : V1 = a*X1 + b*Y1 + c*X1*Y1 + d V2 = a*X2 + b*Y2 + c*X2*Y2 + d V3 = a*X3 + b*Y3 + c*X3*Y3 + d V1 = a*X4 + b*Y4 + c*X4*Y4 + d More... | |
1.7.4