Open CASCADE Technology 6.5.2
Data Structures | Defines | Functions
OpenGl_telem_util.hxx File Reference
#include <math.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <OpenGl_telem.hxx>

Data Structures

struct  Tmatrix3Struct

Defines

#define IMP190100
#define BUC60823
#define shortreallast()   (3.e+38)
#define shortrealfirst()   (-3.e+38)
#define square(a)   ((a)*(a))
#define vecadd(a, b, c)
#define vecsub(a, b, c)
#define vecdot(a, b)   ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
#define veccrs(a, b, c)
#define vecscl(a, b)   { (b)[0] *= (a); (b)[1] *= (a); (b)[2] *= (a); }
#define vecmg2(a)   (square((a)[0])+square((a)[1])+square((a)[2]))
#define vecmag(a)   (sqrt((double)vecmg2(a)))
#define vecnrmd(a, d)
#define vecnrm(a)   { Tfloat d; vecnrmd(a,d); }
#define vecang(a, b, d)
#define vecgnd(a, b, c, d)
#define veccpy(a, b)   ((a)[0]=(b)[0],(a)[1]=(b)[1],(a)[2]=(b)[2])
#define matcpy(d, s)   { *((Tmatrix3Struct*)(d)) = *((Tmatrix3Struct*)(s)); }
#define matdump(m)

Functions

Tint TelRemdupnames (Tint *, Tint)
int TelGetPolygonNormal (tel_point, Tint *, Tint, Tfloat *)
int TelGetNormal (Tfloat *, Tfloat *, Tfloat *, Tfloat *)
Tint TelIsBackFace (Tmatrix3, Tfloat *)
Tint TelIsBackFacePerspective (Tmatrix3, Tfloat *, Tfloat *, Tfloat *)
void TelMultiplymat3 (Tmatrix3, Tmatrix3, Tmatrix3)
void TelTransposemat3 (Tmatrix3)
void TelTranpt3 (Tfloat[4], Tfloat[4], Tmatrix3)
void TelInitWS (Tint, Tint, Tint, Tfloat, Tfloat, Tfloat)
void TelSwapBuffers (Tint)
void TelCopyBuffers (Tint, GLenum, GLenum, Tfloat, Tfloat, Tfloat, Tfloat, Tfloat, Tfloat, Tint)
TStatus TelProjectionRaster (Tint ws, Tfloat x, Tfloat y, Tfloat z, Tfloat *xr, Tfloat *yr)
TStatus TelUnProjectionRaster (Tint ws, Tint xr, Tint yr, Tfloat *x, Tfloat *y, Tfloat *z)
TStatus TelUnProjectionRasterWithRay (Tint ws, Tint xr, Tint yr, Tfloat *x, Tfloat *y, Tfloat *z, Tfloat *dx, Tfloat *dy, Tfloat *dz)
Tint TelBackBufferRestored (void)
void TelSetBackBufferRestored (Tint)
void TelEnable (Tint)
void TelDisable (Tint)
void TelFlush (Tint)
void TelSetFrontFaceAttri (Tint, Tint, Tint, Tint, Tint, Tint, Tint, Tint, tel_surf_prop, tel_surf_prop, tel_colour, tel_colour)
void TelSetBackFaceAttri (Tint, Tint, Tint, Tint, Tint, Tint, Tint, Tint, tel_surf_prop, tel_surf_prop, tel_colour, tel_colour)
void TelReadImage (Tint, GLenum, Tint, Tint, Tint, Tint, unsigned int *)
void TelDrawImage (Tint, GLenum, Tint, Tint, Tint, Tint, unsigned int *)
void TelReadDepths (Tint, Tint, Tint, Tint, Tint, float *)
void TelMakeFrontBufCurrent (Tint)
void TelMakeBackBufCurrent (Tint)
void TelMakeFrontAndBackBufCurrent (Tint)
void TelSetPixmapDBParams (Display *dpy, Window window, int width, int height, int depth, GC gc, Pixmap pixmap, GLXPixmap glxpixmap, GLXContext ctx)
GLXPixmap TelGetGLXPixmap (void)
void TelSetPixmapDB (int flag)
int TelTestPixmapDB (void)
void TelDrawBuffer (GLenum buf)

Define Documentation

#define BUC60823
#define IMP190100
#define matcpy (   d,
 
)    { *((Tmatrix3Struct*)(d)) = *((Tmatrix3Struct*)(s)); }
#define matdump (   m)
Value:
{ \
  int i, j; \
  for (i=0; i<4; i++) {\
  printf ("\t"); \
  for (j=0; j<4; j++) \
  printf ("%f ", m[i][j]); \
  printf ("\n"); \
  } \
}
#define shortrealfirst ( )    (-3.e+38)
#define shortreallast ( )    (3.e+38)
#define square (   a)    ((a)*(a))
#define vecadd (   a,
  b,
 
)
Value:
{ (a)[0]=(b)[0]+(c)[0]; \
  (a)[1]=(b)[1]+(c)[1]; \
  (a)[2]=(b)[2]+(c)[2]; }
#define vecang (   a,
  b,
 
)
Value:
{ d = (Tfloat)(vecmag(a)*vecmag(b)); \
  d = vecdot(a,b)/d; \
  d = d < -1.0F ? -1.0F : d > 1.0F ? 1.0F : d; \
  d = ( Tfloat )acos(d); }
#define veccpy (   a,
 
)    ((a)[0]=(b)[0],(a)[1]=(b)[1],(a)[2]=(b)[2])
#define veccrs (   a,
  b,
 
)
Value:
{ Tfloat x, y, z; \
  x = (b)[1]*(c)[2] - (b)[2]*(c)[1]; \
  y = (b)[2]*(c)[0] - (b)[0]*(c)[2]; \
  z = (b)[0]*(c)[1] - (b)[1]*(c)[0]; \
  (a)[0] = x; \
  (a)[1] = y; \
  (a)[2] = z; }
#define vecdot (   a,
 
)    ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
#define vecgnd (   a,
  b,
  c,
 
)
Value:
{ Tfloat w; w = d/vecmag(c); \
  (a)[0] = (b)[0]+(c)[0]*w;  \
  (a)[1] = (b)[1]+(c)[1]*w;  \
  (a)[2] = (b)[2]+(c)[2]*w;  }
#define vecmag (   a)    (sqrt((double)vecmg2(a)))
#define vecmg2 (   a)    (square((a)[0])+square((a)[1])+square((a)[2]))
#define vecnrm (   a)    { Tfloat d; vecnrmd(a,d); }
#define vecnrmd (   a,
 
)
Value:
( d = (Tfloat)vecmag(a), \
  ( d > 1e-10 ? (a[0] /= d, a[1] /= d, a[2] /= d, d) : (Tfloat)0. ) )
#define vecscl (   a,
 
)    { (b)[0] *= (a); (b)[1] *= (a); (b)[2] *= (a); }
#define vecsub (   a,
  b,
 
)
Value:
{ (a)[0]=(b)[0]-(c)[0]; \
  (a)[1]=(b)[1]-(c)[1]; \
  (a)[2]=(b)[2]-(c)[2]; }

Function Documentation

Tint TelBackBufferRestored ( void  )
void TelCopyBuffers ( Tint  ,
GLenum  ,
GLenum  ,
Tfloat  ,
Tfloat  ,
Tfloat  ,
Tfloat  ,
Tfloat  ,
Tfloat  ,
Tint   
)
void TelDisable ( Tint  )
void TelDrawBuffer ( GLenum  buf)
void TelDrawImage ( Tint  ,
GLenum  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
unsigned int  
)
void TelEnable ( Tint  )
void TelFlush ( Tint  )
GLXPixmap TelGetGLXPixmap ( void  )
int TelGetNormal ( Tfloat ,
Tfloat ,
Tfloat ,
Tfloat  
)
int TelGetPolygonNormal ( tel_point  ,
Tint ,
Tint  ,
Tfloat  
)
void TelInitWS ( Tint  ,
Tint  ,
Tint  ,
Tfloat  ,
Tfloat  ,
Tfloat   
)
Tint TelIsBackFace ( Tmatrix3  ,
Tfloat  
)
Tint TelIsBackFacePerspective ( Tmatrix3  ,
Tfloat ,
Tfloat ,
Tfloat  
)
void TelMakeBackBufCurrent ( Tint  )
void TelMakeFrontAndBackBufCurrent ( Tint  )
void TelMakeFrontBufCurrent ( Tint  )
void TelMultiplymat3 ( Tmatrix3  ,
Tmatrix3  ,
Tmatrix3   
)
TStatus TelProjectionRaster ( Tint  ws,
Tfloat  x,
Tfloat  y,
Tfloat  z,
Tfloat xr,
Tfloat yr 
)
void TelReadDepths ( Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
float *   
)
void TelReadImage ( Tint  ,
GLenum  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
unsigned int  
)
Tint TelRemdupnames ( Tint ,
Tint   
)
void TelSetBackBufferRestored ( Tint  )
void TelSetBackFaceAttri ( Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
tel_surf_prop  ,
tel_surf_prop  ,
tel_colour  ,
tel_colour   
)
void TelSetFrontFaceAttri ( Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
Tint  ,
tel_surf_prop  ,
tel_surf_prop  ,
tel_colour  ,
tel_colour   
)
void TelSetPixmapDB ( int  flag)
void TelSetPixmapDBParams ( Display *  dpy,
Window  window,
int  width,
int  height,
int  depth,
GC  gc,
Pixmap  pixmap,
GLXPixmap  glxpixmap,
GLXContext  ctx 
)
void TelSwapBuffers ( Tint  )
int TelTestPixmapDB ( void  )
void TelTranpt3 ( Tfloat  [4],
Tfloat  [4],
Tmatrix3   
)
void TelTransposemat3 ( Tmatrix3  )
TStatus TelUnProjectionRaster ( Tint  ws,
Tint  xr,
Tint  yr,
Tfloat x,
Tfloat y,
Tfloat z 
)
TStatus TelUnProjectionRasterWithRay ( Tint  ws,
Tint  xr,
Tint  yr,
Tfloat x,
Tfloat y,
Tfloat z,
Tfloat dx,
Tfloat dy,
Tfloat dz 
)
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