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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Select3D_SensitiveTriangulation.hxx>#include <Handle_Poly_Triangulation.hxx>#include <TopLoc_Location.hxx>#include <gp_Trsf.hxx>#include <gp_Pnt.hxx>#include <Handle_TColStd_HArray1OfInteger.hxx>#include <Standard_Boolean.hxx>#include <TColgp_Array1OfPnt2d.hxx>#include <gp_Pnt2d.hxx>#include <Bnd_Box2d.hxx>#include <Standard_Integer.hxx>#include <Select3D_SensitiveEntity.hxx>#include <Handle_SelectBasics_EntityOwner.hxx>#include <Handle_Select3D_Projector.hxx>#include <Handle_Select3D_SensitiveEntity.hxx>#include <Standard_Real.hxx>#include <Standard_OStream.hxx>#include <Select3D_SensitiveTriangulation.lxx>Data Structures | |
| class | Select3D_SensitiveTriangulation |
| A framework to define selection of a sensitive entity made of a set of triangles. More... | |
1.7.4