Open CASCADE Technology 6.5.2
Data Structures
V2d_View.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V2d_View.hxx>
#include <Handle_Aspect_WindowDriver.hxx>
#include <V2d_ViewerPointer.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic2d_ViewMapping.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Handle_Graphic2d_Buffer.hxx>
#include <Viewer_View.hxx>
#include <Handle_V2d_Viewer.hxx>
#include <Quantity_Length.hxx>
#include <Standard_Integer.hxx>
#include <Quantity_Ratio.hxx>
#include <Quantity_Factor.hxx>
#include <Standard_CString.hxx>
#include <Handle_Graphic2d_DisplayList.hxx>
#include <Graphic2d_PickMode.hxx>
#include <V2d_TypeOfWindowResizingEffect.hxx>
#include <Handle_PlotMgt_PlotterDriver.hxx>
#include <Aspect_TypeOfColorSpace.hxx>
#include <Handle_Graphic2d_View.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_FillMethod.hxx>

Data Structures

class  V2d_View
 Defines the application object view for the 2D Viewer,
V2d_Viewer. The functions in this framework manage
the origin and the size of the scene displayed in the view (zoom, panning, etc.).
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