Open CASCADE Technology 6.5.2
Data Structures
V3d_Camera.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_Camera.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <V3d_TypeOfRepresentation.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_V3d_View.hxx>
#include <V3d_Coordinate.hxx>
#include <Quantity_Parameter.hxx>
#include <V3d_TypeOfPickCamera.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_Group.hxx>

Data Structures

class  V3d_Camera
 Creation and modification of a spot.
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