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Open CASCADE Technology 6.5.2
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Visual3d_ViewManager.hxx>#include <Visual3d_SetOfView.hxx>#include <Handle_Visual3d_Layer.hxx>#include <Aspect_GenId.hxx>#include <Handle_Graphic3d_GraphicDriver.hxx>#include <Standard_Boolean.hxx>#include <Graphic3d_StructureManager.hxx>#include <Handle_Aspect_GraphicDevice.hxx>#include <Handle_Visual3d_HSetOfView.hxx>#include <Handle_Aspect_Window.hxx>#include <Standard_Integer.hxx>#include <Handle_Visual3d_View.hxx>#include <Handle_Graphic3d_Structure.hxx>#include <Aspect_TypeOfHighlightMethod.hxx>#include <Graphic3d_CView.hxx>#include <Handle_Graphic3d_DataStructureManager.hxx>Data Structures | |
| class | Visual3d_ViewManager |
| This class allows the definition of a manager to which the views are associated. It allows them to be globally manipulated. It activates the pick. More... | |
1.7.4