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Open CASCADE Technology 6.5.2
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Describes functions to build BRepBuilder vertices directly
from 3D geometric points. A vertex built using a
MakeVertex object is only composed of a 3D point and
a default precision value (Precision::Confusion()).
Later on, 2D representations can be added, for example,
when inserting a vertex in an edge.
A MakeVertex object provides a framework for:
More...
#include <BRepBuilderAPI_MakeVertex.hxx>

Public Member Functions | |
| void * | operator new (size_t, void *anAddress) |
| void * | operator new (size_t size) |
| void | operator delete (void *anAddress) |
| BRepBuilderAPI_MakeVertex (const gp_Pnt &P) | |
| Constructs a vertex from point P. Example create a vertex from a 3D point. gp_Pnt P(0,0,10); TopoDS_Vertex V = BRepBuilderAPI_MakeVertex(P); | |
| const TopoDS_Vertex & | Vertex () const |
| Returns the constructed vertex. | |
| operator TopoDS_Vertex () const | |
| BRepBuilderAPI_MakeVertex::BRepBuilderAPI_MakeVertex | ( | const gp_Pnt & | P | ) |
| void BRepBuilderAPI_MakeVertex::operator delete | ( | void * | anAddress | ) | [inline] |
Reimplemented from BRepBuilderAPI_MakeShape.
| void* BRepBuilderAPI_MakeVertex::operator new | ( | size_t | size | ) | [inline] |
Reimplemented from BRepBuilderAPI_MakeShape.
| void* BRepBuilderAPI_MakeVertex::operator new | ( | size_t | , |
| void * | anAddress | ||
| ) | [inline] |
Reimplemented from BRepBuilderAPI_MakeShape.
| BRepBuilderAPI_MakeVertex::operator TopoDS_Vertex | ( | ) | const |
| const TopoDS_Vertex& BRepBuilderAPI_MakeVertex::Vertex | ( | ) | const |
1.7.4