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Open CASCADE Technology 6.5.2
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#include <BlendFunc_EvolRadInv.hxx>

Public Member Functions | |
| void * | operator new (size_t, void *anAddress) |
| void * | operator new (size_t size) |
| void | operator delete (void *anAddress) |
| BlendFunc_EvolRadInv (const Handle< Adaptor3d_HSurface > &S1, const Handle< Adaptor3d_HSurface > &S2, const Handle< Adaptor3d_HCurve > &C, const Handle< Law_Function > &Law) | |
| void | Set (const Standard_Boolean OnFirst, const Handle< Adaptor2d_HCurve2d > &COnSurf) |
| Sets the CurveOnSurface on which a solution has to be found. If <OnFirst> is set to Standard_True, the curve will be on the first surface, otherwise the curve is on the second one. | |
| void | GetTolerance (math_Vector &Tolerance, const Standard_Real Tol) const |
| Returns in the vector Tolerance the parametric tolerance for each of the 4 variables; Tol is the tolerance used in 3d space. | |
| void | GetBounds (math_Vector &InfBound, math_Vector &SupBound) const |
| Returns in the vector InfBound the lowest values allowed for each of the 4 variables. Returns in the vector SupBound the greatest values allowed for each of the 4 variables. | |
| Standard_Boolean | IsSolution (const math_Vector &Sol, const Standard_Real Tol) |
| Returns Standard_True if Sol is a zero of the function. Tol is the tolerance used in 3d space. | |
| Standard_Integer | NbEquations () const |
| returns the number of equations of the function. | |
| Standard_Boolean | Value (const math_Vector &X, math_Vector &F) |
| computes the values <F> of the Functions for the variable <X>. Returns True if the computation was done successfully, False otherwise. | |
| Standard_Boolean | Derivatives (const math_Vector &X, math_Matrix &D) |
| returns the values <D> of the derivatives for the variable <X>. Returns True if the computation was done successfully, False otherwise. | |
| Standard_Boolean | Values (const math_Vector &X, math_Vector &F, math_Matrix &D) |
| returns the values <F> of the functions and the derivatives <D> for the variable <X>. Returns True if the computation was done successfully, False otherwise. | |
| void | Set (const Standard_Integer Choix) |
| BlendFunc_EvolRadInv::BlendFunc_EvolRadInv | ( | const Handle< Adaptor3d_HSurface > & | S1, |
| const Handle< Adaptor3d_HSurface > & | S2, | ||
| const Handle< Adaptor3d_HCurve > & | C, | ||
| const Handle< Law_Function > & | Law | ||
| ) |
| Standard_Boolean BlendFunc_EvolRadInv::Derivatives | ( | const math_Vector & | X, |
| math_Matrix & | D | ||
| ) | [virtual] |
Implements Blend_FuncInv.
| void BlendFunc_EvolRadInv::GetBounds | ( | math_Vector & | InfBound, |
| math_Vector & | SupBound | ||
| ) | const [virtual] |
Implements Blend_FuncInv.
| void BlendFunc_EvolRadInv::GetTolerance | ( | math_Vector & | Tolerance, |
| const Standard_Real | Tol | ||
| ) | const [virtual] |
Implements Blend_FuncInv.
| Standard_Boolean BlendFunc_EvolRadInv::IsSolution | ( | const math_Vector & | Sol, |
| const Standard_Real | Tol | ||
| ) | [virtual] |
Implements Blend_FuncInv.
| Standard_Integer BlendFunc_EvolRadInv::NbEquations | ( | ) | const [virtual] |
Implements Blend_FuncInv.
| void BlendFunc_EvolRadInv::operator delete | ( | void * | anAddress | ) | [inline] |
Reimplemented from Blend_FuncInv.
| void* BlendFunc_EvolRadInv::operator new | ( | size_t | size | ) | [inline] |
Reimplemented from Blend_FuncInv.
| void* BlendFunc_EvolRadInv::operator new | ( | size_t | , |
| void * | anAddress | ||
| ) | [inline] |
Reimplemented from Blend_FuncInv.
| void BlendFunc_EvolRadInv::Set | ( | const Standard_Boolean | OnFirst, |
| const Handle< Adaptor2d_HCurve2d > & | COnSurf | ||
| ) | [virtual] |
Implements Blend_FuncInv.
| void BlendFunc_EvolRadInv::Set | ( | const Standard_Integer | Choix | ) |
| Standard_Boolean BlendFunc_EvolRadInv::Value | ( | const math_Vector & | X, |
| math_Vector & | F | ||
| ) | [virtual] |
Implements Blend_FuncInv.
| Standard_Boolean BlendFunc_EvolRadInv::Values | ( | const math_Vector & | X, |
| math_Vector & | F, | ||
| math_Matrix & | D | ||
| ) | [virtual] |
Implements Blend_FuncInv.
1.7.4