Open CASCADE Technology 6.5.2
Public Member Functions
Graphic3d_Texture1Dmanual Class Reference

This class provides the implementation of
a manual 1D texture.
you MUST provides texture coordinates on
your facets if you want to see your
texture.

#include <Graphic3d_Texture1Dmanual.hxx>

Inheritance diagram for Graphic3d_Texture1Dmanual:
Inheritance graph
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Public Member Functions

 Graphic3d_Texture1Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Standard_CString FileName)
 Creates a texture from the file FileName.

 Graphic3d_Texture1Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Graphic3d_NameOfTexture1D NOT)
 Create a texture from a predefined texture name set.


Constructor & Destructor Documentation

Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual ( const Handle< Graphic3d_StructureManager > &  SM,
const Standard_CString  FileName 
)
Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual ( const Handle< Graphic3d_StructureManager > &  SM,
const Graphic3d_NameOfTexture1D  NOT 
)

The documentation for this class was generated from the following file:
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