This class provides the implementation
of a 1D texture applyable along a segment.
You might use the SetSegment() method
to set the way the texture is "streched" on facets.
#include <Graphic3d_Texture1Dsegment.hxx>
Public Member Functions |
| | Graphic3d_Texture1Dsegment (const Handle< Graphic3d_StructureManager > &VM, const Standard_CString FileName) |
| | Creates a texture from a file
|
| | Graphic3d_Texture1Dsegment (const Handle< Graphic3d_StructureManager > &VM, const Graphic3d_NameOfTexture1D NOT) |
| | Creates a texture from a predefined texture name set.
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| void | SetSegment (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1, const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2) |
| | Sets the texture application bounds. Defines the way
the texture is stretched across facets.
Default values are <0.0, 0.0, 0.0> , <0.0, 0.0, 1.0>
|
| void | Segment (Standard_ShortReal &X1, Standard_ShortReal &Y1, Standard_ShortReal &Z1, Standard_ShortReal &X2, Standard_ShortReal &Y2, Standard_ShortReal &Z2) const |
| | Returns the values of the current segment X1, Y1, Z1 , X2, Y2, Z2.
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Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: