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Open CASCADE Technology 6.5.2
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Actor to write Shape to IGES
#include <IGESControl_ActorWrite.hxx>

Public Member Functions | |
| IGESControl_ActorWrite () | |
| virtual Standard_Boolean | Recognize (const Handle< Transfer_Finder > &start) |
| Recognizes a ShapeMapper | |
| virtual Handle_Transfer_Binder | Transfer (const Handle< Transfer_Finder > &start, const Handle< Transfer_FinderProcess > &FP) |
| Transfers Shape to IGES Entities ModeTrans may be : 0 -> groups of Faces or 1 -> BRep | |
| IGESControl_ActorWrite::IGESControl_ActorWrite | ( | ) |
| virtual Standard_Boolean IGESControl_ActorWrite::Recognize | ( | const Handle< Transfer_Finder > & | start | ) | [virtual] |
Reimplemented from Transfer_ActorOfProcessForFinder.
| virtual Handle_Transfer_Binder IGESControl_ActorWrite::Transfer | ( | const Handle< Transfer_Finder > & | start, |
| const Handle< Transfer_FinderProcess > & | FP | ||
| ) | [virtual] |
Reimplemented from Transfer_ActorOfFinderProcess.
1.7.4