#include <OpenGl_FrameBuffer.hxx>
Public Types |
| typedef GLuint * | ids |
| typedef GLuint * | ids |
| typedef GLuint | id |
| typedef GLenum | attachmentPoint |
| typedef GLenum GLenum | textureTarget |
| typedef GLenum GLenum GLuint | textureId |
| typedef GLenum GLenum GLuint GLint | level |
| typedef GLuint * | ids |
| typedef GLuint * | ids |
| typedef GLuint | id |
| typedef GLenum | internalFormat |
| typedef GLenum GLsizei | width |
| typedef GLenum GLsizei GLsizei | height |
| typedef GLenum | attachmentPoint |
| typedef GLenum GLenum | renderbufferTarget |
| typedef GLenum GLenum GLuint | renderbufferId |
Public Member Functions |
| typedef | void (GL_API_ENTRY *glGenFramebuffersEXT_t)(GLsizei n |
| typedef | void (GL_API_ENTRY *glDeleteFramebuffersEXT_t)(GLsizei n |
| typedef | void (GL_API_ENTRY *glBindFramebufferEXT_t)(GLenum target |
| typedef | void (GL_API_ENTRY *glFramebufferTexture2DEXT_t)(GLenum target |
| typedef | GLenum (GL_API_ENTRY *glCheckFramebufferStatusEXT_t)(GLenum target) |
| typedef | void (GL_API_ENTRY *glGenRenderbuffersEXT_t)(GLsizei n |
| typedef | void (GL_API_ENTRY *glDeleteRenderbuffersEXT_t)(GLsizei n |
| typedef | void (GL_API_ENTRY *glBindRenderbufferEXT_t)(GLenum target |
| typedef | void (GL_API_ENTRY *glRenderbufferStorageEXT_t)(GLenum target |
| typedef | void (GL_API_ENTRY *glFramebufferRenderbufferEXT_t)(GLenum target |
| | OpenGl_FrameBuffer (GLint theTextureFormat=GL_RGBA8) |
| virtual | ~OpenGl_FrameBuffer () |
| GLsizei | GetSizeX () const |
| | Texture width.
|
| GLsizei | GetSizeY () const |
| | Texture height.
|
| GLsizei | GetVPSizeX () const |
| | Viewport width.
|
| GLsizei | GetVPSizeY () const |
| | Viewport height.
|
| Standard_Boolean | IsValid () const |
| | Returns true if current object was initialized.
|
| Standard_Boolean | Init (GLsizei theViewportSizeX, GLsizei theViewportSizeY, GLboolean toForcePowerOfTwo=GL_FALSE) |
| | Notice! Obsolete hardware (GeForce FX etc) doesn't support rectangular textures! There are 3 possible results if you are trying to create non power-of-two FBO on these cards: 1) FBO creation will fail, current implementation will try to generate compatible FBO; 2) FBO rendering will be done in software mode (ForceWare 'hack'); 3) FBO rendering will be incorrect (some obsolete Catalyst drivers).
|
| void | Release () |
| | Release GL objects.
|
| void | SetupViewport () |
| | Setup viewport to render into FBO.
|
| void | ChangeViewport (const GLsizei theVPSizeX, const GLsizei theVPSizeY) |
| | Override viewport settings.
|
| void | BindBuffer () |
| | Bind frame buffer (to render into the texture).
|
| void | UnbindBuffer () |
| | Unbind frame buffer.
|
| void | BindTexture () |
| | Bind the texture.
|
| void | UnbindTexture () |
| | Unbind the texture.
|
Static Public Attributes |
| static const GLuint | NO_TEXTURE = 0 |
| | Helpful constants.
|
| static const GLuint | NO_FRAMEBUFFER = 0 |
| static const GLuint | NO_RENDERBUFFER = 0 |
Member Typedef Documentation
Constructor & Destructor Documentation
| OpenGl_FrameBuffer::OpenGl_FrameBuffer |
( |
GLint |
theTextureFormat = GL_RGBA8 | ) |
|
| virtual OpenGl_FrameBuffer::~OpenGl_FrameBuffer |
( |
| ) |
[inline, virtual] |
Member Function Documentation
| void OpenGl_FrameBuffer::BindBuffer |
( |
| ) |
[inline] |
| void OpenGl_FrameBuffer::BindTexture |
( |
| ) |
[inline] |
| void OpenGl_FrameBuffer::ChangeViewport |
( |
const GLsizei |
theVPSizeX, |
|
|
const GLsizei |
theVPSizeY |
|
) |
| [inline] |
| GLsizei OpenGl_FrameBuffer::GetSizeX |
( |
| ) |
const [inline] |
| GLsizei OpenGl_FrameBuffer::GetSizeY |
( |
| ) |
const [inline] |
| GLsizei OpenGl_FrameBuffer::GetVPSizeX |
( |
| ) |
const [inline] |
| GLsizei OpenGl_FrameBuffer::GetVPSizeY |
( |
| ) |
const [inline] |
| typedef OpenGl_FrameBuffer::GLenum |
( |
GL_API_ENTRY * |
glCheckFramebufferStatusEXT_t | ) |
|
| Standard_Boolean OpenGl_FrameBuffer::Init |
( |
GLsizei |
theViewportSizeX, |
|
|
GLsizei |
theViewportSizeY, |
|
|
GLboolean |
toForcePowerOfTwo = GL_FALSE |
|
) |
| |
| void OpenGl_FrameBuffer::Release |
( |
| ) |
|
| void OpenGl_FrameBuffer::SetupViewport |
( |
| ) |
[inline] |
| void OpenGl_FrameBuffer::UnbindBuffer |
( |
| ) |
[inline] |
| void OpenGl_FrameBuffer::UnbindTexture |
( |
| ) |
[inline] |
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glDeleteFramebuffersEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glBindRenderbufferEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glFramebufferTexture2DEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glRenderbufferStorageEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glFramebufferRenderbufferEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glGenRenderbuffersEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glDeleteRenderbuffersEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glGenFramebuffersEXT_t | ) |
|
| typedef OpenGl_FrameBuffer::void |
( |
GL_API_ENTRY * |
glBindFramebufferEXT_t | ) |
|
Field Documentation
The documentation for this class was generated from the following file: