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Open CASCADE Technology 6.5.2
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OpenGl_ResourceTexture represents the texture resource for OpenGl_ResourceCleaner.
#include <OpenGl_ResourceTexture.hxx>

Public Member Functions | |
| OpenGl_ResourceTexture (GLuint theId) | |
| Constructor. | |
| OpenGl_ResourceTexture (const OpenGl_ResourceTexture &theResource) | |
| Copy constructor. | |
| ~OpenGl_ResourceTexture () | |
| Destructor. | |
Protected Member Functions | |
| void | Clean () |
| Clean procedure for texture resource; Should be called by the OpenGl_ResourceCleaner. | |
| OpenGl_ResourceTexture::OpenGl_ResourceTexture | ( | GLuint | theId | ) |
| OpenGl_ResourceTexture::OpenGl_ResourceTexture | ( | const OpenGl_ResourceTexture & | theResource | ) |
| OpenGl_ResourceTexture::~OpenGl_ResourceTexture | ( | ) | [inline] |
| void OpenGl_ResourceTexture::Clean | ( | ) | [protected, virtual] |
Implements OpenGl_Resource.
1.7.4