A mesh triangle is defined with
three geometric vertices and an orientation
#include <StlMesh_MeshTriangle.hxx>
Public Member Functions |
| | StlMesh_MeshTriangle () |
| | empty constructor
|
| | StlMesh_MeshTriangle (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn) |
| | create a triangle defined with the indexes of its three vertices
and its orientation
//! Raised if V1, V2 or V3 is lower than zero
|
| void | GetVertexAndOrientation (Standard_Integer &V1, Standard_Integer &V2, Standard_Integer &V3, Standard_Real &Xn, Standard_Real &Yn, Standard_Real &Zn) const |
| | get indexes of the three vertices (V1,V2,V3) and the orientation
|
| void | SetVertexAndOrientation (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn) |
| | set indexes of the three vertices (V1,V2,V3) and the orientation
//! Raised if V1, V2 or V3 is lower than zero
|
| void | GetVertex (Standard_Integer &V1, Standard_Integer &V2, Standard_Integer &V3) const |
| | get indexes of the three vertices (V1,V2,V3)
|
| void | SetVertex (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3) |
| | set indexes of the three vertices (V1,V2,V3)
//! Raised if V1, V2 or V3 is lower than zero
|
Constructor & Destructor Documentation
| StlMesh_MeshTriangle::StlMesh_MeshTriangle |
( |
| ) |
|
Member Function Documentation
The documentation for this class was generated from the following file: