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Open CASCADE Technology 6.5.2
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This class allows to work with a TransferDispatch, i.e. to
transfer entities from a data set to another one defined by
the same interface norm, with the following features :
More...
#include <Transfer_ActorDispatch.hxx>

Public Member Functions | |
| Transfer_ActorDispatch (const Handle< Interface_InterfaceModel > &amodel, const Interface_GeneralLib &lib) | |
| Creates an ActorDispatch from a Model. Works with a General Service Library, given as an Argument This causes TransferDispatch and its TransientProcess to be created, with default actor <me> | |
| Transfer_ActorDispatch (const Handle< Interface_InterfaceModel > &amodel, const Handle< Interface_Protocol > &protocol) | |
| Same as above, but Library is defined through a Protocol | |
| Transfer_ActorDispatch (const Handle< Interface_InterfaceModel > &amodel) | |
| Same as above, but works with the Active Protocol | |
| void | AddActor (const Handle< Transfer_ActorOfTransientProcess > &actor) |
| Utility which adds an actor to the default <me> (it calls SetActor from the TransientProcess) | |
| Transfer_TransferDispatch & | TransferDispatch () |
| Returns the TransferDispatch, which does the work, records the intermediate data, etc... See TransferDispatch & CopyTool, to see the available methods | |
| virtual Handle_Transfer_Binder | Transfer (const Handle< Standard_Transient > &start, const Handle< Transfer_TransientProcess > &TP) |
| Specific action : it calls the method Transfer from CopyTool i.e. the general service Copy, then returns the Binder produced by the TransientProcess | |
| Transfer_ActorDispatch::Transfer_ActorDispatch | ( | const Handle< Interface_InterfaceModel > & | amodel, |
| const Interface_GeneralLib & | lib | ||
| ) |
| Transfer_ActorDispatch::Transfer_ActorDispatch | ( | const Handle< Interface_InterfaceModel > & | amodel, |
| const Handle< Interface_Protocol > & | protocol | ||
| ) |
| Transfer_ActorDispatch::Transfer_ActorDispatch | ( | const Handle< Interface_InterfaceModel > & | amodel | ) |
| void Transfer_ActorDispatch::AddActor | ( | const Handle< Transfer_ActorOfTransientProcess > & | actor | ) |
| virtual Handle_Transfer_Binder Transfer_ActorDispatch::Transfer | ( | const Handle< Standard_Transient > & | start, |
| const Handle< Transfer_TransientProcess > & | TP | ||
| ) | [virtual] |
Reimplemented from Transfer_ActorOfTransientProcess.
| Transfer_TransferDispatch& Transfer_ActorDispatch::TransferDispatch | ( | ) |
1.7.4