ShadedShape - computes the shading presentation of shapes
by triangulation algorithms, converts this one into VRML objects
and writes (adds) into anOStream.
All requested properties of the representation including
the maximal chordial deviation are specify in aDrawer.
This kind of the presentation is converted into
IndexedFaceSet ( VRML ).
#include <VrmlConverter_ShadedShape.hxx>
Member Function Documentation
| void VrmlConverter_ShadedShape::operator delete |
( |
void * |
anAddress | ) |
[inline] |
| void* VrmlConverter_ShadedShape::operator new |
( |
size_t |
, |
|
|
void * |
anAddress |
|
) |
| [inline] |
| void* VrmlConverter_ShadedShape::operator new |
( |
size_t |
size | ) |
[inline] |
The documentation for this class was generated from the following file: