defines a MatrixTransform node of VRML specifying matrix and transform
properties.
This node defines 3D transformation with a 4 by 4 matrix.
By default :
a11=1 a12=0 a13=0 a14=0
a21=0 a22=1 a23=0 a24=0
a31=0 a32=0 a33=1 a34=0
a41=0 a42=0 a43=0 a44=1
It is written to the file in row-major order as 16 Real numbers
separated by whitespace. For example , matrix expressing a translation
of 7.3 units along the X axis is written as:
1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1
#include <Vrml_MatrixTransform.hxx>
Constructor & Destructor Documentation
| Vrml_MatrixTransform::Vrml_MatrixTransform |
( |
| ) |
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| Vrml_MatrixTransform::Vrml_MatrixTransform |
( |
const gp_Trsf & |
aMatrix | ) |
|
Member Function Documentation
| gp_Trsf Vrml_MatrixTransform::Matrix |
( |
| ) |
const |
| void Vrml_MatrixTransform::operator delete |
( |
void * |
anAddress | ) |
[inline] |
| void* Vrml_MatrixTransform::operator new |
( |
size_t |
size | ) |
[inline] |
| void* Vrml_MatrixTransform::operator new |
( |
size_t |
, |
|
|
void * |
anAddress |
|
) |
| [inline] |
| void Vrml_MatrixTransform::SetMatrix |
( |
const gp_Trsf & |
aMatrix | ) |
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The documentation for this class was generated from the following file: