defines a Rotation node of VRML specifying matrix and transform properties.
This node defines a 3D rotation about an arbitrary axis through the origin.
By default : myRotation = (0 0 1 0)
#include <Vrml_Rotation.hxx>
Constructor & Destructor Documentation
| Vrml_Rotation::Vrml_Rotation |
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Member Function Documentation
| void Vrml_Rotation::operator delete |
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void * |
anAddress | ) |
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| void* Vrml_Rotation::operator new |
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size_t |
size | ) |
[inline] |
| void* Vrml_Rotation::operator new |
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size_t |
, |
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void * |
anAddress |
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) |
| [inline] |
The documentation for this class was generated from the following file: