Open CASCADE Technology 6.5.2
Public Member Functions
Vrml_Rotation Class Reference

defines a Rotation node of VRML specifying matrix and transform properties.
This node defines a 3D rotation about an arbitrary axis through the origin.
By default : myRotation = (0 0 1 0)

#include <Vrml_Rotation.hxx>

Public Member Functions

void * operator new (size_t, void *anAddress)
void * operator new (size_t size)
void operator delete (void *anAddress)
 Vrml_Rotation ()
 Vrml_Rotation (const Vrml_SFRotation &aRotation)
void SetRotation (const Vrml_SFRotation &aRotation)
Vrml_SFRotation Rotation () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation

Vrml_Rotation::Vrml_Rotation ( )
Vrml_Rotation::Vrml_Rotation ( const Vrml_SFRotation aRotation)

Member Function Documentation

void Vrml_Rotation::operator delete ( void *  anAddress) [inline]
void* Vrml_Rotation::operator new ( size_t  size) [inline]
void* Vrml_Rotation::operator new ( size_t  ,
void *  anAddress 
) [inline]
Standard_OStream& Vrml_Rotation::Print ( Standard_OStream anOStream) const
Vrml_SFRotation Vrml_Rotation::Rotation ( ) const
void Vrml_Rotation::SetRotation ( const Vrml_SFRotation aRotation)

The documentation for this class was generated from the following file:
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