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Open CASCADE Technology 6.5.2
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#include <InterfaceGraphic_Visual3d.hxx>
Data Fields | |
| int | Projection |
| CALL_DEF_VERTEX | ProjectionReferencePoint |
| float | ViewPlaneDistance |
| float | BackPlaneDistance |
| float | FrontPlaneDistance |
| struct { | |
| float um | |
| float vm | |
| float uM | |
| float vM | |
| } | WindowLimit |
| int | IsCustomMatrix |
| float | ProjectionMatrix [4][4] |
| float CALL_DEF_VIEWMAPPING::ProjectionMatrix[4][4] |
| float CALL_DEF_VIEWMAPPING::uM |
| float CALL_DEF_VIEWMAPPING::um |
| float CALL_DEF_VIEWMAPPING::vm |
| float CALL_DEF_VIEWMAPPING::vM |
| struct { ... } CALL_DEF_VIEWMAPPING::WindowLimit |
1.7.4