Point Cloud Library (PCL)  1.6.0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Public Types | Public Member Functions
pcl::TextureMapping< PointInT > Class Template Reference

The texture mapping algorithm. More...

#include <pcl/surface/texture_mapping.h>

List of all members.

Public Types

typedef boost::shared_ptr
< PointInT > 
Ptr
typedef boost::shared_ptr
< const PointInT > 
ConstPtr
typedef pcl::PointCloud< PointInT > PointCloud
typedef PointCloud::Ptr PointCloudPtr
typedef PointCloud::ConstPtr PointCloudConstPtr
typedef
pcl::octree::OctreePointCloudSearch
< PointInT > 
Octree
typedef Octree::Ptr OctreePtr
typedef Octree::ConstPtr OctreeConstPtr
typedef
pcl::texture_mapping::Camera 
Camera
typedef
pcl::texture_mapping::UvIndex 
UvIndex

Public Member Functions

 TextureMapping ()
 Constructor.
 ~TextureMapping ()
 Destructor.
void setF (float f)
 Set mesh scale control.
void setVectorField (float x, float y, float z)
 Set vector field.
void setTextureFiles (std::vector< std::string > tex_files)
 Set texture files.
void setTextureMaterials (TexMaterial tex_material)
 Set texture materials.
void mapTexture2Mesh (pcl::TextureMesh &tex_mesh)
 Map texture to a mesh synthesis algorithm.
void mapTexture2MeshUV (pcl::TextureMesh &tex_mesh)
 map texture to a mesh UV mapping
void mapMultipleTexturesToMeshUV (pcl::TextureMesh &tex_mesh, pcl::texture_mapping::CameraVector &cams)
 map textures aquired from a set of cameras onto a mesh.
bool getPointUVCoordinates (const pcl::PointXYZ &pt, const Camera &cam, Eigen::Vector2f &UV_coordinates)
 computes UV coordinates of point, observed by one particular camera
bool isPointOccluded (const pcl::PointXYZ &pt, const OctreePtr octree)
 Check if a point is occluded using raycasting on octree.
void removeOccludedPoints (const PointCloudPtr &input_cloud, PointCloudPtr &filtered_cloud, const double octree_voxel_size, std::vector< int > &visible_indices, std::vector< int > &occluded_indices)
 Remove occluded points from a point cloud.
void removeOccludedPoints (const pcl::TextureMesh &tex_mesh, pcl::TextureMesh &cleaned_mesh, const double octree_voxel_size)
 Remove occluded points from a textureMesh.
void removeOccludedPoints (const pcl::TextureMesh &tex_mesh, PointCloudPtr &filtered_cloud, const double octree_voxel_size)
 Remove occluded points from a textureMesh.
int sortFacesByCamera (pcl::TextureMesh &tex_mesh, pcl::TextureMesh &sorted_mesh, const pcl::texture_mapping::CameraVector &cameras, const double octree_voxel_size, PointCloud &visible_pts)
 Segment faces by camera visibility.
void showOcclusions (const PointCloudPtr &input_cloud, pcl::PointCloud< pcl::PointXYZI >::Ptr &colored_cloud, const double octree_voxel_size, const bool show_nb_occlusions=true, const int max_occlusions=4)
 Colors a point cloud, depending on its occlusions.
void showOcclusions (pcl::TextureMesh &tex_mesh, pcl::PointCloud< pcl::PointXYZI >::Ptr &colored_cloud, double octree_voxel_size, bool show_nb_occlusions=true, int max_occlusions=4)
 Colors the point cloud of a Mesh, depending on its occlusions.
void textureMeshwithMultipleCameras (pcl::TextureMesh &mesh, const pcl::texture_mapping::CameraVector &cameras)
 Segment and texture faces by camera visibility.

Detailed Description

template<typename PointInT>
class pcl::TextureMapping< PointInT >

The texture mapping algorithm.

Author:
Khai Tran, Raphael Favier

Definition at line 84 of file texture_mapping.h.


Member Typedef Documentation

template<typename PointInT >
typedef pcl::texture_mapping::Camera pcl::TextureMapping< PointInT >::Camera

Definition at line 99 of file texture_mapping.h.

template<typename PointInT >
typedef boost::shared_ptr< const PointInT > pcl::TextureMapping< PointInT >::ConstPtr

Definition at line 89 of file texture_mapping.h.

template<typename PointInT >
typedef pcl::octree::OctreePointCloudSearch<PointInT> pcl::TextureMapping< PointInT >::Octree

Definition at line 95 of file texture_mapping.h.

template<typename PointInT >
typedef Octree::ConstPtr pcl::TextureMapping< PointInT >::OctreeConstPtr

Definition at line 97 of file texture_mapping.h.

template<typename PointInT >
typedef Octree::Ptr pcl::TextureMapping< PointInT >::OctreePtr

Definition at line 96 of file texture_mapping.h.

template<typename PointInT >
typedef pcl::PointCloud<PointInT> pcl::TextureMapping< PointInT >::PointCloud

Definition at line 91 of file texture_mapping.h.

template<typename PointInT >
typedef PointCloud::ConstPtr pcl::TextureMapping< PointInT >::PointCloudConstPtr

Definition at line 93 of file texture_mapping.h.

template<typename PointInT >
typedef PointCloud::Ptr pcl::TextureMapping< PointInT >::PointCloudPtr

Definition at line 92 of file texture_mapping.h.

template<typename PointInT >
typedef boost::shared_ptr< PointInT > pcl::TextureMapping< PointInT >::Ptr

Definition at line 88 of file texture_mapping.h.

template<typename PointInT >
typedef pcl::texture_mapping::UvIndex pcl::TextureMapping< PointInT >::UvIndex

Definition at line 100 of file texture_mapping.h.


Constructor & Destructor Documentation

template<typename PointInT >
pcl::TextureMapping< PointInT >::TextureMapping ( ) [inline]

Constructor.

Definition at line 103 of file texture_mapping.h.

template<typename PointInT >
pcl::TextureMapping< PointInT >::~TextureMapping ( ) [inline]

Destructor.

Definition at line 109 of file texture_mapping.h.


Member Function Documentation

template<typename PointInT >
bool pcl::TextureMapping< PointInT >::getPointUVCoordinates ( const pcl::PointXYZ pt,
const Camera cam,
Eigen::Vector2f &  UV_coordinates 
) [inline]

computes UV coordinates of point, observed by one particular camera

Parameters:
[in]ptXYZ point to project on camera plane
[in]camthe camera used for projection
[out]UV_coordinatesthe resulting uv coordinates. Set to (-1.0,-1.0) if the point is not visible by the camera
Returns:
false if the point is not visible by the camera

Definition at line 182 of file texture_mapping.h.

template<typename PointInT >
bool pcl::TextureMapping< PointInT >::isPointOccluded ( const pcl::PointXYZ pt,
const OctreePtr  octree 
) [inline]

Check if a point is occluded using raycasting on octree.

Parameters:
[in]ptXYZ from which the ray will start (toward the camera)
[in]octreethe octree used for raycasting. It must be initialized with a cloud transformed into the camera's frame
Returns:
true if the point is occluded.

Definition at line 376 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::mapMultipleTexturesToMeshUV ( pcl::TextureMesh tex_mesh,
pcl::texture_mapping::CameraVector cams 
)

map textures aquired from a set of cameras onto a mesh.

With UV mapping, the mesh must be divided into NbCamera + 1 sub-meshes. Each sub-mesh corresponding to the faces visible by one camera. The last submesh containing all non-visible faces

Parameters:
[in]tex_meshtexture mesh
[in]camscameras used for UV mapping

Definition at line 286 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::mapTexture2Mesh ( pcl::TextureMesh tex_mesh)

Map texture to a mesh synthesis algorithm.

Parameters:
[in]tex_meshtexture mesh

Definition at line 143 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::mapTexture2MeshUV ( pcl::TextureMesh tex_mesh)

map texture to a mesh UV mapping

Parameters:
[in]tex_meshtexture mesh

Definition at line 199 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::removeOccludedPoints ( const PointCloudPtr input_cloud,
PointCloudPtr filtered_cloud,
const double  octree_voxel_size,
std::vector< int > &  visible_indices,
std::vector< int > &  occluded_indices 
)

Remove occluded points from a point cloud.

Parameters:
[in]input_cloudthe cloud on which to perform occlusion detection
[out]filtered_cloudresulting cloud, containing only visible points
[in]octree_voxel_sizeoctree resolution (in meters)
[out]visible_indiceswill contain indices of visible points
[out]occluded_indiceswill contain indices of occluded points

Definition at line 418 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::removeOccludedPoints ( const pcl::TextureMesh tex_mesh,
pcl::TextureMesh cleaned_mesh,
const double  octree_voxel_size 
)

Remove occluded points from a textureMesh.

Parameters:
[in]tex_meshinput mesh, on witch to perform occlusion detection
[out]cleaned_meshresulting mesh, containing only visible points
[in]octree_voxel_sizeoctree resolution (in meters)

Definition at line 482 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::removeOccludedPoints ( const pcl::TextureMesh tex_mesh,
PointCloudPtr filtered_cloud,
const double  octree_voxel_size 
)

Remove occluded points from a textureMesh.

Parameters:
[in]tex_meshinput mesh, on witch to perform occlusion detection
[out]filtered_cloudresulting cloud, containing only visible points
[in]octree_voxel_sizeoctree resolution (in meters)

Definition at line 538 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setF ( float  f) [inline]

Set mesh scale control.

Parameters:
[in]f

Definition at line 117 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setTextureFiles ( std::vector< std::string >  tex_files) [inline]

Set texture files.

Parameters:
[in]tex_fileslist of texture files

Definition at line 139 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setTextureMaterials ( TexMaterial  tex_material) [inline]

Set texture materials.

Parameters:
[in]tex_materialtexture material

Definition at line 148 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::setVectorField ( float  x,
float  y,
float  z 
) [inline]

Set vector field.

Parameters:
[in]xdata point x
[in]ydata point y
[in]zdata point z

Definition at line 128 of file texture_mapping.h.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::showOcclusions ( const PointCloudPtr input_cloud,
pcl::PointCloud< pcl::PointXYZI >::Ptr colored_cloud,
const double  octree_voxel_size,
const bool  show_nb_occlusions = true,
const int  max_occlusions = 4 
)

Colors a point cloud, depending on its occlusions.

If showNbOcclusions is set to True, each point is colored depending on the number of points occluding it. Else, each point is given a different a 0 value is not occluded, 1 if occluded. By default, the number of occlusions is bounded to 4.

Parameters:
[in]input_cloudinput cloud on which occlusions will be computed.
[out]colored_cloudresulting colored cloud showing the number of occlusions per point.
[in]octree_voxel_sizeoctree resolution (in meters).
[in]show_nb_occlusionsIf false, color information will only represent.
[in]max_occlusionsLimit the number of occlusions per point.

Definition at line 650 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::showOcclusions ( pcl::TextureMesh tex_mesh,
pcl::PointCloud< pcl::PointXYZI >::Ptr colored_cloud,
double  octree_voxel_size,
bool  show_nb_occlusions = true,
int  max_occlusions = 4 
)

Colors the point cloud of a Mesh, depending on its occlusions.

If showNbOcclusions is set to True, each point is colored depending on the number of points occluding it. Else, each point is given a different a 0 value is not occluded, 1 if occluded. By default, the number of occlusions is bounded to 4.

Parameters:
[in]tex_meshinput mesh on which occlusions will be computed.
[out]colored_cloudresulting colored cloud showing the number of occlusions per point.
[in]octree_voxel_sizeoctree resolution (in meters).
[in]show_nb_occlusionsIf false, color information will only represent.
[in]max_occlusionsLimit the number of occlusions per point.

Definition at line 730 of file texture_mapping.hpp.

template<typename PointInT >
int pcl::TextureMapping< PointInT >::sortFacesByCamera ( pcl::TextureMesh tex_mesh,
pcl::TextureMesh sorted_mesh,
const pcl::texture_mapping::CameraVector cameras,
const double  octree_voxel_size,
PointCloud visible_pts 
)

Segment faces by camera visibility.

Point-based segmentation.

With N camera, faces will be arranged into N+1 groups: 1 for each camera, plus 1 for faces not visible from any camera.

Parameters:
[in]tex_meshinput mesh that needs sorting. Must contain only 1 sub-mesh.
[in]sorted_meshresulting mesh, will contain nbCamera + 1 sub-mesh.
[in]camerasvector containing the cameras used for texture mapping.
[in]octree_voxel_sizeoctree resolution (in meters)
[out]visible_ptscloud containing only visible points

Definition at line 553 of file texture_mapping.hpp.

template<typename PointInT >
void pcl::TextureMapping< PointInT >::textureMeshwithMultipleCameras ( pcl::TextureMesh mesh,
const pcl::texture_mapping::CameraVector cameras 
)

Segment and texture faces by camera visibility.

Face-based segmentation.

With N camera, faces will be arranged into N+1 groups: 1 for each camera, plus 1 for faces not visible from any camera. The mesh will also contain uv coordinates for each face

Parameters:
in/out]tex_mesh input mesh that needs sorting. Should contain only 1 sub-mesh.
[in]camerasvector containing the cameras used for texture mapping.

Definition at line 742 of file texture_mapping.hpp.


The documentation for this class was generated from the following files:
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines