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Point Cloud Library (PCL)
1.6.0
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00001 /* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2010, Willow Garage, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of Willow Garage, Inc. nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 * 00034 * $Id: common.h 4426 2012-02-13 06:14:56Z rusu $ 00035 * 00036 */ 00037 #ifndef PCL_PCL_VISUALIZER_COMMON_H_ 00038 #define PCL_PCL_VISUALIZER_COMMON_H_ 00039 #include <vtkCommand.h> 00040 #include <vtkTextActor.h> 00041 00042 #include <pcl/pcl_macros.h> 00043 #include <Eigen/Dense> 00044 00045 namespace pcl 00046 { 00047 namespace visualization 00048 { 00056 PCL_EXPORTS void 00057 getRandomColors (double &r, double &g, double &b, double min = 0.2, double max = 2.8); 00058 00059 enum RenderingProperties 00060 { 00061 PCL_VISUALIZER_POINT_SIZE, 00062 PCL_VISUALIZER_OPACITY, 00063 PCL_VISUALIZER_LINE_WIDTH, 00064 PCL_VISUALIZER_FONT_SIZE, 00065 PCL_VISUALIZER_COLOR, 00066 PCL_VISUALIZER_REPRESENTATION, 00067 PCL_VISUALIZER_IMMEDIATE_RENDERING 00068 }; 00069 00070 enum RenderingRepresentationProperties 00071 { 00072 PCL_VISUALIZER_REPRESENTATION_POINTS, 00073 PCL_VISUALIZER_REPRESENTATION_WIREFRAME, 00074 PCL_VISUALIZER_REPRESENTATION_SURFACE 00075 }; 00076 00078 00079 class PCL_EXPORTS Camera 00080 { 00081 public: 00082 // focal point or lookAt 00083 double focal[3]; 00084 00085 // position of the camera 00086 double pos[3]; 00087 00088 // up vector of the camera 00089 double view[3]; 00090 00091 // clipping planes clip[0] is near clipping plane or also the image plane, and clip [1] is the far clipping plane 00092 double clip[2]; 00093 00094 // field of view angle in y direction (radians) 00095 double fovy; 00096 00097 // the following variables are the actual position and size of the window on the screen 00098 // and NOT the viewport! except for the size, which is the same 00099 // the viewport is assumed to be centered and same size as the window. 00100 double window_size[2]; 00101 double window_pos[2]; 00102 00106 void 00107 computeViewMatrix (Eigen::Matrix4d& view_mat) const; 00108 00112 void 00113 computeProjectionMatrix (Eigen::Matrix4d& proj) const; 00114 00122 template<typename PointT> void 00123 cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord); 00124 00135 template<typename PointT> void 00136 cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord, const Eigen::Matrix4d& composite_mat); 00137 }; 00138 00140 class PCL_EXPORTS FPSCallback : public vtkCommand 00141 { 00142 public: 00143 static FPSCallback *New () { return new FPSCallback;} 00144 inline void setTextActor (vtkTextActor *txt) { this->actor_ = txt; } 00145 virtual void Execute (vtkObject *, unsigned long, void*); 00146 protected: 00147 vtkTextActor *actor_; 00148 }; 00149 } 00150 } 00151 00152 #endif
1.7.6.1