SundanceGaussianQuadratureType.cpp
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00001 /* @HEADER@ */
00002 // ************************************************************************
00003 // 
00004 //                              Sundance
00005 //                 Copyright (2005) Sandia Corporation
00006 // 
00007 // Copyright (year first published) Sandia Corporation.  Under the terms 
00008 // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 
00009 // retains certain rights in this software.
00010 // 
00011 // This library is free software; you can redistribute it and/or modify
00012 // it under the terms of the GNU Lesser General Public License as
00013 // published by the Free Software Foundation; either version 2.1 of the
00014 // License, or (at your option) any later version.
00015 //  
00016 // This library is distributed in the hope that it will be useful, but
00017 // WITHOUT ANY WARRANTY; without even the implied warranty of
00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00019 // Lesser General Public License for more details.
00020 //                                                                                 
00021 // You should have received a copy of the GNU Lesser General Public
00022 // License along with this library; if not, write to the Free Software
00023 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00024 // USA                                                                                
00025 // Questions? Contact Kevin Long (krlong@sandia.gov), 
00026 // Sandia National Laboratories, Livermore, California, USA
00027 // 
00028 // ************************************************************************
00029 /* @HEADER@ */
00030 
00031 #include "SundanceGaussianQuadratureType.hpp"
00032 #include "SundanceGaussianQuadrature.hpp"
00033 #include "SundanceGauss1D.hpp"
00034 #include "SundanceTriangleQuadrature.hpp"
00035 #include "SundanceQuadQuadrature.hpp"
00036 #include "SundanceTetQuadrature.hpp"
00037 #include "SundanceBrickQuadrature.hpp"
00038 
00039 using namespace Sundance;
00040 using namespace Sundance;
00041 using namespace Sundance;
00042 using namespace Sundance;
00043 using namespace Sundance;
00044 using namespace Teuchos;
00045 
00046 GaussianQuadratureType::GaussianQuadratureType()
00047   : QuadratureTypeBase()
00048 {
00049   
00050 }
00051 
00052 XMLObject GaussianQuadratureType::toXML() const 
00053 {
00054   XMLObject rtn("GaussianQuadratureType");
00055   return rtn;
00056 }
00057 
00058 
00059 bool GaussianQuadratureType::supportsCellType(const CellType& cellType) const
00060 {
00061   switch(cellType)
00062     {
00063     case PointCell:
00064     case LineCell:
00065     case TriangleCell:
00066     case QuadCell:
00067     case TetCell:
00068     case BrickCell:
00069       return true;
00070     default:
00071       return false;
00072     }
00073 }
00074 
00075 int GaussianQuadratureType::maxOrder(const CellType& cellType) const
00076 {
00077   switch(cellType)
00078     {
00079     case TetCell:
00080       return TetQuadrature::maxOrder();
00081     default:
00082       return -1;
00083     }
00084 }
00085 
00086 
00087 bool GaussianQuadratureType::hasLimitedOrder(const CellType& cellType) const
00088 {
00089   switch(cellType)
00090     {
00091     case TetCell:
00092       return true;
00093     default:
00094       return false;
00095     }
00096 }
00097 
00098 bool GaussianQuadratureType::supports(const CellType& cellType, int order) const
00099 {
00100   if (order <= 0) return false;
00101 
00102   switch(cellType)
00103     {
00104     case PointCell:
00105       return true;
00106     case LineCell:
00107       return true;
00108     case TriangleCell:
00109       return true;
00110     case QuadCell:
00111       return true;
00112     case TetCell:
00113       return TetQuadrature::supportsOrder(order);
00114     case BrickCell:
00115        return true;
00116     default:
00117       return false;
00118     }
00119 }
00120 
00121 QuadratureFamily GaussianQuadratureType::createQuadFamily(int order) const
00122 {
00123   return new GaussianQuadrature(order);
00124 }

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