SundanceHNMeshType3D.hpp
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00001 /* @HEADER@ */
00002 // ************************************************************************
00003 //
00004 //                              Sundance
00005 //                 Copyright (2005) Sandia Corporation
00006 //
00007 // Copyright (year first published) Sandia Corporation.  Under the terms
00008 // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government
00009 // retains certain rights in this software.
00010 //
00011 // This library is free software; you can redistribute it and/or modify
00012 // it under the terms of the GNU Lesser General Public License as
00013 // published by the Free Software Foundation; either version 2.1 of the
00014 // License, or (at your option) any later version.
00015 //
00016 // This library is distributed in the hope that it will be useful, but
00017 // WITHOUT ANY WARRANTY; without even the implied warranty of
00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00019 // Lesser General Public License for more details.
00020 //
00021 // You should have received a copy of the GNU Lesser General Public
00022 // License along with this library; if not, write to the Free Software
00023 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00024 // USA
00025 // Questions? Contact Kevin Long (krlong@sandia.gov),
00026 // Sandia National Laboratories, Livermore, California, USA
00027 //
00028 // ************************************************************************
00029 /* @HEADER@ */
00030 
00031 /*
00032  * SundanceHNMeshType3D.hpp
00033  *
00034  *  Created on: May 30, 2010
00035  *      Author: benk
00036  */
00037 
00038 #ifndef SUNDANCE_HNMESHTYPE3D_HPP_
00039 #define SUNDANCE_HNMESHTYPE3D_HPP_
00040 
00041 #include "SundanceDefs.hpp"
00042 #include "SundanceMeshBase.hpp"
00043 #include "SundanceHNMesh3D.hpp"
00044 
00045 namespace Sundance
00046 {
00047   using namespace Teuchos;
00048 
00049   /**
00050    * Class for a simple capable to refine, and to work in parallel structured 3D mesh type <br>
00051    * Mesh is based on the trisection refinement.
00052    */
00053   class HNMeshType3D : public MeshTypeBase
00054   {
00055   public:
00056     /** Empty ctor */
00057     HNMeshType3D(const MeshEntityOrder& order=ExodusMeshOrder)
00058       : order_(order) {;}
00059 
00060     /** virtual dtor */
00061     virtual ~HNMeshType3D(){;}
00062 
00063     /** Create a mesh of the given dimension */
00064     virtual RCP<MeshBase> createEmptyMesh(int dim,
00065                                           const MPIComm& comm) const
00066     // this line is never used since we create directly the mesh at the Mesher
00067     {return rcp(new HNMesh3D(dim, comm, order_));}
00068 
00069     /** */
00070     std::string description() const {return "HNMeshType3D";}
00071 
00072     /** Return a ref count pointer to self */
00073     virtual RCP<MeshTypeBase> getRcp() {return rcp(this);}
00074 
00075   private:
00076     MeshEntityOrder order_;
00077 
00078   };
00079 }
00080 
00081 #endif /* SUNDANCEHNMESHTYPE3D_HPP_ */

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