SundanceIncrementallyCreatableMesh.hpp
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00001 /* @HEADER@ */
00002 // ************************************************************************
00003 // 
00004 //                              Sundance
00005 //                 Copyright (2005) Sandia Corporation
00006 // 
00007 // Copyright (year first published) Sandia Corporation.  Under the terms 
00008 // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 
00009 // retains certain rights in this software.
00010 // 
00011 // This library is free software; you can redistribute it and/or modify
00012 // it under the terms of the GNU Lesser General Public License as
00013 // published by the Free Software Foundation; either version 2.1 of the
00014 // License, or (at your option) any later version.
00015 //  
00016 // This library is distributed in the hope that it will be useful, but
00017 // WITHOUT ANY WARRANTY; without even the implied warranty of
00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00019 // Lesser General Public License for more details.
00020 //                                                                                 
00021 // You should have received a copy of the GNU Lesser General Public
00022 // License along with this library; if not, write to the Free Software
00023 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00024 // USA                                                                                
00025 // Questions? Contact Kevin Long (krlong@sandia.gov), 
00026 // Sandia National Laboratories, Livermore, California, USA
00027 // 
00028 // ************************************************************************
00029 /* @HEADER@ */
00030 
00031 #ifndef SUNDANCE_INCREMENTALLYCREATABLEMESH_H
00032 #define SUNDANCE_INCREMENTALLYCREATABLEMESH_H
00033 
00034 
00035 
00036 #include "SundanceDefs.hpp"
00037 #include "SundanceMeshBase.hpp"
00038 #include "Teuchos_Array.hpp"
00039 
00040 namespace Sundance
00041 {
00042 /**
00043  * IncrementallyCreatableMesh is an interface for the creation of meshes
00044  * by adding vertices, then elements.
00045  */
00046 class IncrementallyCreatableMesh : public MeshBase
00047 {
00048 public:
00049   /** Construct an empty mesh of the given dimension, distributed over
00050    * processors in the MPI communicator*/
00051   IncrementallyCreatableMesh(int dim, const MPIComm& comm, 
00052     const MeshEntityOrder& meshOrder)
00053     : MeshBase(dim, comm, meshOrder) {;}
00054 
00055   /** virtual dtor */
00056   virtual ~IncrementallyCreatableMesh(){;}
00057 
00058   /** Optional preallocation of space for an estimated number of vertices */
00059   virtual void estimateNumVertices(int nPts) {;}
00060 
00061   /** Optional preallocation of space for an estimated number of elements */
00062   virtual void estimateNumElements(int nElems) {;}
00063 
00064       
00065 
00066   /** 
00067    * Add new new vertex to the mesh.
00068    * \param globalIndex the GID of the new vertex
00069    * \param x the spatial position of the new vertex
00070    * \param ownerProcID the processor that "owns" this vertex 
00071    * \param label a label for this vertex (optionally used in setting loads, boundary
00072    * conditions, etc)
00073    * \return the LID of the vertex.
00074    */
00075   virtual int addVertex(int globalIndex, const Point& x,
00076     int ownerProcID, int label) = 0 ;
00077 
00078   /** 
00079    * Add a new element to the mesh.
00080    * \param globalIndex the GID of the new element
00081    * \param vertexGIDs tuple of GIDs for the vertices defining this element. 
00082    * \param ownerProcID the processor that "owns" this element
00083    * \param label a label for this element (optionally used in setting loads, 
00084    * material properties, etc)
00085    * \return the LID of the element
00086    */
00087   virtual int addElement(int globalIndex, const Array<int>& vertexGIDs,
00088     int ownerProcID, int label) = 0 ;
00089 
00090 
00091   /** 
00092    * 
00093    */
00094   virtual void freezeTopology() {}
00095 };
00096 
00097 }
00098 
00099 
00100 
00101 #endif

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