SundanceMeshTransformation.hpp
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00001 /* @HEADER@ */
00002 // ************************************************************************
00003 // 
00004 //                              Sundance
00005 //                 Copyright (2005) Sandia Corporation
00006 // 
00007 // Copyright (year first published) Sandia Corporation.  Under the terms 
00008 // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 
00009 // retains certain rights in this software.
00010 // 
00011 // This library is free software; you can redistribute it and/or modify
00012 // it under the terms of the GNU Lesser General Public License as
00013 // published by the Free Software Foundation; either version 2.1 of the
00014 // License, or (at your option) any later version.
00015 //  
00016 // This library is distributed in the hope that it will be useful, but
00017 // WITHOUT ANY WARRANTY; without even the implied warranty of
00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00019 // Lesser General Public License for more details.
00020 //                                                                                 
00021 // You should have received a copy of the GNU Lesser General Public
00022 // License along with this library; if not, write to the Free Software
00023 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00024 // USA                                                                                
00025 // Questions? Contact Kevin Long (krlong@sandia.gov), 
00026 // Sandia National Laboratories, Livermore, California, USA
00027 // 
00028 // ************************************************************************
00029 /* @HEADER@ */
00030 
00031 #ifndef SUNDANCE_MESHFILTER_H
00032 #define SUNDANCE_MESHFILTER_H
00033 
00034 #include "SundanceDefs.hpp"
00035 #include "SundanceMeshTransformationBase.hpp"
00036 #include "PlayaHandle.hpp"
00037 
00038 namespace Sundance
00039 {
00040   /**
00041    * MeshTransformation is the user-level interface for mesh filters, i.e.,
00042    * objects that take an input mesh and produce a new mesh. Examples
00043    * of filter operations are refinement, load balancing,
00044    * and extrusion from 2D to 3D. 
00045    *
00046    * <h4> Example: </h4> extrude a 2D mesh into 2D
00047    * \code
00048    * // create a 2D mesh 
00049    * MeshType meshType = new BasicSimplicialMeshType();
00050    * MeshSource mesher = new PartitionedRectangleMesher(0.0, 1.0, 10, 1,
00051    *                                                    0.0, 1.0, 10, 1,
00052    *                                                    meshType);
00053    * Mesh mesh2D = mesher.getMesh();
00054    * // create a filter for extruding 2 levels between z=0.0 and z=0.2
00055    * MeshTransformation extruder = new ExtrusionMeshTransformation(0.0, 0.2, 2);
00056    * // perform the extrusion
00057    * Mesh mesh3D = extruder.apply(mesh2D);
00058    * \endcode
00059    */
00060   class MeshTransformation : public Playa::Handle<MeshTransformationBase>
00061   {
00062   public:
00063     /** Construct an empty mesh filter object */
00064     MeshTransformation();
00065 
00066     /** Construct from a raw pointer to a mesh filter subtype */
00067     MeshTransformation(Playa::Handleable<MeshTransformationBase>* rawPtr);
00068 
00069     /** Construct from a smart pointer to a mesh filter subtype */
00070     MeshTransformation(const RCP<MeshTransformationBase>& smartPtr);
00071 
00072     /** apply the filter to create a new mesh */
00073     Mesh apply(const Mesh& inputMesh) const ;
00074 
00075     const bool& serializeLocal() const {return serializeLocal_;}
00076 
00077     bool& serializeLocal() {return serializeLocal_;}
00078   private:
00079     bool serializeLocal_;
00080     
00081   };
00082 }
00083 
00084 #endif

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