SundanceMeshType.hpp
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00001 /* @HEADER@ */
00002 // ************************************************************************
00003 // 
00004 //                              Sundance
00005 //                 Copyright (2005) Sandia Corporation
00006 // 
00007 // Copyright (year first published) Sandia Corporation.  Under the terms 
00008 // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government 
00009 // retains certain rights in this software.
00010 // 
00011 // This library is free software; you can redistribute it and/or modify
00012 // it under the terms of the GNU Lesser General Public License as
00013 // published by the Free Software Foundation; either version 2.1 of the
00014 // License, or (at your option) any later version.
00015 //  
00016 // This library is distributed in the hope that it will be useful, but
00017 // WITHOUT ANY WARRANTY; without even the implied warranty of
00018 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00019 // Lesser General Public License for more details.
00020 //                                                                                 
00021 // You should have received a copy of the GNU Lesser General Public
00022 // License along with this library; if not, write to the Free Software
00023 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00024 // USA                                                                                
00025 // Questions? Contact Kevin Long (krlong@sandia.gov), 
00026 // Sandia National Laboratories, Livermore, California, USA
00027 // 
00028 // ************************************************************************
00029 /* @HEADER@ */
00030 
00031 #ifndef SUNDANCE_MESHTYPE_H
00032 #define SUNDANCE_MESHTYPE_H
00033 
00034 #include "SundanceDefs.hpp"
00035 #include "SundanceMeshTypeBase.hpp"
00036 #include "SundanceMesh.hpp"
00037 #include "PlayaHandle.hpp"
00038 
00039 namespace Sundance
00040 {
00041 /**
00042  * Class MeshType is a user-level object for specification of which
00043  * internal mesh representation is to be used when building or reading
00044  * a mesh. An example of using a MeshType to control the creation 
00045  * of a mesh with a TriangleMeshReader is as follows: 
00046  * \code
00047  * MeshType meshType = new BasicSimplicialMeshType();
00048  * MeshSource meshSrc = new TriangleMeshReader("meshFile", meshType, MPIComm::world());
00049  * \endcode
00050  * The internal representation of the mesh will be as a BasicSimplicialMesh
00051  * object. 
00052  */
00053 class MeshType : public Playa::Handle<MeshTypeBase>
00054 {
00055 public:
00056   /** Construct an empty mesh type object */
00057   MeshType();
00058 
00059   /** Construct from a raw pointer to a mesh type subtype */
00060   MeshType(Playa::Handleable<MeshTypeBase>* rawPtr);
00061 
00062   /** Construct from a smart pointer to a mesh type subtype */
00063   MeshType(const RCP<MeshTypeBase>& smartPtr);
00064 
00065   /** Create a mesh of the given dimension */
00066   Mesh createEmptyMesh(int dim, const MPIComm& comm) const ;
00067     
00068 };
00069 }
00070 
00071 #endif

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