Sat Apr 26 2014 22:01:51

Asterisk developer's documentation


app_skel.c File Reference

Skeleton application. More...

#include "asterisk.h"
#include <math.h>
#include "asterisk/file.h"
#include "asterisk/channel.h"
#include "asterisk/pbx.h"
#include "asterisk/module.h"
#include "asterisk/lock.h"
#include "asterisk/app.h"
#include "asterisk/config.h"
#include "asterisk/config_options.h"
#include "asterisk/say.h"
#include "asterisk/astobj2.h"
#include "asterisk/acl.h"
#include "asterisk/netsock2.h"
#include "asterisk/strings.h"
#include "asterisk/cli.h"
Include dependency graph for app_skel.c:

Go to the source code of this file.

Data Structures

struct  skel_config
 A container that holds all config-related information. More...
struct  skel_current_game
 Information about a currently running set of games. More...
struct  skel_global_config
 A structure to hold global configuration-related options. More...
struct  skel_level
 Object to hold level config information. More...
struct  skel_level_state
 A structure to maintain level state across reloads. More...

Defines

#define LEVEL_BUCKETS   1
#define SKEL_FORMAT   "%-15.15s %-15.15s %-15.15s\n"
#define SKEL_FORMAT   "%-15.15s %-11.11s %-12.12s %-8.8s %-8.8s %-12.12s\n"
#define SKEL_FORMAT1   "%-15.15s %-15u %-15u\n"
#define SKEL_FORMAT1   "%-15.15s %-11u %-12u %-8u %-8u %-8f\n"

Enumerations

enum  option_args { OPTION_ARG_NUMGAMES, OPTION_ARG_ARRAY_SIZE }
enum  option_flags { OPTION_CHEAT = (1 << 0), OPTION_NUMGAMES = (1 << 1), OPTION_WAIT = (1 << 0), OPTION_PATTERNS_DISABLED = (1 << 0) }

Functions

static void __reg_module (void)
static void __unreg_module (void)
static AO2_GLOBAL_OBJ_STATIC (globals)
 A global object container that will contain the skel_config that gets swapped out on reloads.
static int app_exec (struct ast_channel *chan, const char *data)
 CONFIG_INFO_STANDARD (cfg_info, globals, skel_config_alloc,.files=ACO_FILES(&app_skel_conf),)
 Register information about the configs being processed by this module.
static int custom_bitfield_handler (const struct aco_option *opt, struct ast_variable *var, void *obj)
 A custom bitfield handler.
static char * handle_skel_show_config (struct ast_cli_entry *e, int cmd, struct ast_cli_args *a)
static char * handle_skel_show_games (struct ast_cli_entry *e, int cmd, struct ast_cli_args *a)
static char * handle_skel_show_levels (struct ast_cli_entry *e, int cmd, struct ast_cli_args *a)
static int load_module (void)
static void play_files_helper (struct ast_channel *chan, const char *prompts)
static int reload_module (void)
static void * skel_config_alloc (void)
 Allocate a skel_config to hold a snapshot of the complete results of parsing a config.
static void skel_config_destructor (void *obj)
static void * skel_find_or_create_state (const char *category)
 Look up an existing state object, or create a new one.
static struct skel_current_gameskel_game_alloc (struct skel_level *level)
static void skel_game_destructor (void *obj)
static void skel_global_config_destructor (void *obj)
static void * skel_level_alloc (const char *cat)
 Allocate a skel_level based on a category in a configuration file.
static int skel_level_cmp (void *obj, void *arg, int flags)
static void skel_level_destructor (void *obj)
static void * skel_level_find (struct ao2_container *tmp_container, const char *category)
 Find a skel level in the specified container.
static int skel_level_hash (const void *obj, const int flags)
static struct skel_levelskel_state_alloc (const char *name)
static void skel_state_destructor (void *obj)
static int unload_module (void)

Variables

static struct ast_module_info __mod_info = { .name = AST_MODULE, .flags = AST_MODFLAG_LOAD_ORDER , .description = "Skeleton (sample) Application" , .key = "This paragraph is copyright (c) 2006 by Digium, Inc. \In order for your module to load, it must return this \key via a function called \"key\". Any code which \includes this paragraph must be licensed under the GNU \General Public License version 2 or later (at your \option). In addition to Digium's general reservations \of rights, Digium expressly reserves the right to \allow other parties to license this paragraph under \different terms. Any use of Digium, Inc. trademarks or \logos (including \"Asterisk\" or \"Digium\") without \express written permission of Digium, Inc. is prohibited.\n" , .buildopt_sum = AST_BUILDOPT_SUM, .load = load_module, .unload = unload_module, .reload = reload_module, .load_pri = AST_MODPRI_DEFAULT, }
static char * app = "SkelGuessNumber"
static struct ast_app_option app_opts [128] = { [ 'c' ] = { .flag = OPTION_CHEAT }, [ 'n' ] = { .flag = OPTION_NUMGAMES , .arg_index = OPTION_ARG_NUMGAMES + 1 },}
struct aco_file app_skel_conf
static struct ast_module_infoast_module_info = &__mod_info
static struct ao2_containergames
 The container of active games.
static struct aco_type global_option
 An aco_type structure to link the "general" category to the skel_global_config type.
struct aco_typeglobal_options [] = ACO_TYPES(&global_option)
static struct aco_type level_option
 An aco_type structure to link the everything but the "general" and "sounds" categories to the skel_level type.
struct aco_typelevel_options [] = ACO_TYPES(&level_option)
static struct ast_cli_entry skel_cli []
static struct aco_type sound_option
 An aco_type structure to link the "sounds" category to the skel_global_config type.
struct aco_typesound_options [] = ACO_TYPES(&sound_option)

Detailed Description

Skeleton application.

Author:
<Your Name Here> <<Your Email Here>> 

This is a skeleton for development of an Asterisk application

Definition in file app_skel.c.


Define Documentation

#define LEVEL_BUCKETS   1

Definition at line 149 of file app_skel.c.

Referenced by skel_config_alloc().

#define SKEL_FORMAT   "%-15.15s %-15.15s %-15.15s\n"
#define SKEL_FORMAT   "%-15.15s %-11.11s %-12.12s %-8.8s %-8.8s %-12.12s\n"
#define SKEL_FORMAT1   "%-15.15s %-15u %-15u\n"
#define SKEL_FORMAT1   "%-15.15s %-11u %-12u %-8u %-8u %-8f\n"

Enumeration Type Documentation

Enumerator:
OPTION_ARG_NUMGAMES 
OPTION_ARG_ARRAY_SIZE 

Definition at line 89 of file app_skel.c.

                 {
   OPTION_ARG_NUMGAMES,
   /* This *must* be the last value in this enum! */
   OPTION_ARG_ARRAY_SIZE,
};
Enumerator:
OPTION_CHEAT 
OPTION_NUMGAMES 
OPTION_WAIT 
OPTION_PATTERNS_DISABLED 

Definition at line 84 of file app_skel.c.

                  {
   OPTION_CHEAT    = (1 << 0),
   OPTION_NUMGAMES = (1 << 1),
};

Function Documentation

static void __reg_module ( void  ) [static]

Definition at line 697 of file app_skel.c.

static void __unreg_module ( void  ) [static]

Definition at line 697 of file app_skel.c.

static AO2_GLOBAL_OBJ_STATIC ( globals  ) [static]

A global object container that will contain the skel_config that gets swapped out on reloads.

static int app_exec ( struct ast_channel chan,
const char *  data 
) [static]

Definition at line 318 of file app_skel.c.

References ao2_cleanup, ao2_find, ao2_global_obj_ref, ao2_link, ao2_lock, ao2_unlink, ao2_unlock, app_opts, args, AST_APP_ARG, ast_app_parse_options(), ast_channel_language(), ast_debug, AST_DECLARE_APP_ARGS, ast_log(), ast_parse_arg(), ast_random(), ast_readstring(), ast_say_number(), AST_STANDARD_APP_ARGS, ast_strlen_zero(), ast_test_flag, globals, LOG_ERROR, LOG_WARNING, OBJ_KEY, OPTION_ARG_ARRAY_SIZE, OPTION_ARG_NUMGAMES, OPTION_CHEAT, OPTION_NUMGAMES, parse(), PARSE_IN_RANGE, PARSE_INT32, PARSE_UINT32, play_files_helper(), and skel_game_alloc().

Referenced by load_module().

{
   int win = 0;
   uint32_t guesses;
   RAII_VAR(struct skel_config *, cfg, ao2_global_obj_ref(globals), ao2_cleanup);
   RAII_VAR(struct skel_level *, level, NULL, ao2_cleanup);
   RAII_VAR(struct skel_current_game *, game, NULL, ao2_cleanup);
   char *parse, *opts[OPTION_ARG_ARRAY_SIZE];
   struct ast_flags flags;
   AST_DECLARE_APP_ARGS(args,
      AST_APP_ARG(level);
      AST_APP_ARG(options);
   );

   if (!cfg) {
      ast_log(LOG_ERROR, "Couldn't access configuratino data!\n");
      return -1;
   }

   if (ast_strlen_zero(data)) {
      ast_log(LOG_WARNING, "%s requires an argument (level[,options])\n", app);
      return -1;
   }

   /* We need to make a copy of the input string if we are going to modify it! */
   parse = ast_strdupa(data);

   AST_STANDARD_APP_ARGS(args, parse);

   if (args.argc == 2) {
      ast_app_parse_options(app_opts, &flags, opts, args.options);
   }

   if (ast_strlen_zero(args.level)) {
      ast_log(LOG_ERROR, "%s requires a level argument\n", app);
      return -1;
   }

   if (!(level = ao2_find(cfg->levels, args.level, OBJ_KEY))) {
      ast_log(LOG_ERROR, "Unknown level: %s\n", args.level);
      return -1;
   }

   if (!(game = skel_game_alloc(level))) {
      return -1;
   }

   ao2_link(games, game);

   /* Use app-specified values, or the options specified in [general] if they aren't passed to the app */
   if (!ast_test_flag(&flags, OPTION_NUMGAMES) ||
         ast_strlen_zero(opts[OPTION_ARG_NUMGAMES]) ||
         ast_parse_arg(opts[OPTION_ARG_NUMGAMES], PARSE_UINT32, &game->total_games)) {
      game->total_games = cfg->global->num_games;
   }
   game->games_left = game->total_games;
   game->cheat = ast_test_flag(&flags, OPTION_CHEAT) || cfg->global->cheat;

   for (game->games_left = game->total_games; game->games_left; game->games_left--) {
      uint32_t num = ast_random() % level->max_num; /* random number between 0 and level->max_num */

      ast_debug(1, "They should totally should guess %u\n", num);

      /* Play the prompt */
      play_files_helper(chan, cfg->global->prompt);
      ast_say_number(chan, level->max_num, "", ast_channel_language(chan), "");

      for (guesses = 0; guesses < level->max_guesses; guesses++) {
         size_t buflen = log10(level->max_num) + 1;
         char buf[buflen];
         int guess;
         buf[buflen] = '\0';

         /* Read the number pressed */
         ast_readstring(chan, buf, buflen - 1, 2000, 10000, "");
         if (ast_parse_arg(buf, PARSE_INT32 | PARSE_IN_RANGE, &guess, 0, level->max_num)) {
            if (guesses < level->max_guesses - 1) {
               play_files_helper(chan, cfg->global->wrong);
            }
            continue;
         }

         /* Inform whether the guess was right, low, or high */
         if (guess == num && !game->cheat) {
            /* win */
            win = 1;
            play_files_helper(chan, cfg->global->right);
            guesses++;
            break;
         } else if (guess < num) {
            play_files_helper(chan, cfg->global->low);
         } else {
            play_files_helper(chan, cfg->global->high);
         }

         if (guesses < level->max_guesses - 1) {
            play_files_helper(chan, cfg->global->wrong);
         }
      }

      /* Process game stats */
      ao2_lock(level->state);
      if (win) {
         ++level->state->wins;
         level->state->avg_guesses = ((level->state->wins - 1) * level->state->avg_guesses + guesses) / level->state->wins;
      } else {
         /* lose */
         level->state->losses++;
         play_files_helper(chan, cfg->global->lose);
      }
      ao2_unlock(level->state);
   }

   ao2_unlink(games, game);

   return 0;
}
CONFIG_INFO_STANDARD ( cfg_info  ,
globals  ,
skel_config_alloc  ,
files = ACO_FILES(&app_skel_conf) 
)

Register information about the configs being processed by this module.

static int custom_bitfield_handler ( const struct aco_option opt,
struct ast_variable var,
void *  obj 
) [static]

A custom bitfield handler.

Definition at line 295 of file app_skel.c.

References ast_true(), skel_global_config::cheat, ast_variable::name, and ast_variable::value.

Referenced by load_module().

{
   struct skel_global_config *global = obj;

   if (!strcasecmp(var->name, "cheat")) {
      global->cheat = ast_true(var->value);
   } else {
      return -1;
   }

   return 0;
}
static char* handle_skel_show_config ( struct ast_cli_entry e,
int  cmd,
struct ast_cli_args a 
) [static]

Definition at line 532 of file app_skel.c.

References ao2_cleanup, ao2_global_obj_ref, ast_cli(), AST_CLI_YESNO, CLI_GENERATE, CLI_INIT, CLI_SUCCESS, ast_cli_entry::command, ast_cli_args::fd, globals, and ast_cli_entry::usage.

{
   RAII_VAR(struct skel_config *, cfg, NULL, ao2_cleanup);

   switch(cmd) {
   case CLI_INIT:
      e->command = "skel show config";
      e->usage =
         "Usage: skel show config\n"
         "       List app_skel global config\n";
      return NULL;
   case CLI_GENERATE:
      return NULL;
   }

   if (!(cfg = ao2_global_obj_ref(globals)) || !cfg->global) {
      return NULL;
   }

   ast_cli(a->fd, "games per call:  %u\n", cfg->global->num_games);
   ast_cli(a->fd, "computer cheats: %s\n", AST_CLI_YESNO(cfg->global->cheat));
   ast_cli(a->fd, "\n");
   ast_cli(a->fd, "Sounds\n");
   ast_cli(a->fd, "  prompt:      %s\n", cfg->global->prompt);
   ast_cli(a->fd, "  wrong guess: %s\n", cfg->global->wrong);
   ast_cli(a->fd, "  right guess: %s\n", cfg->global->right);

   return CLI_SUCCESS;
}
static char* handle_skel_show_games ( struct ast_cli_entry e,
int  cmd,
struct ast_cli_args a 
) [static]

Definition at line 562 of file app_skel.c.

References ao2_iterator_destroy(), ao2_iterator_init(), ao2_iterator_next, ao2_ref, ast_cli(), CLI_GENERATE, CLI_INIT, CLI_SUCCESS, ast_cli_entry::command, ast_cli_args::fd, skel_current_game::games_left, skel_current_game::level_info, skel_level::name, SKEL_FORMAT, SKEL_FORMAT1, skel_current_game::total_games, and ast_cli_entry::usage.

{
   struct ao2_iterator iter;
   struct skel_current_game *game;

   switch(cmd) {
   case CLI_INIT:
      e->command = "skel show games";
      e->usage =
         "Usage: skel show games\n"
         "       List app_skel active games\n";
      return NULL;
   case CLI_GENERATE:
      return NULL;
   }

#define SKEL_FORMAT "%-15.15s %-15.15s %-15.15s\n"
#define SKEL_FORMAT1 "%-15.15s %-15u %-15u\n"
   ast_cli(a->fd, SKEL_FORMAT, "Level", "Total Games", "Games Left");
   iter = ao2_iterator_init(games, 0);
   while ((game = ao2_iterator_next(&iter))) {
      ast_cli(a->fd, SKEL_FORMAT1, game->level_info->name, game->total_games, game->games_left);
      ao2_ref(game, -1);
   }
   ao2_iterator_destroy(&iter);
#undef SKEL_FORMAT
#undef SKEL_FORMAT1
   return CLI_SUCCESS;
}
static char* handle_skel_show_levels ( struct ast_cli_entry e,
int  cmd,
struct ast_cli_args a 
) [static]

Definition at line 592 of file app_skel.c.

References ao2_cleanup, ao2_global_obj_ref, ao2_iterator_destroy(), ao2_iterator_init(), ao2_iterator_next, ao2_ref, ast_cli(), skel_level_state::avg_guesses, CLI_GENERATE, CLI_INIT, CLI_SUCCESS, ast_cli_entry::command, ast_cli_args::fd, globals, skel_level_state::losses, skel_level::max_guesses, skel_level::max_num, skel_level::name, SKEL_FORMAT, SKEL_FORMAT1, skel_level::state, ast_cli_entry::usage, and skel_level_state::wins.

{
   RAII_VAR(struct skel_config *, cfg, NULL, ao2_cleanup);
   struct ao2_iterator iter;
   struct skel_level *level;

   switch(cmd) {
   case CLI_INIT:
      e->command = "skel show levels";
      e->usage =
         "Usage: skel show levels\n"
         "       List the app_skel levels\n";
      return NULL;
   case CLI_GENERATE:
      return NULL;
   }

   if (!(cfg = ao2_global_obj_ref(globals)) || !cfg->levels) {
      return NULL;
   }

#define SKEL_FORMAT "%-15.15s %-11.11s %-12.12s %-8.8s %-8.8s %-12.12s\n"
#define SKEL_FORMAT1 "%-15.15s %-11u %-12u %-8u %-8u %-8f\n"
   ast_cli(a->fd, SKEL_FORMAT, "Name", "Max number", "Max Guesses", "Wins", "Losses", "Avg Guesses");
   iter = ao2_iterator_init(cfg->levels, 0);
   while ((level = ao2_iterator_next(&iter))) {
      ast_cli(a->fd, SKEL_FORMAT1, level->name, level->max_num, level->max_guesses, level->state->wins, level->state->losses, level->state->avg_guesses);
      ao2_ref(level, -1);
   }
   ao2_iterator_destroy(&iter);
#undef SKEL_FORMAT
#undef SKEL_FORMAT1

   return CLI_SUCCESS;
}
static int load_module ( void  ) [static]

Definition at line 651 of file app_skel.c.

References ACO_EXACT, aco_info_destroy(), aco_info_init(), aco_option_register, aco_option_register_custom, aco_process_config(), ACO_PROCESS_ERROR, ao2_cleanup, ao2_container_alloc, app_exec(), ARRAY_LEN, ast_cli_register_multiple(), AST_MODULE_LOAD_DECLINE, AST_MODULE_LOAD_SUCCESS, ast_register_application_xml, custom_bitfield_handler(), FLDSET, OPT_STRINGFIELD_T, OPT_UINT_T, prompt, and STRFLDSET.

{
   if (aco_info_init(&cfg_info)) {
      goto error;
   }
   if (!(games = ao2_container_alloc(1, NULL, NULL))) {
      goto error;
   }

   /* Global options */
   aco_option_register(&cfg_info, "games", ACO_EXACT, global_options, "3", OPT_UINT_T, 0, FLDSET(struct skel_global_config, num_games));
   aco_option_register_custom(&cfg_info, "cheat", ACO_EXACT, global_options, "no", custom_bitfield_handler, 0);

   /* Sound options */
   aco_option_register(&cfg_info, "prompt", ACO_EXACT, sound_options, "please-enter-your&number&queue-less-than", OPT_STRINGFIELD_T, 0, STRFLDSET(struct skel_global_config, prompt));
   aco_option_register(&cfg_info, "wrong_guess", ACO_EXACT, sound_options, "vm-pls-try-again", OPT_STRINGFIELD_T, 0, STRFLDSET(struct skel_global_config, wrong));
   aco_option_register(&cfg_info, "right_guess", ACO_EXACT, sound_options, "auth-thankyou", OPT_STRINGFIELD_T, 0, STRFLDSET(struct skel_global_config, right));
   aco_option_register(&cfg_info, "too_high", ACO_EXACT, sound_options, "high", OPT_STRINGFIELD_T, 0, STRFLDSET(struct skel_global_config, high));
   aco_option_register(&cfg_info, "too_low", ACO_EXACT, sound_options, "low", OPT_STRINGFIELD_T, 0, STRFLDSET(struct skel_global_config, low));
   aco_option_register(&cfg_info, "lose", ACO_EXACT, sound_options, "vm-goodbye", OPT_STRINGFIELD_T, 0, STRFLDSET(struct skel_global_config, lose));

   /* Level options */
   aco_option_register(&cfg_info, "max_number", ACO_EXACT, level_options, NULL, OPT_UINT_T, 0, FLDSET(struct skel_level, max_num));
   aco_option_register(&cfg_info, "max_guesses", ACO_EXACT, level_options, NULL, OPT_UINT_T, 1, FLDSET(struct skel_level, max_guesses));

   if (aco_process_config(&cfg_info, 0) == ACO_PROCESS_ERROR) {
      goto error;
   }

   ast_cli_register_multiple(skel_cli, ARRAY_LEN(skel_cli));
   if (ast_register_application_xml(app, app_exec)) {
      goto error;
   }
   return AST_MODULE_LOAD_SUCCESS;

error:
   aco_info_destroy(&cfg_info);
   ao2_cleanup(games);
   return AST_MODULE_LOAD_DECLINE;
}
static void play_files_helper ( struct ast_channel chan,
const char *  prompts 
) [static]

Definition at line 308 of file app_skel.c.

References ast_stopstream(), ast_stream_and_wait(), and prompt.

Referenced by app_exec().

{
   char *prompt, *rest = ast_strdupa(prompts);

   ast_stopstream(chan);
   while ((prompt = strsep(&rest, "&")) && !ast_stream_and_wait(chan, prompt, "")) {
      ast_stopstream(chan);
   }
}
static int reload_module ( void  ) [static]

Definition at line 634 of file app_skel.c.

References aco_process_config(), ACO_PROCESS_ERROR, and AST_MODULE_LOAD_DECLINE.

{
   if (aco_process_config(&cfg_info, 1) == ACO_PROCESS_ERROR) {
      return AST_MODULE_LOAD_DECLINE;
   }

   return 0;
}
static void * skel_config_alloc ( void  ) [static]

Allocate a skel_config to hold a snapshot of the complete results of parsing a config.

Definition at line 505 of file app_skel.c.

References ao2_alloc, ao2_container_alloc, ao2_ref, ast_string_field_init, skel_config::global, LEVEL_BUCKETS, skel_config::levels, skel_config_destructor(), skel_global_config_destructor(), skel_level_cmp(), and skel_level_hash().

{
   struct skel_config *cfg;

   if (!(cfg = ao2_alloc(sizeof(*cfg), skel_config_destructor))) {
      return NULL;
   }

   /* Allocate/initialize memory */
   if (!(cfg->global = ao2_alloc(sizeof(*cfg->global), skel_global_config_destructor))) {
      goto error;
   }

   if (ast_string_field_init(cfg->global, 128)) {
      goto error;
   }

   if (!(cfg->levels = ao2_container_alloc(LEVEL_BUCKETS, skel_level_hash, skel_level_cmp))) {
      goto error;
   }

   return cfg;
error:
   ao2_ref(cfg, -1);
   return NULL;
}
static void skel_config_destructor ( void *  obj) [static]

Definition at line 498 of file app_skel.c.

References ao2_cleanup, skel_config::global, and skel_config::levels.

Referenced by skel_config_alloc().

{
   struct skel_config *cfg = obj;
   ao2_cleanup(cfg->global);
   ao2_cleanup(cfg->levels);
}
static void* skel_find_or_create_state ( const char *  category) [static]

Look up an existing state object, or create a new one.

Definition at line 460 of file app_skel.c.

References ao2_cleanup, ao2_find, ao2_global_obj_ref, ao2_ref, globals, OBJ_KEY, and skel_state_alloc().

Referenced by skel_level_alloc().

{
   RAII_VAR(struct skel_config *, cfg, ao2_global_obj_ref(globals), ao2_cleanup);
   RAII_VAR(struct skel_level *, level, NULL, ao2_cleanup);
   if (!cfg || !cfg->levels || !(level = ao2_find(cfg->levels, category, OBJ_KEY))) {
      return skel_state_alloc(category);
   }
   ao2_ref(level->state, +1);
   return level->state;
}
static struct skel_current_game* skel_game_alloc ( struct skel_level level) [static, read]

Definition at line 253 of file app_skel.c.

References ao2_alloc, ao2_ref, skel_current_game::level_info, and skel_game_destructor().

Referenced by app_exec().

{
   struct skel_current_game *game;
   if (!(game = ao2_alloc(sizeof(struct skel_current_game), skel_game_destructor))) {
      return NULL;
   }
   ao2_ref(level, +1);
   game->level_info = level;
   return game;
}
static void skel_game_destructor ( void *  obj) [static]

Definition at line 242 of file app_skel.c.

References ao2_cleanup, and skel_current_game::level_info.

Referenced by skel_game_alloc().

{
   struct skel_current_game *game = obj;
   ao2_cleanup(game->level_info);
}
static void skel_global_config_destructor ( void *  obj) [static]

Definition at line 236 of file app_skel.c.

References ast_string_field_free_memory.

Referenced by skel_config_alloc().

{
   struct skel_global_config *global = obj;
   ast_string_field_free_memory(global);
}
static void * skel_level_alloc ( const char *  cat) [static]

Allocate a skel_level based on a category in a configuration file.

Parameters:
catThe category to base the level on
Returns:
A void pointer to a newly allocated skel_level

Definition at line 471 of file app_skel.c.

References ao2_alloc, ao2_ref, ast_string_field_init, ast_string_field_set, name, skel_find_or_create_state(), skel_level_destructor(), and skel_level::state.

{
   struct skel_level *level;

   if (!(level = ao2_alloc(sizeof(*level), skel_level_destructor))) {
      return NULL;
   }

   if (ast_string_field_init(level, 128)) {
      ao2_ref(level, -1);
      return NULL;
   }

   /* Since the level has state information that needs to persist between reloads,
    * it is important to handle that here in the level's allocation function.
    * If not separated out into its own object, the data would be destroyed on
    * reload. */
   if (!(level->state = skel_find_or_create_state(cat))) {
      ao2_ref(level, -1);
      return NULL;
   }

   ast_string_field_set(level, name, cat);

   return level;
}
static int skel_level_cmp ( void *  obj,
void *  arg,
int  flags 
) [static]

Definition at line 278 of file app_skel.c.

References CMP_MATCH, CMP_STOP, match(), skel_level::name, and OBJ_KEY.

Referenced by skel_config_alloc().

{
   struct skel_level *one = obj, *two = arg;
   const char *match = (flags & OBJ_KEY) ? arg : two->name;
   return strcasecmp(one->name, match) ? 0 : (CMP_MATCH | CMP_STOP);
}
static void skel_level_destructor ( void *  obj) [static]

Definition at line 264 of file app_skel.c.

References ao2_cleanup, ast_string_field_free_memory, and skel_level::state.

Referenced by skel_level_alloc().

{
   struct skel_level *level = obj;
   ast_string_field_free_memory(level);
   ao2_cleanup(level->state);
}
static void * skel_level_find ( struct ao2_container tmp_container,
const char *  category 
) [static]

Find a skel level in the specified container.

Note:
This function *does not* look for a skel_level in the active container. It is used internally by the Config Options code to check if an level has already been added to the container that will be swapped for the live container on a successul reload.
Parameters:
containerA non-active container to search for a level
categoryThe category associated with the level to check for
Return values:
non-NULLThe level from the container
NULLThe level does not exist in the container

Definition at line 447 of file app_skel.c.

References ao2_find, and OBJ_KEY.

{
   return ao2_find(tmp_container, category, OBJ_KEY);
}
static int skel_level_hash ( const void *  obj,
const int  flags 
) [static]

Definition at line 271 of file app_skel.c.

References ast_str_case_hash(), name, skel_level::name, and OBJ_KEY.

Referenced by skel_config_alloc().

{
   const struct skel_level *level = obj;
   const char *name = (flags & OBJ_KEY) ? obj : level->name;
   return ast_str_case_hash(name);
}
static struct skel_level* skel_state_alloc ( const char *  name) [static, read]

Definition at line 436 of file app_skel.c.

References ao2_alloc, and skel_state_destructor().

Referenced by skel_find_or_create_state().

{
   struct skel_level *level;

   if (!(level = ao2_alloc(sizeof(*level), skel_state_destructor))) {
      return NULL;
   }

   return level;
}
static void skel_state_destructor ( void *  obj) [static]

Definition at line 248 of file app_skel.c.

Referenced by skel_state_alloc().

{
   return;
}

Variable Documentation

struct ast_module_info __mod_info = { .name = AST_MODULE, .flags = AST_MODFLAG_LOAD_ORDER , .description = "Skeleton (sample) Application" , .key = "This paragraph is copyright (c) 2006 by Digium, Inc. \In order for your module to load, it must return this \key via a function called \"key\". Any code which \includes this paragraph must be licensed under the GNU \General Public License version 2 or later (at your \option). In addition to Digium's general reservations \of rights, Digium expressly reserves the right to \allow other parties to license this paragraph under \different terms. Any use of Digium, Inc. trademarks or \logos (including \"Asterisk\" or \"Digium\") without \express written permission of Digium, Inc. is prohibited.\n" , .buildopt_sum = AST_BUILDOPT_SUM, .load = load_module, .unload = unload_module, .reload = reload_module, .load_pri = AST_MODPRI_DEFAULT, } [static]

Definition at line 697 of file app_skel.c.

char* app = "SkelGuessNumber" [static]

Definition at line 82 of file app_skel.c.

struct ast_app_option app_opts[128] = { [ 'c' ] = { .flag = OPTION_CHEAT }, [ 'n' ] = { .flag = OPTION_NUMGAMES , .arg_index = OPTION_ARG_NUMGAMES + 1 },} [static]

Definition at line 98 of file app_skel.c.

Referenced by app_exec().

Initial value:
 {
   .filename = "app_skel.conf",
   .types = ACO_TYPES(&global_option, &sound_option, &level_option),
}

Definition at line 220 of file app_skel.c.

Definition at line 697 of file app_skel.c.

struct ao2_container* games [static]

The container of active games.

Definition at line 229 of file app_skel.c.

struct aco_type global_option [static]

An aco_type structure to link the "general" category to the skel_global_config type.

Definition at line 189 of file app_skel.c.

Definition at line 196 of file app_skel.c.

struct aco_type level_option [static]

An aco_type structure to link the everything but the "general" and "sounds" categories to the skel_level type.

Definition at line 209 of file app_skel.c.

Definition at line 218 of file app_skel.c.

struct ast_cli_entry skel_cli[] [static]
Initial value:
 {
   AST_CLI_DEFINE(handle_skel_show_config, "Show app_skel global config options"),
   AST_CLI_DEFINE(handle_skel_show_levels, "Show app_skel levels"),
   AST_CLI_DEFINE(handle_skel_show_games, "Show app_skel active games"),
}

Definition at line 628 of file app_skel.c.

struct aco_type sound_option [static]

An aco_type structure to link the "sounds" category to the skel_global_config type.

Definition at line 199 of file app_skel.c.

Definition at line 206 of file app_skel.c.