00001 /* 00002 * astobj2 - replacement containers for asterisk data structures. 00003 * 00004 * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy 00005 * 00006 * See http://www.asterisk.org for more information about 00007 * the Asterisk project. Please do not directly contact 00008 * any of the maintainers of this project for assistance; 00009 * the project provides a web site, mailing lists and IRC 00010 * channels for your use. 00011 * 00012 * This program is free software, distributed under the terms of 00013 * the GNU General Public License Version 2. See the LICENSE file 00014 * at the top of the source tree. 00015 */ 00016 00017 #ifndef _ASTERISK_ASTOBJ2_H 00018 #define _ASTERISK_ASTOBJ2_H 00019 00020 #include "asterisk/compat.h" 00021 #include "asterisk/lock.h" 00022 00023 /*! \file 00024 * \ref AstObj2 00025 * 00026 * \page AstObj2 Object Model implementing objects and containers. 00027 00028 This module implements an abstraction for objects (with locks and 00029 reference counts), and containers for these user-defined objects, 00030 also supporting locking, reference counting and callbacks. 00031 00032 The internal implementation of objects and containers is opaque to the user, 00033 so we can use different data structures as needs arise. 00034 00035 \section AstObj2_UsageObjects USAGE - OBJECTS 00036 00037 An ao2 object is a block of memory that the user code can access, 00038 and for which the system keeps track (with a bit of help from the 00039 programmer) of the number of references around. When an object has 00040 no more references (refcount == 0), it is destroyed, by first 00041 invoking whatever 'destructor' function the programmer specifies 00042 (it can be NULL if none is necessary), and then freeing the memory. 00043 This way objects can be shared without worrying who is in charge 00044 of freeing them. 00045 As an additional feature, ao2 objects are associated to individual 00046 locks. 00047 00048 Creating an object requires the size of the object and 00049 a pointer to the destructor function: 00050 00051 struct foo *o; 00052 00053 o = ao2_alloc(sizeof(struct foo), my_destructor_fn); 00054 00055 The value returned points to the user-visible portion of the objects 00056 (user-data), but is also used as an identifier for all object-related 00057 operations such as refcount and lock manipulations. 00058 00059 On return from ao2_alloc(): 00060 00061 - the object has a refcount = 1; 00062 - the memory for the object is allocated dynamically and zeroed; 00063 - we cannot realloc() the object itself; 00064 - we cannot call free(o) to dispose of the object. Rather, we 00065 tell the system that we do not need the reference anymore: 00066 00067 ao2_ref(o, -1) 00068 00069 causing the destructor to be called (and then memory freed) when 00070 the refcount goes to 0. 00071 00072 - ao2_ref(o, +1) can be used to modify the refcount on the 00073 object in case we want to pass it around. 00074 00075 - ao2_lock(obj), ao2_unlock(obj), ao2_trylock(obj) can be used 00076 to manipulate the lock associated with the object. 00077 00078 00079 \section AstObj2_UsageContainers USAGE - CONTAINERS 00080 00081 An ao2 container is an abstract data structure where we can store 00082 ao2 objects, search them (hopefully in an efficient way), and iterate 00083 or apply a callback function to them. A container is just an ao2 object 00084 itself. 00085 00086 A container must first be allocated, specifying the initial 00087 parameters. At the moment, this is done as follows: 00088 00089 <b>Sample Usage:</b> 00090 \code 00091 00092 struct ao2_container *c; 00093 00094 c = ao2_container_alloc(MAX_BUCKETS, my_hash_fn, my_cmp_fn); 00095 \endcode 00096 00097 where 00098 00099 - MAX_BUCKETS is the number of buckets in the hash table, 00100 - my_hash_fn() is the (user-supplied) function that returns a 00101 hash key for the object (further reduced modulo MAX_BUCKETS 00102 by the container's code); 00103 - my_cmp_fn() is the default comparison function used when doing 00104 searches on the container, 00105 00106 A container knows little or nothing about the objects it stores, 00107 other than the fact that they have been created by ao2_alloc(). 00108 All knowledge of the (user-defined) internals of the objects 00109 is left to the (user-supplied) functions passed as arguments 00110 to ao2_container_alloc(). 00111 00112 If we want to insert an object in a container, we should 00113 initialize its fields -- especially, those used by my_hash_fn() -- 00114 to compute the bucket to use. 00115 Once done, we can link an object to a container with 00116 00117 ao2_link(c, o); 00118 00119 The function returns NULL in case of errors (and the object 00120 is not inserted in the container). Other values mean success 00121 (we are not supposed to use the value as a pointer to anything). 00122 Linking an object to a container increases its refcount by 1 00123 automatically. 00124 00125 \note While an object o is in a container, we expect that 00126 my_hash_fn(o) will always return the same value. The function 00127 does not lock the object to be computed, so modifications of 00128 those fields that affect the computation of the hash should 00129 be done by extracting the object from the container, and 00130 re-inserting it after the change (this is not terribly expensive). 00131 00132 \note A container with a single buckets is effectively a linked 00133 list. However there is no ordering among elements. 00134 00135 - \ref AstObj2_Containers 00136 - \ref astobj2.h All documentation for functions and data structures 00137 00138 */ 00139 00140 /* 00141 \note DEBUGGING REF COUNTS BIBLE: 00142 An interface to help debug refcounting is provided 00143 in this package. It is dependent on the REF_DEBUG macro being 00144 defined in a source file, before the #include of astobj2.h, 00145 and in using variants of the normal ao2_xxx functions 00146 that are named ao2_t_xxx instead, with an extra argument, a string, 00147 that will be printed out into /tmp/refs when the refcount for an 00148 object is changed. 00149 00150 these ao2_t_xxx variants are provided: 00151 00152 ao2_t_alloc(arg1, arg2, arg3) 00153 ao2_t_ref(arg1,arg2,arg3) 00154 ao2_t_container_alloc(arg1,arg2,arg3,arg4) 00155 ao2_t_link(arg1, arg2, arg3) 00156 ao2_t_unlink(arg1, arg2, arg3) 00157 ao2_t_callback(arg1,arg2,arg3,arg4,arg5) 00158 ao2_t_find(arg1,arg2,arg3,arg4) 00159 ao2_t_iterator_next(arg1, arg2) 00160 00161 If you study each argument list, you will see that these functions all have 00162 one extra argument than their ao2_xxx counterpart. The last argument in 00163 each case is supposed to be a string pointer, a "tag", that should contain 00164 enough of an explanation, that you can pair operations that increment the 00165 ref count, with operations that are meant to decrement the refcount. 00166 00167 Each of these calls will generate at least one line of output in /tmp/refs. 00168 These lines look like this: 00169 ... 00170 0x8756f00 =1 chan_sip.c:22240:load_module (allocate users) 00171 0x86e3408 =1 chan_sip.c:22241:load_module (allocate peers) 00172 0x86dd380 =1 chan_sip.c:22242:load_module (allocate peers_by_ip) 00173 0x822d020 =1 chan_sip.c:22243:load_module (allocate dialogs) 00174 0x8930fd8 =1 chan_sip.c:20025:build_peer (allocate a peer struct) 00175 0x8930fd8 +1 chan_sip.c:21467:reload_config (link peer into peer table) [@1] 00176 0x8930fd8 -1 chan_sip.c:2370:unref_peer (unref_peer: from reload_config) [@2] 00177 0x89318b0 =1 chan_sip.c:20025:build_peer (allocate a peer struct) 00178 0x89318b0 +1 chan_sip.c:21467:reload_config (link peer into peer table) [@1] 00179 0x89318b0 -1 chan_sip.c:2370:unref_peer (unref_peer: from reload_config) [@2] 00180 0x8930218 =1 chan_sip.c:20025:build_peer (allocate a peer struct) 00181 0x8930218 +1 chan_sip.c:21539:reload_config (link peer into peers table) [@1] 00182 0x868c040 -1 chan_sip.c:2424:dialog_unlink_all (unset the relatedpeer->call field in tandem with relatedpeer field itself) [@2] 00183 0x868c040 -1 chan_sip.c:2443:dialog_unlink_all (Let's unbump the count in the unlink so the poor pvt can disappear if it is time) [@1] 00184 0x868c040 **call destructor** chan_sip.c:2443:dialog_unlink_all (Let's unbump the count in the unlink so the poor pvt can disappear if it is time) 00185 0x8cc07e8 -1 chan_sip.c:2370:unref_peer (unsetting a dialog relatedpeer field in sip_destroy) [@3] 00186 0x8cc07e8 +1 chan_sip.c:3876:find_peer (ao2_find in peers table) [@2] 00187 0x8cc07e8 -1 chan_sip.c:2370:unref_peer (unref_peer, from sip_devicestate, release ref from find_peer) [@3] 00188 ... 00189 00190 The first column is the object address. 00191 The second column reflects how the operation affected the ref count 00192 for that object. Creation sets the ref count to 1 (=1). 00193 increment or decrement and amount are specified (-1/+1). 00194 The remainder of the line specifies where in the file the call was made, 00195 and the function name, and the tag supplied in the function call. 00196 00197 The **call destructor** is specified when the destroy routine is 00198 run for an object. It does not affect the ref count, but is important 00199 in debugging, because it is possible to have the astobj2 system run it 00200 multiple times on the same object, commonly fatal to asterisk. 00201 00202 Sometimes you have some helper functions to do object ref/unref 00203 operations. Using these normally hides the place where these 00204 functions were called. To get the location where these functions 00205 were called to appear in /tmp/refs, you can do this sort of thing: 00206 00207 #ifdef REF_DEBUG 00208 #define dialog_ref(arg1,arg2) dialog_ref_debug((arg1),(arg2), __FILE__, __LINE__, __PRETTY_FUNCTION__) 00209 #define dialog_unref(arg1,arg2) dialog_unref_debug((arg1),(arg2), __FILE__, __LINE__, __PRETTY_FUNCTION__) 00210 static struct sip_pvt *dialog_ref_debug(struct sip_pvt *p, const char *tag, const char *file, int line, const char *func) 00211 { 00212 if (p) { 00213 ao2_ref_debug(p, 1, tag, file, line, func); 00214 } else { 00215 ast_log(LOG_ERROR, "Attempt to Ref a null pointer\n"); 00216 } 00217 return p; 00218 } 00219 00220 static struct sip_pvt *dialog_unref_debug(struct sip_pvt *p, const char *tag, const char *file, int line, const char *func) 00221 { 00222 if (p) { 00223 ao2_ref_debug(p, -1, tag, file, line, func); 00224 } 00225 return NULL; 00226 } 00227 #else 00228 static struct sip_pvt *dialog_ref(struct sip_pvt *p, const char *tag) 00229 { 00230 if (p) { 00231 ao2_ref(p, 1); 00232 } else { 00233 ast_log(LOG_ERROR, "Attempt to Ref a null pointer\n"); 00234 } 00235 return p; 00236 } 00237 00238 static struct sip_pvt *dialog_unref(struct sip_pvt *p, const char *tag) 00239 { 00240 if (p) { 00241 ao2_ref(p, -1); 00242 } 00243 return NULL; 00244 } 00245 #endif 00246 00247 In the above code, note that the "normal" helper funcs call ao2_ref() as 00248 normal, and the "helper" functions call ao2_ref_debug directly with the 00249 file, function, and line number info provided. You might find this 00250 well worth the effort to help track these function calls in the code. 00251 00252 To find out why objects are not destroyed (a common bug), you can 00253 edit the source file to use the ao2_t_* variants, add the #define REF_DEBUG 1 00254 before the #include "asterisk/astobj2.h" line, and add a descriptive 00255 tag to each call. Recompile, and run Asterisk, exit asterisk with 00256 "stop gracefully", which should result in every object being destroyed. 00257 Then, you can "sort -k 1 /tmp/refs > x1" to get a sorted list of 00258 all the objects, or you can use "util/refcounter" to scan the file 00259 for you and output any problems it finds. 00260 00261 The above may seem astronomically more work than it is worth to debug 00262 reference counts, which may be true in "simple" situations, but for 00263 more complex situations, it is easily worth 100 times this effort to 00264 help find problems. 00265 00266 To debug, pair all calls so that each call that increments the 00267 refcount is paired with a corresponding call that decrements the 00268 count for the same reason. Hopefully, you will be left with one 00269 or more unpaired calls. This is where you start your search! 00270 00271 For instance, here is an example of this for a dialog object in 00272 chan_sip, that was not getting destroyed, after I moved the lines around 00273 to pair operations: 00274 00275 0x83787a0 =1 chan_sip.c:5733:sip_alloc (allocate a dialog(pvt) struct) 00276 0x83787a0 -1 chan_sip.c:19173:sip_poke_peer (unref dialog at end of sip_poke_peer, obtained from sip_alloc, just before it goes out of scope) [@4] 00277 00278 0x83787a0 +1 chan_sip.c:5854:sip_alloc (link pvt into dialogs table) [@1] 00279 0x83787a0 -1 chan_sip.c:19150:sip_poke_peer (About to change the callid -- remove the old name) [@3] 00280 0x83787a0 +1 chan_sip.c:19152:sip_poke_peer (Linking in under new name) [@2] 00281 0x83787a0 -1 chan_sip.c:2399:dialog_unlink_all (unlinking dialog via ao2_unlink) [@5] 00282 00283 0x83787a0 +1 chan_sip.c:19130:sip_poke_peer (copy sip alloc from p to peer->call) [@2] 00284 00285 00286 0x83787a0 +1 chan_sip.c:2996:__sip_reliable_xmit (__sip_reliable_xmit: setting pkt->owner) [@3] 00287 0x83787a0 -1 chan_sip.c:2425:dialog_unlink_all (remove all current packets in this dialog, and the pointer to the dialog too as part of __sip_destroy) [@4] 00288 00289 0x83787a0 +1 chan_sip.c:22356:unload_module (iterate thru dialogs) [@4] 00290 0x83787a0 -1 chan_sip.c:22359:unload_module (toss dialog ptr from iterator_next) [@5] 00291 00292 00293 0x83787a0 +1 chan_sip.c:22373:unload_module (iterate thru dialogs) [@3] 00294 0x83787a0 -1 chan_sip.c:22375:unload_module (throw away iterator result) [@2] 00295 00296 0x83787a0 +1 chan_sip.c:2397:dialog_unlink_all (Let's bump the count in the unlink so it doesn't accidentally become dead before we are done) [@4] 00297 0x83787a0 -1 chan_sip.c:2436:dialog_unlink_all (Let's unbump the count in the unlink so the poor pvt can disappear if it is time) [@3] 00298 00299 As you can see, only one unbalanced operation is in the list, a ref count increment when 00300 the peer->call was set, but no corresponding decrement was made... 00301 00302 Hopefully this helps you narrow your search and find those bugs. 00303 00304 THE ART OF REFERENCE COUNTING 00305 (by Steve Murphy) 00306 SOME TIPS for complicated code, and ref counting: 00307 00308 1. Theoretically, passing a refcounted object pointer into a function 00309 call is an act of copying the reference, and could be refcounted. 00310 But, upon examination, this sort of refcounting will explode the amount 00311 of code you have to enter, and for no tangible benefit, beyond 00312 creating more possible failure points/bugs. It will even 00313 complicate your code and make debugging harder, slow down your program 00314 doing useless increments and decrements of the ref counts. 00315 00316 2. It is better to track places where a ref counted pointer 00317 is copied into a structure or stored. Make sure to decrement the refcount 00318 of any previous pointer that might have been there, if setting 00319 this field might erase a previous pointer. ao2_find and iterate_next 00320 internally increment the ref count when they return a pointer, so 00321 you need to decrement the count before the pointer goes out of scope. 00322 00323 3. Any time you decrement a ref count, it may be possible that the 00324 object will be destroyed (freed) immediately by that call. If you 00325 are destroying a series of fields in a refcounted object, and 00326 any of the unref calls might possibly result in immediate destruction, 00327 you can first increment the count to prevent such behavior, then 00328 after the last test, decrement the pointer to allow the object 00329 to be destroyed, if the refcount would be zero. 00330 00331 Example: 00332 00333 dialog_ref(dialog, "Let's bump the count in the unlink so it doesn't accidentally become dead before we are done"); 00334 00335 ao2_t_unlink(dialogs, dialog, "unlinking dialog via ao2_unlink"); 00336 00337 *//* Unlink us from the owner (channel) if we have one *//* 00338 if (dialog->owner) { 00339 if (lockowner) { 00340 ast_channel_lock(dialog->owner); 00341 } 00342 ast_debug(1, "Detaching from channel %s\n", dialog->owner->name); 00343 dialog->owner->tech_pvt = dialog_unref(dialog->owner->tech_pvt, "resetting channel dialog ptr in unlink_all"); 00344 if (lockowner) { 00345 ast_channel_unlock(dialog->owner); 00346 } 00347 } 00348 if (dialog->registry) { 00349 if (dialog->registry->call == dialog) { 00350 dialog->registry->call = dialog_unref(dialog->registry->call, "nulling out the registry's call dialog field in unlink_all"); 00351 } 00352 dialog->registry = registry_unref(dialog->registry, "delete dialog->registry"); 00353 } 00354 ... 00355 dialog_unref(dialog, "Let's unbump the count in the unlink so the poor pvt can disappear if it is time"); 00356 00357 In the above code, the ao2_t_unlink could end up destroying the dialog 00358 object; if this happens, then the subsequent usages of the dialog 00359 pointer could result in a core dump. So, we 'bump' the 00360 count upwards before beginning, and then decrementing the count when 00361 we are finished. This is analogous to 'locking' or 'protecting' operations 00362 for a short while. 00363 00364 4. One of the most insidious problems I've run into when converting 00365 code to do ref counted automatic destruction, is in the destruction 00366 routines. Where a "destroy" routine had previously been called to 00367 get rid of an object in non-refcounted code, the new regime demands 00368 that you tear that "destroy" routine into two pieces, one that will 00369 tear down the links and 'unref' them, and the other to actually free 00370 and reset fields. A destroy routine that does any reference deletion 00371 for its own object, will never be called. Another insidious problem 00372 occurs in mutually referenced structures. As an example, a dialog contains 00373 a pointer to a peer, and a peer contains a pointer to a dialog. Watch 00374 out that the destruction of one doesn't depend on the destruction of the 00375 other, as in this case a dependency loop will result in neither being 00376 destroyed! 00377 00378 Given the above, you should be ready to do a good job! 00379 00380 murf 00381 00382 */ 00383 00384 00385 00386 /*! \brief 00387 * Typedef for an object destructor. This is called just before freeing 00388 * the memory for the object. It is passed a pointer to the user-defined 00389 * data of the object. 00390 */ 00391 typedef void (*ao2_destructor_fn)(void *); 00392 00393 /*! \brief Options available when allocating an ao2 object. */ 00394 enum ao2_alloc_opts { 00395 /*! The ao2 object has a recursive mutex lock associated with it. */ 00396 AO2_ALLOC_OPT_LOCK_MUTEX = (0 << 0), 00397 /*! The ao2 object has a non-recursive read/write lock associated with it. */ 00398 AO2_ALLOC_OPT_LOCK_RWLOCK = (1 << 0), 00399 /*! The ao2 object has no lock associated with it. */ 00400 AO2_ALLOC_OPT_LOCK_NOLOCK = (2 << 0), 00401 /*! The ao2 object locking option field mask. */ 00402 AO2_ALLOC_OPT_LOCK_MASK = (3 << 0), 00403 }; 00404 00405 /*! 00406 * \brief Allocate and initialize an object. 00407 * 00408 * \param data_size The sizeof() of the user-defined structure. 00409 * \param destructor_fn The destructor function (can be NULL) 00410 * \param options The ao2 object options (See enum ao2_alloc_opts) 00411 * \param debug_msg An ao2 object debug tracing message. 00412 * \return A pointer to user-data. 00413 * 00414 * \details 00415 * Allocates a struct astobj2 with sufficient space for the 00416 * user-defined structure. 00417 * \note 00418 * - storage is zeroed; XXX maybe we want a flag to enable/disable this. 00419 * - the refcount of the object just created is 1 00420 * - the returned pointer cannot be free()'d or realloc()'ed; 00421 * rather, we just call ao2_ref(o, -1); 00422 * 00423 * @{ 00424 */ 00425 00426 #if defined(REF_DEBUG) 00427 00428 #define ao2_t_alloc_options(data_size, destructor_fn, options, debug_msg) \ 00429 __ao2_alloc_debug((data_size), (destructor_fn), (options), (debug_msg), __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00430 #define ao2_alloc_options(data_size, destructor_fn, options) \ 00431 __ao2_alloc_debug((data_size), (destructor_fn), (options), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00432 00433 #define ao2_t_alloc(data_size, destructor_fn, debug_msg) \ 00434 __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, (debug_msg), __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00435 #define ao2_alloc(data_size, destructor_fn) \ 00436 __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00437 00438 #elif defined(__AST_DEBUG_MALLOC) 00439 00440 #define ao2_t_alloc_options(data_size, destructor_fn, options, debug_msg) \ 00441 __ao2_alloc_debug((data_size), (destructor_fn), (options), (debug_msg), __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00442 #define ao2_alloc_options(data_size, destructor_fn, options) \ 00443 __ao2_alloc_debug((data_size), (destructor_fn), (options), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00444 00445 #define ao2_t_alloc(data_size, destructor_fn, debug_msg) \ 00446 __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, (debug_msg), __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00447 #define ao2_alloc(data_size, destructor_fn) \ 00448 __ao2_alloc_debug((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00449 00450 #else 00451 00452 #define ao2_t_alloc_options(data_size, destructor_fn, options, debug_msg) \ 00453 __ao2_alloc((data_size), (destructor_fn), (options)) 00454 #define ao2_alloc_options(data_size, destructor_fn, options) \ 00455 __ao2_alloc((data_size), (destructor_fn), (options)) 00456 00457 #define ao2_t_alloc(data_size, destructor_fn, debug_msg) \ 00458 __ao2_alloc((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX) 00459 #define ao2_alloc(data_size, destructor_fn) \ 00460 __ao2_alloc((data_size), (destructor_fn), AO2_ALLOC_OPT_LOCK_MUTEX) 00461 00462 #endif 00463 00464 void *__ao2_alloc_debug(size_t data_size, ao2_destructor_fn destructor_fn, unsigned int options, const char *tag, 00465 const char *file, int line, const char *func, int ref_debug); 00466 void *__ao2_alloc(size_t data_size, ao2_destructor_fn destructor_fn, unsigned int options); 00467 00468 /*! @} */ 00469 00470 /*! \brief 00471 * Reference/unreference an object and return the old refcount. 00472 * 00473 * \param o A pointer to the object 00474 * \param delta Value to add to the reference counter. 00475 * \param tag used for debugging 00476 * \return The value of the reference counter before the operation. 00477 * 00478 * Increase/decrease the reference counter according 00479 * the value of delta. 00480 * 00481 * If the refcount goes to zero, the object is destroyed. 00482 * 00483 * \note The object must not be locked by the caller of this function, as 00484 * it is invalid to try to unlock it after releasing the reference. 00485 * 00486 * \note if we know the pointer to an object, it is because we 00487 * have a reference count to it, so the only case when the object 00488 * can go away is when we release our reference, and it is 00489 * the last one in existence. 00490 * 00491 * @{ 00492 */ 00493 00494 #ifdef REF_DEBUG 00495 00496 #define ao2_t_ref(o,delta,tag) __ao2_ref_debug((o), (delta), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 00497 #define ao2_ref(o,delta) __ao2_ref_debug((o), (delta), "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 00498 00499 #else 00500 00501 #define ao2_t_ref(o,delta,tag) __ao2_ref((o), (delta)) 00502 #define ao2_ref(o,delta) __ao2_ref((o), (delta)) 00503 00504 #endif 00505 00506 int __ao2_ref_debug(void *o, int delta, const char *tag, const char *file, int line, const char *func); 00507 int __ao2_ref(void *o, int delta); 00508 00509 /*! @} */ 00510 00511 /*! \brief Which lock to request. */ 00512 enum ao2_lock_req { 00513 /*! Request the mutex lock be acquired. */ 00514 AO2_LOCK_REQ_MUTEX, 00515 /*! Request the read lock be acquired. */ 00516 AO2_LOCK_REQ_RDLOCK, 00517 /*! Request the write lock be acquired. */ 00518 AO2_LOCK_REQ_WRLOCK, 00519 }; 00520 00521 /*! \brief 00522 * Lock an object. 00523 * 00524 * \param a A pointer to the object we want to lock. 00525 * \return 0 on success, other values on error. 00526 */ 00527 int __ao2_lock(void *a, enum ao2_lock_req lock_how, const char *file, const char *func, int line, const char *var); 00528 #define ao2_lock(a) __ao2_lock(a, AO2_LOCK_REQ_MUTEX, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a) 00529 #define ao2_rdlock(a) __ao2_lock(a, AO2_LOCK_REQ_RDLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a) 00530 #define ao2_wrlock(a) __ao2_lock(a, AO2_LOCK_REQ_WRLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a) 00531 00532 /*! \brief 00533 * Unlock an object. 00534 * 00535 * \param a A pointer to the object we want unlock. 00536 * \return 0 on success, other values on error. 00537 */ 00538 int __ao2_unlock(void *a, const char *file, const char *func, int line, const char *var); 00539 #define ao2_unlock(a) __ao2_unlock(a, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a) 00540 00541 /*! \brief 00542 * Try locking-- (don't block if fail) 00543 * 00544 * \param a A pointer to the object we want to lock. 00545 * \return 0 on success, other values on error. 00546 */ 00547 int __ao2_trylock(void *a, enum ao2_lock_req lock_how, const char *file, const char *func, int line, const char *var); 00548 #define ao2_trylock(a) __ao2_trylock(a, AO2_LOCK_REQ_MUTEX, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a) 00549 #define ao2_tryrdlock(a) __ao2_trylock(a, AO2_LOCK_REQ_RDLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a) 00550 #define ao2_trywrlock(a) __ao2_trylock(a, AO2_LOCK_REQ_WRLOCK, __FILE__, __PRETTY_FUNCTION__, __LINE__, #a) 00551 00552 /*! 00553 * \brief Return the mutex lock address of an object 00554 * 00555 * \param[in] obj A pointer to the object we want. 00556 * \return the address of the mutex lock, else NULL. 00557 * 00558 * This function comes in handy mainly for debugging locking 00559 * situations, where the locking trace code reports the 00560 * lock address, this allows you to correlate against 00561 * object address, to match objects to reported locks. 00562 * 00563 * \since 1.6.1 00564 */ 00565 void *ao2_object_get_lockaddr(void *obj); 00566 00567 00568 /*! Global ao2 object holder structure. */ 00569 struct ao2_global_obj { 00570 /*! Access lock to the held ao2 object. */ 00571 ast_rwlock_t lock; 00572 /*! Global ao2 object. */ 00573 void *obj; 00574 }; 00575 00576 /*! 00577 * \brief Define a global object holder to be used to hold an ao2 object, statically initialized. 00578 * \since 11.0 00579 * 00580 * \param name This will be the name of the object holder. 00581 * 00582 * \details 00583 * This macro creates a global object holder that can be used to 00584 * hold an ao2 object accessible using the API. The structure is 00585 * allocated and initialized to be empty. 00586 * 00587 * Example usage: 00588 * \code 00589 * static AO2_GLOBAL_OBJ_STATIC(global_cfg); 00590 * \endcode 00591 * 00592 * This defines global_cfg, intended to hold an ao2 object 00593 * accessible using an API. 00594 */ 00595 #ifndef HAVE_PTHREAD_RWLOCK_INITIALIZER 00596 #define AO2_GLOBAL_OBJ_STATIC(name) \ 00597 struct ao2_global_obj name; \ 00598 static void __attribute__((constructor)) __init_##name(void) \ 00599 { \ 00600 ast_rwlock_init(&name.lock); \ 00601 name.obj = NULL; \ 00602 } \ 00603 static void __attribute__((destructor)) __fini_##name(void) \ 00604 { \ 00605 if (name.obj) { \ 00606 ao2_ref(name.obj, -1); \ 00607 name.obj = NULL; \ 00608 } \ 00609 ast_rwlock_destroy(&name.lock); \ 00610 } \ 00611 struct __dummy_##name 00612 #else 00613 #define AO2_GLOBAL_OBJ_STATIC(name) \ 00614 struct ao2_global_obj name = { \ 00615 .lock = AST_RWLOCK_INIT_VALUE, \ 00616 } 00617 #endif 00618 00619 /*! 00620 * \brief Release the ao2 object held in the global holder. 00621 * \since 11.0 00622 * 00623 * \param holder Global ao2 object holder. 00624 * \param tag used for debugging 00625 * 00626 * \return Nothing 00627 */ 00628 #ifdef REF_DEBUG 00629 #define ao2_t_global_obj_release(holder, tag) \ 00630 __ao2_global_obj_release(&holder, (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00631 #define ao2_global_obj_release(holder) \ 00632 __ao2_global_obj_release(&holder, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00633 00634 #else 00635 00636 #define ao2_t_global_obj_release(holder, tag) \ 00637 __ao2_global_obj_release(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00638 #define ao2_global_obj_release(holder) \ 00639 __ao2_global_obj_release(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00640 #endif 00641 00642 void __ao2_global_obj_release(struct ao2_global_obj *holder, const char *tag, const char *file, int line, const char *func, const char *name); 00643 00644 /*! 00645 * \brief Replace an ao2 object in the global holder. 00646 * \since 11.0 00647 * 00648 * \param holder Global ao2 object holder. 00649 * \param obj Object to put into the holder. Can be NULL. 00650 * \param tag used for debugging 00651 * 00652 * \note This function automatically increases the reference 00653 * count to account for the reference that the global holder now 00654 * holds to the object. 00655 * 00656 * \retval Reference to previous global ao2 object stored. 00657 * \retval NULL if no object available. 00658 */ 00659 #ifdef REF_DEBUG 00660 #define ao2_t_global_obj_replace(holder, obj, tag) \ 00661 __ao2_global_obj_replace(&holder, (obj), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00662 #define ao2_global_obj_replace(holder, obj) \ 00663 __ao2_global_obj_replace(&holder, (obj), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00664 00665 #else 00666 00667 #define ao2_t_global_obj_replace(holder, obj, tag) \ 00668 __ao2_global_obj_replace(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00669 #define ao2_global_obj_replace(holder, obj) \ 00670 __ao2_global_obj_replace(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00671 #endif 00672 00673 void *__ao2_global_obj_replace(struct ao2_global_obj *holder, void *obj, const char *tag, const char *file, int line, const char *func, const char *name); 00674 00675 /*! 00676 * \brief Replace an ao2 object in the global holder, throwing away any old object. 00677 * \since 11.0 00678 * 00679 * \param holder Global ao2 object holder. 00680 * \param obj Object to put into the holder. Can be NULL. 00681 * \param tag used for debugging 00682 * 00683 * \note This function automatically increases the reference 00684 * count to account for the reference that the global holder now 00685 * holds to the object. It also decreases the reference count 00686 * of any object being replaced. 00687 * 00688 * \retval 0 The global object was previously empty 00689 * \retval 1 The global object was not previously empty 00690 */ 00691 #ifdef REF_DEBUG 00692 #define ao2_t_global_obj_replace_unref(holder, obj, tag) \ 00693 __ao2_global_obj_replace_unref(&holder, (obj), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00694 #define ao2_global_obj_replace_unref(holder, obj) \ 00695 __ao2_global_obj_replace_unref(&holder, (obj), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00696 00697 #else 00698 00699 #define ao2_t_global_obj_replace_unref(holder, obj, tag) \ 00700 __ao2_global_obj_replace_unref(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00701 #define ao2_global_obj_replace_unref(holder, obj) \ 00702 __ao2_global_obj_replace_unref(&holder, (obj), NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00703 #endif 00704 00705 int __ao2_global_obj_replace_unref(struct ao2_global_obj *holder, void *obj, const char *tag, const char *file, int line, const char *func, const char *name); 00706 00707 /*! 00708 * \brief Get a reference to the object stored in the global holder. 00709 * \since 11.0 00710 * 00711 * \param holder Global ao2 object holder. 00712 * \param tag used for debugging 00713 * 00714 * \retval Reference to current ao2 object stored in the holder. 00715 * \retval NULL if no object available. 00716 */ 00717 #ifdef REF_DEBUG 00718 #define ao2_t_global_obj_ref(holder, tag) \ 00719 __ao2_global_obj_ref(&holder, (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00720 #define ao2_global_obj_ref(holder) \ 00721 __ao2_global_obj_ref(&holder, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00722 00723 #else 00724 00725 #define ao2_t_global_obj_ref(holder, tag) \ 00726 __ao2_global_obj_ref(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00727 #define ao2_global_obj_ref(holder) \ 00728 __ao2_global_obj_ref(&holder, NULL, __FILE__, __LINE__, __PRETTY_FUNCTION__, #holder) 00729 #endif 00730 00731 void *__ao2_global_obj_ref(struct ao2_global_obj *holder, const char *tag, const char *file, int line, const char *func, const char *name); 00732 00733 00734 /*! 00735 \page AstObj2_Containers AstObj2 Containers 00736 00737 Containers are data structures meant to store several objects, 00738 and perform various operations on them. 00739 Internally, objects are stored in lists, hash tables or other 00740 data structures depending on the needs. 00741 00742 \note NOTA BENE: at the moment the only container we support is the 00743 hash table and its degenerate form, the list. 00744 00745 Operations on container include: 00746 00747 - c = \b ao2_container_alloc(size, hash_fn, cmp_fn) 00748 allocate a container with desired size and default compare 00749 and hash function 00750 -The compare function returns an int, which 00751 can be 0 for not found, CMP_STOP to stop end a traversal, 00752 or CMP_MATCH if they are equal 00753 -The hash function returns an int. The hash function 00754 takes two argument, the object pointer and a flags field, 00755 00756 - \b ao2_find(c, arg, flags) 00757 returns zero or more elements matching a given criteria 00758 (specified as arg). 'c' is the container pointer. Flags 00759 can be: 00760 OBJ_UNLINK - to remove the object, once found, from the container. 00761 OBJ_NODATA - don't return the object if found (no ref count change) 00762 OBJ_MULTIPLE - don't stop at first match 00763 OBJ_POINTER - if set, 'arg' is an object pointer, and a hash table 00764 search will be done. If not, a traversal is done. 00765 OBJ_KEY - if set, 'arg', is a hashable item that is not an object. 00766 Similar to OBJ_POINTER and mutually exclusive. 00767 00768 - \b ao2_callback(c, flags, fn, arg) 00769 apply fn(obj, arg) to all objects in the container. 00770 Similar to find. fn() can tell when to stop, and 00771 do anything with the object including unlinking it. 00772 - c is the container; 00773 - flags can be 00774 OBJ_UNLINK - to remove the object, once found, from the container. 00775 OBJ_NODATA - don't return the object if found (no ref count change) 00776 OBJ_MULTIPLE - don't stop at first match 00777 OBJ_POINTER - if set, 'arg' is an object pointer, and a hash table 00778 search will be done. If not, a traversal is done through 00779 all the hash table 'buckets'.. 00780 OBJ_KEY - if set, 'arg', is a hashable item that is not an object. 00781 Similar to OBJ_POINTER and mutually exclusive. 00782 - fn is a func that returns int, and takes 3 args: 00783 (void *obj, void *arg, int flags); 00784 obj is an object 00785 arg is the same as arg passed into ao2_callback 00786 flags is the same as flags passed into ao2_callback 00787 fn returns: 00788 0: no match, keep going 00789 CMP_STOP: stop search, no match 00790 CMP_MATCH: This object is matched. 00791 00792 Note that the entire operation is run with the container 00793 locked, so nobody else can change its content while we work on it. 00794 However, we pay this with the fact that doing 00795 anything blocking in the callback keeps the container 00796 blocked. 00797 The mechanism is very flexible because the callback function fn() 00798 can do basically anything e.g. counting, deleting records, etc. 00799 possibly using arg to store the results. 00800 00801 - \b iterate on a container 00802 this is done with the following sequence 00803 00804 \code 00805 00806 struct ao2_container *c = ... // our container 00807 struct ao2_iterator i; 00808 void *o; 00809 00810 i = ao2_iterator_init(c, flags); 00811 00812 while ((o = ao2_iterator_next(&i))) { 00813 ... do something on o ... 00814 ao2_ref(o, -1); 00815 } 00816 00817 ao2_iterator_destroy(&i); 00818 \endcode 00819 00820 The difference with the callback is that the control 00821 on how to iterate is left to us. 00822 00823 - \b ao2_ref(c, -1) 00824 dropping a reference to a container destroys it, very simple! 00825 00826 Containers are ao2 objects themselves, and this is why their 00827 implementation is simple too. 00828 00829 Before declaring containers, we need to declare the types of the 00830 arguments passed to the constructor - in turn, this requires 00831 to define callback and hash functions and their arguments. 00832 00833 - \ref AstObj2 00834 - \ref astobj2.h 00835 */ 00836 00837 /*! \brief 00838 * Type of a generic callback function 00839 * \param obj pointer to the (user-defined part) of an object. 00840 * \param arg callback argument from ao2_callback() 00841 * \param flags flags from ao2_callback() 00842 * 00843 * The return values are a combination of enum _cb_results. 00844 * Callback functions are used to search or manipulate objects in a container. 00845 */ 00846 typedef int (ao2_callback_fn)(void *obj, void *arg, int flags); 00847 00848 /*! \brief 00849 * Type of a generic callback function 00850 * \param obj pointer to the (user-defined part) of an object. 00851 * \param arg callback argument from ao2_callback() 00852 * \param data arbitrary data from ao2_callback() 00853 * \param flags flags from ao2_callback() 00854 * 00855 * The return values are a combination of enum _cb_results. 00856 * Callback functions are used to search or manipulate objects in a container. 00857 */ 00858 typedef int (ao2_callback_data_fn)(void *obj, void *arg, void *data, int flags); 00859 00860 /*! \brief A common ao2_callback is one that matches by address. */ 00861 int ao2_match_by_addr(void *obj, void *arg, int flags); 00862 00863 /*! \brief 00864 * A callback function will return a combination of CMP_MATCH and CMP_STOP. 00865 * The latter will terminate the search in a container. 00866 */ 00867 enum _cb_results { 00868 CMP_MATCH = 0x1, /*!< the object matches the request */ 00869 CMP_STOP = 0x2, /*!< stop the search now */ 00870 }; 00871 00872 /*! \brief 00873 * Flags passed to ao2_callback() and ao2_hash_fn() to modify its behaviour. 00874 */ 00875 enum search_flags { 00876 /*! 00877 * Unlink the object for which the callback function returned 00878 * CMP_MATCH. 00879 */ 00880 OBJ_UNLINK = (1 << 0), 00881 /*! 00882 * On match, don't return the object hence do not increase its 00883 * refcount. 00884 */ 00885 OBJ_NODATA = (1 << 1), 00886 /*! 00887 * Don't stop at the first match in ao2_callback() unless the 00888 * result of of the callback function has the CMP_STOP bit set. 00889 */ 00890 OBJ_MULTIPLE = (1 << 2), 00891 /*! 00892 * The given obj is an object of the same type as the one being 00893 * searched for, so use the object's hash function for optimized 00894 * searching. 00895 * 00896 * The matching function is unaffected (i.e. The cb_fn argument 00897 * to ao2_callback). 00898 */ 00899 OBJ_POINTER = (1 << 3), 00900 /*! 00901 * \brief Continue if a match is not found in the hashed out bucket 00902 * 00903 * This flag is to be used in combination with OBJ_POINTER. This tells 00904 * the ao2_callback() core to keep searching through the rest of the 00905 * buckets if a match is not found in the starting bucket defined by 00906 * the hash value on the argument. 00907 */ 00908 OBJ_CONTINUE = (1 << 4), 00909 /*! 00910 * \brief Assume that the ao2_container is already locked. 00911 * 00912 * \note For ao2_containers that have mutexes, no locking will 00913 * be done. 00914 * 00915 * \note For ao2_containers that have RWLOCKs, the lock will be 00916 * promoted to write mode as needed. The lock will be returned 00917 * to the original locked state. 00918 * 00919 * \note Only use this flag if the ao2_container is manually 00920 * locked already. 00921 */ 00922 OBJ_NOLOCK = (1 << 5), 00923 /*! 00924 * \brief The data is hashable, but is not an object. 00925 * 00926 * \details 00927 * This can be used when you want to be able to pass custom data 00928 * to the container's stored ao2_hash_fn and ao2_find 00929 * ao2_callback_fn functions that is not a full object, but 00930 * perhaps just a string. 00931 * 00932 * \note OBJ_KEY and OBJ_POINTER are mutually exclusive options. 00933 */ 00934 OBJ_KEY = (1 << 6), 00935 }; 00936 00937 /*! 00938 * Type of a generic function to generate a hash value from an object. 00939 * flags is ignored at the moment. Eventually, it will include the 00940 * value of OBJ_POINTER passed to ao2_callback(). 00941 */ 00942 typedef int (ao2_hash_fn)(const void *obj, int flags); 00943 00944 /*! \name Object Containers 00945 * Here start declarations of containers. 00946 */ 00947 /*@{ */ 00948 struct ao2_container; 00949 00950 /*! 00951 * \brief Allocate and initialize a hash container with the desired number of buckets. 00952 * 00953 * \details 00954 * We allocate space for a struct astobj_container, struct container 00955 * and the buckets[] array. 00956 * 00957 * \param options Container ao2 object options (See enum ao2_alloc_opts) 00958 * \param n_buckets Number of buckets for hash 00959 * \param hash_fn Pointer to a function computing a hash value. (NULL if everyting goes in first bucket.) 00960 * \param cmp_fn Pointer to a compare function used by ao2_find. (NULL to match everything) 00961 * \param tag used for debugging. 00962 * 00963 * \return A pointer to a struct container. 00964 * 00965 * \note Destructor is set implicitly. 00966 */ 00967 00968 #if defined(REF_DEBUG) 00969 00970 #define ao2_t_container_alloc_options(options, n_buckets, hash_fn, cmp_fn, tag) \ 00971 __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00972 #define ao2_container_alloc_options(options, n_buckets, hash_fn, cmp_fn) \ 00973 __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00974 00975 #define ao2_t_container_alloc(n_buckets, hash_fn, cmp_fn, tag) \ 00976 __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00977 #define ao2_container_alloc(n_buckets, hash_fn, cmp_fn) \ 00978 __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 00979 00980 #elif defined(__AST_DEBUG_MALLOC) 00981 00982 #define ao2_t_container_alloc_options(options, n_buckets, hash_fn, cmp_fn, tag) \ 00983 __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00984 #define ao2_container_alloc_options(options, n_buckets, hash_fn, cmp_fn) \ 00985 __ao2_container_alloc_debug((options), (n_buckets), (hash_fn), (cmp_fn), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00986 00987 #define ao2_t_container_alloc(n_buckets, hash_fn, cmp_fn, tag) \ 00988 __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00989 #define ao2_container_alloc(n_buckets, hash_fn, cmp_fn) \ 00990 __ao2_container_alloc_debug(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn), "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 00991 00992 #else 00993 00994 #define ao2_t_container_alloc_options(options, n_buckets, hash_fn, cmp_fn, tag) \ 00995 __ao2_container_alloc((options), (n_buckets), (hash_fn), (cmp_fn)) 00996 #define ao2_container_alloc_options(options, n_buckets, hash_fn, cmp_fn) \ 00997 __ao2_container_alloc((options), (n_buckets), (hash_fn), (cmp_fn)) 00998 00999 #define ao2_t_container_alloc(n_buckets, hash_fn, cmp_fn, tag) \ 01000 __ao2_container_alloc(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn)) 01001 #define ao2_container_alloc(n_buckets, hash_fn, cmp_fn) \ 01002 __ao2_container_alloc(AO2_ALLOC_OPT_LOCK_MUTEX, (n_buckets), (hash_fn), (cmp_fn)) 01003 01004 #endif 01005 01006 struct ao2_container *__ao2_container_alloc(unsigned int options, 01007 unsigned int n_buckets, ao2_hash_fn *hash_fn, ao2_callback_fn *cmp_fn); 01008 struct ao2_container *__ao2_container_alloc_debug(unsigned int options, 01009 unsigned int n_buckets, ao2_hash_fn *hash_fn, ao2_callback_fn *cmp_fn, 01010 const char *tag, const char *file, int line, const char *func, int ref_debug); 01011 01012 /*! \brief 01013 * Returns the number of elements in a container. 01014 */ 01015 int ao2_container_count(struct ao2_container *c); 01016 01017 /*! 01018 * \brief Copy all object references in the src container into the dest container. 01019 * \since 11.0 01020 * 01021 * \param dest Container to copy src object references into. 01022 * \param src Container to copy all object references from. 01023 * \param flags OBJ_NOLOCK if a lock is already held on both containers. 01024 * Otherwise, the src container is locked first. 01025 * 01026 * \pre The dest container must be empty. If the duplication fails, the 01027 * dest container will be returned empty. 01028 * 01029 * \note This can potentially be expensive because a malloc is 01030 * needed for every object in the src container. 01031 * 01032 * \retval 0 on success. 01033 * \retval -1 on error. 01034 */ 01035 int ao2_container_dup(struct ao2_container *dest, struct ao2_container *src, enum search_flags flags); 01036 01037 /*! 01038 * \brief Create a clone/copy of the given container. 01039 * \since 11.0 01040 * 01041 * \param orig Container to copy all object references from. 01042 * \param flags OBJ_NOLOCK if a lock is already held on the container. 01043 * 01044 * \note This can potentially be expensive because a malloc is 01045 * needed for every object in the orig container. 01046 * 01047 * \retval Clone container on success. 01048 * \retval NULL on error. 01049 */ 01050 struct ao2_container *__ao2_container_clone(struct ao2_container *orig, enum search_flags flags); 01051 struct ao2_container *__ao2_container_clone_debug(struct ao2_container *orig, enum search_flags flags, const char *tag, const char *file, int line, const char *func, int ref_debug); 01052 #if defined(REF_DEBUG) 01053 01054 #define ao2_t_container_clone(orig, flags, tag) __ao2_container_clone_debug(orig, flags, tag, __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 01055 #define ao2_container_clone(orig, flags) __ao2_container_clone_debug(orig, flags, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 1) 01056 01057 #elif defined(__AST_DEBUG_MALLOC) 01058 01059 #define ao2_t_container_clone(orig, flags, tag) __ao2_container_clone_debug(orig, flags, tag, __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 01060 #define ao2_container_clone(orig, flags) __ao2_container_clone_debug(orig, flags, "", __FILE__, __LINE__, __PRETTY_FUNCTION__, 0) 01061 01062 #else 01063 01064 #define ao2_t_container_clone(orig, flags, tag) __ao2_container_clone(orig, flags) 01065 #define ao2_container_clone(orig, flags) __ao2_container_clone(orig, flags) 01066 01067 #endif 01068 01069 /*@} */ 01070 01071 /*! \name Object Management 01072 * Here we have functions to manage objects. 01073 * 01074 * We can use the functions below on any kind of 01075 * object defined by the user. 01076 */ 01077 /*@{ */ 01078 01079 /*! 01080 * \brief Add an object to a container. 01081 * 01082 * \param container The container to operate on. 01083 * \param obj The object to be added. 01084 * \param flags search_flags to control linking the object. (OBJ_NOLOCK) 01085 * \param tag used for debugging. 01086 * 01087 * \retval NULL on errors. 01088 * \retval !NULL on success. 01089 * 01090 * This function inserts an object in a container according its key. 01091 * 01092 * \note Remember to set the key before calling this function. 01093 * 01094 * \note This function automatically increases the reference count to account 01095 * for the reference that the container now holds to the object. 01096 */ 01097 #ifdef REF_DEBUG 01098 01099 #define ao2_t_link(container, obj, tag) __ao2_link_debug((container), (obj), 0, (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01100 #define ao2_link(container, obj) __ao2_link_debug((container), (obj), 0, "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01101 01102 #define ao2_t_link_flags(container, obj, flags, tag) __ao2_link_debug((container), (obj), (flags), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01103 #define ao2_link_flags(container, obj, flags) __ao2_link_debug((container), (obj), (flags), "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01104 01105 #else 01106 01107 #define ao2_t_link(container, obj, tag) __ao2_link((container), (obj), 0) 01108 #define ao2_link(container, obj) __ao2_link((container), (obj), 0) 01109 01110 #define ao2_t_link_flags(container, obj, flags, tag) __ao2_link((container), (obj), (flags)) 01111 #define ao2_link_flags(container, obj, flags) __ao2_link((container), (obj), (flags)) 01112 01113 #endif 01114 01115 void *__ao2_link_debug(struct ao2_container *c, void *obj_new, int flags, const char *tag, const char *file, int line, const char *func); 01116 void *__ao2_link(struct ao2_container *c, void *obj_new, int flags); 01117 01118 /*! 01119 * \brief Remove an object from a container 01120 * 01121 * \param container The container to operate on. 01122 * \param obj The object to unlink. 01123 * \param flags search_flags to control unlinking the object. (OBJ_NOLOCK) 01124 * \param tag used for debugging. 01125 * 01126 * \retval NULL, always 01127 * 01128 * \note The object requested to be unlinked must be valid. However, if it turns 01129 * out that it is not in the container, this function is still safe to 01130 * be called. 01131 * 01132 * \note If the object gets unlinked from the container, the container's 01133 * reference to the object will be automatically released. (The 01134 * refcount will be decremented). 01135 */ 01136 #ifdef REF_DEBUG 01137 01138 #define ao2_t_unlink(container, obj, tag) __ao2_unlink_debug((container), (obj), 0, (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01139 #define ao2_unlink(container, obj) __ao2_unlink_debug((container), (obj), 0, "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01140 01141 #define ao2_t_unlink_flags(container, obj, flags, tag) __ao2_unlink_debug((container), (obj), (flags), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01142 #define ao2_unlink_flags(container, obj, flags) __ao2_unlink_debug((container), (obj), (flags), "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01143 01144 #else 01145 01146 #define ao2_t_unlink(container, obj, tag) __ao2_unlink((container), (obj), 0) 01147 #define ao2_unlink(container, obj) __ao2_unlink((container), (obj), 0) 01148 01149 #define ao2_t_unlink_flags(container, obj, flags, tag) __ao2_unlink((container), (obj), (flags)) 01150 #define ao2_unlink_flags(container, obj, flags) __ao2_unlink((container), (obj), (flags)) 01151 01152 #endif 01153 01154 void *__ao2_unlink_debug(struct ao2_container *c, void *obj, int flags, const char *tag, const char *file, int line, const char *func); 01155 void *__ao2_unlink(struct ao2_container *c, void *obj, int flags); 01156 01157 01158 /*@} */ 01159 01160 /*! \brief 01161 * ao2_callback() is a generic function that applies cb_fn() to all objects 01162 * in a container, as described below. 01163 * 01164 * \param c A pointer to the container to operate on. 01165 * \param flags A set of flags specifying the operation to perform, 01166 * partially used by the container code, but also passed to 01167 * the callback. 01168 * - If OBJ_NODATA is set, ao2_callback will return NULL. No refcounts 01169 * of any of the traversed objects will be incremented. 01170 * On the converse, if it is NOT set (the default), the ref count 01171 * of the first matching object will be incremented and returned. If 01172 * OBJ_MULTIPLE is set, the ref count of all matching objects will 01173 * be incremented in an iterator for a temporary container and returned. 01174 * - If OBJ_POINTER is set, the traversed items will be restricted 01175 * to the objects in the bucket that the object key hashes to. 01176 * \param cb_fn A function pointer, that will be called on all 01177 * objects, to see if they match. This function returns CMP_MATCH 01178 * if the object is matches the criteria; CMP_STOP if the traversal 01179 * should immediately stop, or both (via bitwise ORing), if you find a 01180 * match and want to end the traversal, and 0 if the object is not a match, 01181 * but the traversal should continue. This is the function that is applied 01182 * to each object traversed. Its arguments are: 01183 * (void *obj, void *arg, int flags), where: 01184 * obj is an object 01185 * arg is the same as arg passed into ao2_callback 01186 * flags is the same as flags passed into ao2_callback (flags are 01187 * also used by ao2_callback). 01188 * \param arg passed to the callback. 01189 * \param tag used for debugging. 01190 * 01191 * \retval NULL on failure or no matching object found. 01192 * 01193 * \retval object found if OBJ_MULTIPLE is not set in the flags 01194 * parameter. 01195 * 01196 * \retval ao2_iterator pointer if OBJ_MULTIPLE is set in the 01197 * flags parameter. The iterator must be destroyed with 01198 * ao2_iterator_destroy() when the caller no longer needs it. 01199 * 01200 * If the function returns any objects, their refcount is incremented, 01201 * and the caller is in charge of decrementing them once done. 01202 * 01203 * Typically, ao2_callback() is used for two purposes: 01204 * - to perform some action (including removal from the container) on one 01205 * or more objects; in this case, cb_fn() can modify the object itself, 01206 * and to perform deletion should set CMP_MATCH on the matching objects, 01207 * and have OBJ_UNLINK set in flags. 01208 * - to look for a specific object in a container; in this case, cb_fn() 01209 * should not modify the object, but just return a combination of 01210 * CMP_MATCH and CMP_STOP on the desired object. 01211 * Other usages are also possible, of course. 01212 * 01213 * This function searches through a container and performs operations 01214 * on objects according on flags passed. 01215 * XXX describe better 01216 * The comparison is done calling the compare function set implicitly. 01217 * The arg pointer can be a pointer to an object or to a key, 01218 * we can say this looking at flags value. 01219 * If arg points to an object we will search for the object pointed 01220 * by this value, otherwise we search for a key value. 01221 * If the key is not unique we only find the first matching value. 01222 * 01223 * The use of flags argument is the follow: 01224 * 01225 * OBJ_UNLINK unlinks the object found 01226 * OBJ_NODATA on match, do return an object 01227 * Callbacks use OBJ_NODATA as a default 01228 * functions such as find() do 01229 * OBJ_MULTIPLE return multiple matches 01230 * Default is no. 01231 * OBJ_POINTER the pointer is an object pointer 01232 * OBJ_KEY the pointer is to a hashable key 01233 * 01234 * \note When the returned object is no longer in use, ao2_ref() should 01235 * be used to free the additional reference possibly created by this function. 01236 * 01237 * @{ 01238 */ 01239 #ifdef REF_DEBUG 01240 01241 #define ao2_t_callback(c, flags, cb_fn, arg, tag) \ 01242 __ao2_callback_debug((c), (flags), (cb_fn), (arg), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01243 #define ao2_callback(c, flags, cb_fn, arg) \ 01244 __ao2_callback_debug((c), (flags), (cb_fn), (arg), "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01245 01246 #else 01247 01248 #define ao2_t_callback(c, flags, cb_fn, arg, tag) \ 01249 __ao2_callback((c), (flags), (cb_fn), (arg)) 01250 #define ao2_callback(c, flags, cb_fn, arg) \ 01251 __ao2_callback((c), (flags), (cb_fn), (arg)) 01252 01253 #endif 01254 01255 void *__ao2_callback_debug(struct ao2_container *c, enum search_flags flags, 01256 ao2_callback_fn *cb_fn, void *arg, const char *tag, const char *file, int line, 01257 const char *func); 01258 void *__ao2_callback(struct ao2_container *c, enum search_flags flags, ao2_callback_fn *cb_fn, void *arg); 01259 01260 /*! @} */ 01261 01262 /*! \brief 01263 * ao2_callback_data() is a generic function that applies cb_fn() to all objects 01264 * in a container. It is functionally identical to ao2_callback() except that 01265 * instead of taking an ao2_callback_fn *, it takes an ao2_callback_data_fn *, and 01266 * allows the caller to pass in arbitrary data. 01267 * 01268 * This call would be used instead of ao2_callback() when the caller needs to pass 01269 * OBJ_POINTER as part of the flags argument (which in turn requires passing in a 01270 * prototype ao2 object for 'arg') and also needs access to other non-global data 01271 * to complete it's comparison or task. 01272 * 01273 * See the documentation for ao2_callback() for argument descriptions. 01274 * 01275 * \see ao2_callback() 01276 */ 01277 #ifdef REF_DEBUG 01278 01279 #define ao2_t_callback_data(container, flags, cb_fn, arg, data, tag) \ 01280 __ao2_callback_data_debug((container), (flags), (cb_fn), (arg), (data), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01281 #define ao2_callback_data(container, flags, cb_fn, arg, data) \ 01282 __ao2_callback_data_debug((container), (flags), (cb_fn), (arg), (data), "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01283 01284 #else 01285 01286 #define ao2_t_callback_data(container, flags, cb_fn, arg, data, tag) \ 01287 __ao2_callback_data((container), (flags), (cb_fn), (arg), (data)) 01288 #define ao2_callback_data(container, flags, cb_fn, arg, data) \ 01289 __ao2_callback_data((container), (flags), (cb_fn), (arg), (data)) 01290 01291 #endif 01292 01293 void *__ao2_callback_data_debug(struct ao2_container *c, enum search_flags flags, 01294 ao2_callback_data_fn *cb_fn, void *arg, void *data, const char *tag, const char *file, 01295 int line, const char *func); 01296 void *__ao2_callback_data(struct ao2_container *c, enum search_flags flags, 01297 ao2_callback_data_fn *cb_fn, void *arg, void *data); 01298 01299 /*! ao2_find() is a short hand for ao2_callback(c, flags, c->cmp_fn, arg) 01300 * XXX possibly change order of arguments ? 01301 */ 01302 #ifdef REF_DEBUG 01303 01304 #define ao2_t_find(container, arg, flags, tag) \ 01305 __ao2_find_debug((container), (arg), (flags), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01306 #define ao2_find(container, arg, flags) \ 01307 __ao2_find_debug((container), (arg), (flags), "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01308 01309 #else 01310 01311 #define ao2_t_find(container, arg, flags, tag) \ 01312 __ao2_find((container), (arg), (flags)) 01313 #define ao2_find(container, arg, flags) \ 01314 __ao2_find((container), (arg), (flags)) 01315 01316 #endif 01317 01318 void *__ao2_find_debug(struct ao2_container *c, const void *arg, enum search_flags flags, 01319 const char *tag, const char *file, int line, const char *func); 01320 void *__ao2_find(struct ao2_container *c, const void *arg, enum search_flags flags); 01321 01322 /*! \brief 01323 * 01324 * 01325 * When we need to walk through a container, we use an 01326 * ao2_iterator to keep track of the current position. 01327 * 01328 * Because the navigation is typically done without holding the 01329 * lock on the container across the loop, objects can be inserted or deleted 01330 * or moved while we work. As a consequence, there is no guarantee that 01331 * we manage to touch all the elements in the container, and it is possible 01332 * that we touch the same object multiple times. 01333 * 01334 * However, within the current hash table container, the following is true: 01335 * - It is not possible to miss an object in the container while iterating 01336 * unless it gets added after the iteration begins and is added to a bucket 01337 * that is before the one the current object is in. In this case, even if 01338 * you locked the container around the entire iteration loop, you still would 01339 * not see this object, because it would still be waiting on the container 01340 * lock so that it can be added. 01341 * - It would be extremely rare to see an object twice. The only way this can 01342 * happen is if an object got unlinked from the container and added again 01343 * during the same iteration. Furthermore, when the object gets added back, 01344 * it has to be in the current or later bucket for it to be seen again. 01345 * 01346 * An iterator must be first initialized with ao2_iterator_init(), 01347 * then we can use o = ao2_iterator_next() to move from one 01348 * element to the next. Remember that the object returned by 01349 * ao2_iterator_next() has its refcount incremented, 01350 * and the reference must be explicitly released when done with it. 01351 * 01352 * In addition, ao2_iterator_init() will hold a reference to the container 01353 * being iterated, which will be freed when ao2_iterator_destroy() is called 01354 * to free up the resources used by the iterator (if any). 01355 * 01356 * Example: 01357 * 01358 * \code 01359 * 01360 * struct ao2_container *c = ... // the container we want to iterate on 01361 * struct ao2_iterator i; 01362 * struct my_obj *o; 01363 * 01364 * i = ao2_iterator_init(c, flags); 01365 * 01366 * while ((o = ao2_iterator_next(&i))) { 01367 * ... do something on o ... 01368 * ao2_ref(o, -1); 01369 * } 01370 * 01371 * ao2_iterator_destroy(&i); 01372 * 01373 * \endcode 01374 * 01375 */ 01376 01377 /*! \brief 01378 * The astobj2 iterator 01379 * 01380 * \note You are not supposed to know the internals of an iterator! 01381 * We would like the iterator to be opaque, unfortunately 01382 * its size needs to be known if we want to store it around 01383 * without too much trouble. 01384 * Anyways... 01385 * The iterator has a pointer to the container, and a flags 01386 * field specifying various things e.g. whether the container 01387 * should be locked or not while navigating on it. 01388 * The iterator "points" to the current object, which is identified 01389 * by three values: 01390 * 01391 * - a bucket number; 01392 * - the object_id, which is also the container version number 01393 * when the object was inserted. This identifies the object 01394 * uniquely, however reaching the desired object requires 01395 * scanning a list. 01396 * - a pointer, and a container version when we saved the pointer. 01397 * If the container has not changed its version number, then we 01398 * can safely follow the pointer to reach the object in constant time. 01399 * 01400 * Details are in the implementation of ao2_iterator_next() 01401 * A freshly-initialized iterator has bucket=0, version=0. 01402 */ 01403 struct ao2_iterator { 01404 /*! the container */ 01405 struct ao2_container *c; 01406 /*! operation flags */ 01407 int flags; 01408 /*! current bucket */ 01409 int bucket; 01410 /*! container version */ 01411 unsigned int c_version; 01412 /*! pointer to the current object */ 01413 void *obj; 01414 /*! container version when the object was created */ 01415 unsigned int version; 01416 }; 01417 01418 /*! Flags that can be passed to ao2_iterator_init() to modify the behavior 01419 * of the iterator. 01420 */ 01421 enum ao2_iterator_flags { 01422 /*! 01423 * \brief Assume that the ao2_container is already locked. 01424 * 01425 * \note For ao2_containers that have mutexes, no locking will 01426 * be done. 01427 * 01428 * \note For ao2_containers that have RWLOCKs, the lock will be 01429 * promoted to write mode as needed. The lock will be returned 01430 * to the original locked state. 01431 * 01432 * \note Only use this flag if the ao2_container is manually 01433 * locked already. 01434 */ 01435 AO2_ITERATOR_DONTLOCK = (1 << 0), 01436 /*! 01437 * Indicates that the iterator was dynamically allocated by 01438 * astobj2 API and should be freed by ao2_iterator_destroy(). 01439 */ 01440 AO2_ITERATOR_MALLOCD = (1 << 1), 01441 /*! 01442 * Indicates that before the iterator returns an object from 01443 * the container being iterated, the object should be unlinked 01444 * from the container. 01445 */ 01446 AO2_ITERATOR_UNLINK = (1 << 2), 01447 }; 01448 01449 /*! 01450 * \brief Create an iterator for a container 01451 * 01452 * \param c the container 01453 * \param flags one or more flags from ao2_iterator_flags 01454 * 01455 * \retval the constructed iterator 01456 * 01457 * \note This function does \b not take a pointer to an iterator; 01458 * rather, it returns an iterator structure that should be 01459 * assigned to (overwriting) an existing iterator structure 01460 * allocated on the stack or on the heap. 01461 * 01462 * This function will take a reference on the container being iterated. 01463 * 01464 */ 01465 struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags); 01466 01467 /*! 01468 * \brief Destroy a container iterator 01469 * 01470 * \param iter the iterator to destroy 01471 * 01472 * \retval none 01473 * 01474 * This function will release the container reference held by the iterator 01475 * and any other resources it may be holding. 01476 * 01477 */ 01478 #if defined(TEST_FRAMEWORK) 01479 void ao2_iterator_destroy(struct ao2_iterator *iter) __attribute__((noinline)); 01480 #else 01481 void ao2_iterator_destroy(struct ao2_iterator *iter); 01482 #endif 01483 #ifdef REF_DEBUG 01484 01485 #define ao2_t_iterator_next(iter, tag) __ao2_iterator_next_debug((iter), (tag), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01486 #define ao2_iterator_next(iter) __ao2_iterator_next_debug((iter), "", __FILE__, __LINE__, __PRETTY_FUNCTION__) 01487 01488 #else 01489 01490 #define ao2_t_iterator_next(iter, tag) __ao2_iterator_next((iter)) 01491 #define ao2_iterator_next(iter) __ao2_iterator_next((iter)) 01492 01493 #endif 01494 01495 void *__ao2_iterator_next_debug(struct ao2_iterator *iter, const char *tag, const char *file, int line, const char *func); 01496 void *__ao2_iterator_next(struct ao2_iterator *iter); 01497 01498 /* extra functions */ 01499 void ao2_bt(void); /* backtrace */ 01500 01501 /*! gcc __attribute__(cleanup()) functions 01502 * \note they must be able to handle NULL parameters because most of the 01503 * allocation/find functions can fail and we don't want to try to tear 01504 * down a NULL */ 01505 void __ao2_cleanup(void *obj); 01506 void __ao2_cleanup_debug(void *obj, const char *file, int line, const char *function); 01507 #ifdef REF_DEBUG 01508 #define ao2_cleanup(obj) __ao2_cleanup_debug((obj), __FILE__, __LINE__, __PRETTY_FUNCTION__) 01509 #else 01510 #define ao2_cleanup(obj) __ao2_cleanup(obj) 01511 #endif 01512 void ao2_iterator_cleanup(struct ao2_iterator *iter); 01513 #endif /* _ASTERISK_ASTOBJ2_H */