Sat Apr 26 2014 22:02:45

Asterisk developer's documentation


console_board.c File Reference
#include "asterisk.h"
#include "asterisk/utils.h"
#include "console_video.h"
#include <SDL/SDL.h>
Include dependency graph for console_board.c:

Go to the source code of this file.

Data Structures

struct  board

Defines

#define FONT_H   20 /* char height, pixels */
#define FONT_W   9 /* char width, pixels */

Functions

struct boardboard_setup (SDL_Surface *screen, SDL_Rect *dest, SDL_Surface *font, SDL_Rect *font_rects)
 Initialize the board. return 0 on success, 1 on error TODO, if this is done at reload time, free resources before allocate new ones TODO: resource deallocation in case of error. TODO: move the font load at gui_initialization TODO: deallocation of the message history.
void delete_board (struct board *b)
 deallocates memory space for a board
void move_message_board (struct board *b, int dy)
int print_message (struct board *b, const char *s)
const char * read_message (const struct board *b)
 return the whole text from a board
static void render_board (struct board *b)
int reset_board (struct board *b)
 reset the board to blank

Define Documentation

#define FONT_H   20 /* char height, pixels */

Definition at line 53 of file console_board.c.

Referenced by board_setup(), gui_init(), and render_board().

#define FONT_W   9 /* char width, pixels */

Definition at line 54 of file console_board.c.

Referenced by board_setup(), gui_init(), and render_board().


Function Documentation

struct board * board_setup ( SDL_Surface *  screen,
SDL_Rect *  dest,
SDL_Surface *  font,
SDL_Rect *  font_rects 
) [read]

Initialize the board. return 0 on success, 1 on error TODO, if this is done at reload time, free resources before allocate new ones TODO: resource deallocation in case of error. TODO: move the font load at gui_initialization TODO: deallocation of the message history.

Definition at line 95 of file console_board.c.

References ast_calloc, ast_free, ast_log(), board::blank, board::cur_col, board::cur_line, board::font, FONT_H, board::font_rects, FONT_W, LOG_WARNING, board::p_h, board::p_rect, board::p_w, board::screen, board::text, board::v_h, and board::v_w.

Referenced by init_board(), and sdl_setup().

{
   struct board *b = ast_calloc(1, sizeof (*b));
   SDL_Rect br;

   if (b == NULL)
      return NULL;
   /* font, points to the gui structure */
   b->font = font;
   b->font_rects = font_rects;

   /* Destination rectangle on the screen - reference is the whole screen */
   b->p_rect = dest;
   b->screen = screen;

   /* compute physical sizes */
   b->p_h = b->p_rect->h/FONT_H;
   b->p_w = b->p_rect->w/FONT_W;

   /* virtual sizes */
   b->v_h = b->p_h * 10; /* XXX 10 times larger */
   b->v_w = b->p_w;  /* same width */

   /* the rectangle we actually use */
   br.h = b->p_h * FONT_H; /* pixel sizes of the background */
   br.w = b->p_w * FONT_W;
   br.x = br.y = 0;

   /* allocate a buffer for the text */
   b->text = ast_calloc(b->v_w*b->v_h + 1, 1);
   if (b->text == NULL) {
      ast_log(LOG_WARNING, "Unable to allocate board history memory.\n");
      ast_free(b);
      return NULL;
   }
   memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */

   /* make a copy of the original rectangle, for cleaning up */
   b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h,
      screen->format->BitsPerPixel,
      screen->format->Rmask, screen->format->Gmask,
      screen->format->Bmask, screen->format->Amask);

   if (b->blank == NULL) { 
      ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
            SDL_GetError());
      ast_free(b->text);
      ast_free(b);
      return NULL;
   }
   SDL_BlitSurface(screen, b->p_rect, b->blank, &br);

   /* Set color key, if not alpha channel present */
   //colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0);
   //SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey);

   b->cur_col = 0;      /* current print column */
   b->cur_line = 0;  /* last line displayed */

   if (0) ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n",
      b->p_rect->w, b->p_rect->h,
      b->p_rect->x, b->p_rect->y);
   return b;
}
void delete_board ( struct board b)

deallocates memory space for a board

Definition at line 324 of file console_board.c.

References ast_free, board::blank, and board::text.

Referenced by cleanup_sdl().

{
   if (b) {
      /* deletes the text */
      if (b->text)
         ast_free (b->text);
      /* deallocates the blank surface */
      SDL_FreeSurface(b->blank);
      /* deallocates the board */
      ast_free(b);
   }
}
void move_message_board ( struct board b,
int  dy 
)

Definition at line 202 of file console_board.c.

References board::cur_line, board::p_h, render_board(), and board::v_h.

Referenced by eventhandler().

{
   int cur = b->cur_line + dy;
   if (cur < 0)
      cur = 0;
   else if (cur >= b->v_h - b->p_h)
      cur = b->v_h - b->p_h - 1;
   b->cur_line = cur;
   render_board(b);
}
int print_message ( struct board b,
const char *  s 
)

Definition at line 231 of file console_board.c.

References ast_strlen_zero(), board::cur_col, render_board(), board::text, board::v_h, and board::v_w.

Referenced by handle_keyboard_input(), handle_mousedown(), keypad_digit(), keypad_pick_up(), and update_device_info().

{
   int i, l, row, col;
   char *dst;

   if (ast_strlen_zero(s))
      return 0;

   l = strlen(s);
   row = 0;
   col = b->cur_col;
   /* First, only check how much space we need.
    * Starting from the current print position, we move
    * it forward and down (if necessary) according to input
    * characters (including newlines, tabs, backspaces...).
    * At the end, row tells us how many rows to scroll, and
    * col (ignored) is the final print position.
    */
   for (i = 0; i < l; i++) {
      switch (s[i]) {
      case '\r':
         col = 0;
         break;
      case '\n':
         col = 0;
         row++;
         break;
      case '\b':
         if (col > 0)
            col--;
         break;
      default:
         if (s[i] < 32) /* signed, so take up to 127 */
            break;
         col++;
         if (col >= b->v_w) {
            col -= b->v_w;
            row++;
         }
         break;
      }
   }
   /* scroll the text window */
   if (row > 0) { /* need to scroll by 'row' rows */
      memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row));
      /* clean the destination area */
      dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col;
      memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row);
   }
   /* now do the actual printing. The print position is 'row' lines up
    * from the bottom of the buffer, start at the same 'cur_col' as before.
    * dst points to the beginning of the current line.
    */
   dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */
   col = b->cur_col;
   for (i = 0; i < l; i++) {
      switch (s[i]) {
      case '\r':
         col = 0;
         break;
      case '\n':  /* move to beginning of next line */
         dst[col] = '\0'; /* mark the rest of the line as empty */
         col = 0;
         dst += b->v_w;
         break;
      case '\b':  /* one char back */
         if (col > 0)
            col--;
         dst[col] = ' '; /* delete current char */
         break;
      default:
         if (s[i] < 32) /* signed, so take up to 127 */
            break;   /* non printable */
         dst[col] = s[i];  /* store character */
         col++;
         if (col >= b->v_w) {
            col -= b->v_w;
            dst += b->v_w;
         }
         break;
      }
   }
   dst[col] = '\0'; /* the current position is empty */
   b->cur_col = col;
   /* everything is printed now, must do the rendering */
   render_board(b);
   return 1;
}
const char* read_message ( const struct board b)

return the whole text from a board

Definition at line 214 of file console_board.c.

References board::text.

Referenced by keypad_pick_up().

{
   return b->text;
}
static void render_board ( struct board b) [static]

Definition at line 166 of file console_board.c.

References board::blank, board::cur_line, board::font, FONT_H, board::font_rects, FONT_W, board::p_h, board::p_rect, board::screen, board::text, board::v_h, and board::v_w.

Referenced by move_message_board(), print_message(), and reset_board().

{
   int first_row = b->v_h - b->p_h - b->cur_line;
   int first_char = b->v_w * first_row;
   int last_char = first_char + b->p_h * b->v_w;
   int i, col;
   SDL_Rect dst;

   /* top left char on the physical surface */
   dst.w = FONT_W;
   dst.h = FONT_H;
   dst.x = b->p_rect->x;
   dst.y = b->p_rect->y;


   /* clean the surface board */
   SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect);

   /* blit all characters */
   for (i = first_char, col = 0; i <  last_char; i++) {
      int c = b->text[i] - 32;   /* XXX first 32 chars are not printable */
      if (c < 0) /* buffer terminator or anything else is a blank */
         c = 0;
      SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
      /* point dst to next char position */
      dst.x += dst.w;
      col++;
      if (col >= b->v_w) { /* next row */
         dst.x = b->p_rect->x;
         dst.y += dst.h;
         col = 0;
      }
   }
   SDL_UpdateRects(b->screen, 1, b->p_rect); /* Update the screen */
}
int reset_board ( struct board b)

reset the board to blank

Definition at line 219 of file console_board.c.

References board::cur_col, board::cur_line, render_board(), board::text, board::v_h, and board::v_w.

Referenced by keypad_pick_up(), and update_device_info().

{
   memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */
   b->cur_col = 0;
   b->cur_line = 0;
   render_board(b);
   return 0;
}