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00042 #ifndef PLAYA_BLOCK_VECTOR_BASE_IMPL_HPP
00043 #define PLAYA_BLOCK_VECTOR_BASE_IMPL_HPP
00044
00045 #include "PlayaDefs.hpp"
00046 #include "PlayaTabs.hpp"
00047 #include "PlayaBlockVectorBaseDecl.hpp"
00048 #include "PlayaVectorDecl.hpp"
00049
00050 namespace Playa
00051 {
00052
00053 template <class Scalar> inline
00054 bool BlockVectorBase<Scalar>::hasMoreChunks() const
00055 {
00056 if (currentBlock_ < this->numBlocks()-1)
00057 {
00058 return true;
00059 }
00060 if (currentBlock_ == this->numBlocks()-1)
00061 {
00062 return this->getBlock(currentBlock_).hasMoreChunks();
00063 }
00064 return false;
00065 }
00066
00067 template <class Scalar> inline
00068 ConstDataChunk<Scalar> BlockVectorBase<Scalar>::nextConstChunk() const
00069 {
00070 if (!this->getBlock(currentBlock_).hasMoreChunks())
00071 {
00072 currentBlock_++;
00073 }
00074 return this->getBlock(currentBlock_).nextConstChunk();
00075 }
00076
00077
00078 template <class Scalar> inline
00079 NonConstDataChunk<Scalar> BlockVectorBase<Scalar>::nextChunk()
00080 {
00081 if (!this->getBlock(currentBlock_).hasMoreChunks())
00082 {
00083 currentBlock_++;
00084 }
00085 return this->getNonConstBlock(currentBlock_).nextChunk();
00086 }
00087
00088 template <class Scalar> inline
00089 void BlockVectorBase<Scalar>::rewind() const
00090 {
00091 Tabs tab;
00092 currentBlock_ = 0;
00093 for (int b=0; b<this->numBlocks(); b++)
00094 {
00095 this->getBlock(b).rewind();
00096 }
00097 }
00098
00099 template <class Scalar> inline
00100 void BlockVectorBase<Scalar>::update(const Scalar& alpha,
00101 const VectorBase<Scalar>* other,
00102 const Scalar& gamma)
00103 {
00104 const BlockVectorBase<Scalar>* bvo
00105 = dynamic_cast<const BlockVectorBase<Scalar>* >(other);
00106 for (int b=0; b<this->numBlocks(); b++)
00107 {
00108 this->getNonConstBlock(b).update(alpha, bvo->getBlock(b), gamma);
00109 }
00110 }
00111
00112 template <class Scalar> inline
00113 void BlockVectorBase<Scalar>::update(
00114 const Scalar& alpha, const VectorBase<Scalar>* x,
00115 const Scalar& beta, const VectorBase<Scalar>* y,
00116 const Scalar& gamma)
00117 {
00118 const BlockVectorBase<Scalar>* bx
00119 = dynamic_cast<const BlockVectorBase<Scalar>* >(x);
00120 const BlockVectorBase<Scalar>* by
00121 = dynamic_cast<const BlockVectorBase<Scalar>* >(y);
00122
00123 for (int b=0; b<this->numBlocks(); b++)
00124 {
00125 this->getNonConstBlock(b).ptr()->update(
00126 alpha, bx->getBlock(b).ptr().get(),
00127 beta, by->getBlock(b).ptr().get(),
00128 gamma);
00129 }
00130 }
00131
00132
00133 template <class Scalar> inline
00134 void BlockVectorBase<Scalar>::update(
00135 const Scalar& alpha, const VectorBase<Scalar>* x,
00136 const Scalar& beta, const VectorBase<Scalar>* y,
00137 const Scalar& gamma, const VectorBase<Scalar>* z,
00138 const Scalar& delta)
00139 {
00140 const BlockVectorBase<Scalar>* bx
00141 = dynamic_cast<const BlockVectorBase<Scalar>* >(x);
00142 const BlockVectorBase<Scalar>* by
00143 = dynamic_cast<const BlockVectorBase<Scalar>* >(y);
00144 const BlockVectorBase<Scalar>* bz
00145 = dynamic_cast<const BlockVectorBase<Scalar>* >(z);
00146
00147 for (int b=0; b<this->numBlocks(); b++)
00148 {
00149 this->getNonConstBlock(b).ptr()->update(
00150 alpha, bx->getBlock(b).ptr().get(),
00151 beta, by->getBlock(b).ptr().get(),
00152 gamma, bz->getBlock(b).ptr().get(),
00153 delta);
00154 }
00155 }
00156
00157 template <class Scalar> inline
00158 Scalar BlockVectorBase<Scalar>::dot(
00159 const VectorBase<Scalar>* other) const
00160 {
00161 const BlockVectorBase<Scalar>* bx
00162 = dynamic_cast<const BlockVectorBase<Scalar>* >(other);
00163
00164 Scalar rtn = 0.0;
00165
00166 for (int b=0; b<this->numBlocks(); b++)
00167 {
00168 rtn += this->getBlock(b).ptr()->dot(bx->getBlock(b).ptr().get());
00169 }
00170 return rtn;
00171 }
00172
00173 template <class Scalar> inline
00174 Scalar BlockVectorBase<Scalar>::norm2() const
00175 {
00176 Scalar rtn = 0.0;
00177
00178 for (int b=0; b<this->numBlocks(); b++)
00179 {
00180 Scalar tmp = 0.0;
00181 tmp = this->getBlock(b).ptr()->norm2();
00182 rtn += tmp*tmp;
00183 }
00184 return sqrt(rtn);
00185 }
00186
00187
00188 template <class Scalar> inline
00189 std::string BlockVectorBase<Scalar>::description() const
00190 {
00191 std::ostringstream oss;
00192 oss << "BlockVector[";
00193 for (int i=0; i<this->numBlocks(); i++)
00194 {
00195 if (i > 0) oss << ", ";
00196 oss << this->getBlock(i).description();
00197 }
00198 oss << "]";
00199 return oss.str();
00200 }
00201
00202
00203 }
00204
00205 #endif