00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Playa: Programmable Linear Algebra 00005 // Copyright 2012 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef PLAYA_DEFAULT_BLOCK_VECTOR_DECL_HPP 00043 #define PLAYA_DEFAULT_BLOCK_VECTOR_DECL_HPP 00044 00045 #include "PlayaBlockVectorBaseDecl.hpp" 00046 #include "PlayaVectorDecl.hpp" 00047 #include "Teuchos_Array.hpp" 00048 00049 00050 namespace Playa 00051 { 00052 using Teuchos::Array; 00053 00054 /** 00055 * Base class for blocked vectors 00056 */ 00057 template <class Scalar> 00058 class DefaultBlockVector : public BlockVectorBase<Scalar> 00059 { 00060 public: 00061 /** */ 00062 DefaultBlockVector(const VectorSpace<Scalar>& space); 00063 00064 /** */ 00065 DefaultBlockVector(const VectorSpace<Scalar>& space, 00066 const Array<Vector<Scalar> >& blocks); 00067 00068 /** */ 00069 virtual ~DefaultBlockVector(){} 00070 00071 /** \name VectorBase interface */ 00072 //@{ 00073 /** Access to the space in which this vector lives */ 00074 RCP<const VectorSpaceBase<double> > space() const {return space_.ptr();} 00075 //@} 00076 00077 /** */ 00078 virtual void setBlock(int b, const Vector<Scalar>& block) ; 00079 00080 /** */ 00081 virtual const Vector<Scalar>& getBlock(int b) const ; 00082 00083 /** */ 00084 virtual Vector<Scalar> getNonConstBlock(int b) ; 00085 00086 /** */ 00087 virtual int numBlocks() const {return blocks_.size();} 00088 00089 private: 00090 VectorSpace<Scalar> space_; 00091 Teuchos::Array<Vector<Scalar> > blocks_; 00092 00093 }; 00094 00095 /** \relates Vector */ 00096 template <class Scalar> 00097 Vector<Scalar> blockVector( 00098 const Vector<Scalar>& v1); 00099 00100 /** \relates Vector */ 00101 template <class Scalar> 00102 Vector<Scalar> blockVector( 00103 const Vector<Scalar>& v1, 00104 const Vector<Scalar>& v2); 00105 00106 /** \relates Vector */ 00107 template <class Scalar> 00108 Vector<Scalar> blockVector( 00109 const Vector<Scalar>& v1, 00110 const Vector<Scalar>& v2, 00111 const Vector<Scalar>& v3); 00112 00113 /** \relates Vector */ 00114 template <class Scalar> 00115 Vector<Scalar> blockVector( 00116 const Vector<Scalar>& v1, 00117 const Vector<Scalar>& v2, 00118 const Vector<Scalar>& v3, 00119 const Vector<Scalar>& v4); 00120 00121 /** \relates Vector */ 00122 template <class Scalar> 00123 Vector<Scalar> blockVector(const Array<Vector<Scalar> >& x); 00124 00125 00126 } 00127 00128 #endif