00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Playa: Programmable Linear Algebra 00005 // Copyright 2012 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef PLAYA_DEFAULT_BLOCK_VECTOR_SPACE_DECL_HPP 00043 #define PLAYA_DEFAULT_BLOCK_VECTOR_SPACE_DECL_HPP 00044 00045 #include "PlayaDefs.hpp" 00046 #include "PlayaBlockVectorSpaceDecl.hpp" 00047 #include "Teuchos_Array.hpp" 00048 00049 00050 00051 namespace Playa 00052 { 00053 using Teuchos::Array; 00054 00055 /** 00056 * This is the default implementation of a blocked vector space, which 00057 * simply stores blocks in an array. 00058 * 00059 * @author Kevin Long (kevin.long@ttu.edu) 00060 */ 00061 template <class Scalar> 00062 class DefaultBlockVectorSpace : public BlockVectorSpaceBase<Scalar> 00063 { 00064 public: 00065 /** ctor */ 00066 DefaultBlockVectorSpace(const Array<VectorSpace<Scalar> >& blocks) ; 00067 00068 /** Get a block specified by an integer index. This function 00069 * should hrow an exception if the index is out of range */ 00070 virtual const VectorSpace<Scalar>& getBlock(int b) const ; 00071 00072 /** Create a block vector */ 00073 virtual RCP<VectorBase<Scalar> > createMember(const VectorSpace<Scalar>& self) const ; 00074 00075 /** Return the communicator */ 00076 virtual const MPIComm& comm() const ; 00077 00078 /** Return the lowest index of the first block */ 00079 virtual int baseGlobalNaturalIndex() const ; 00080 00081 /** */ 00082 int numBlocks() const {return blocks_.size();} 00083 00084 00085 private: 00086 Array<VectorSpace<Scalar> > blocks_; 00087 int baseGNI_; 00088 }; 00089 00090 00091 /** \relates VectorSpace */ 00092 template <class Scalar> 00093 VectorSpace<Scalar> blockSpace( 00094 const VectorSpace<Scalar>& v1); 00095 00096 /** \relates VectorSpace */ 00097 template <class Scalar> 00098 VectorSpace<Scalar> blockSpace( 00099 const VectorSpace<Scalar>& v1, 00100 const VectorSpace<Scalar>& v2); 00101 00102 /** \relates VectorSpace */ 00103 template <class Scalar> 00104 VectorSpace<Scalar> blockSpace( 00105 const VectorSpace<Scalar>& v1, 00106 const VectorSpace<Scalar>& v2, 00107 const VectorSpace<Scalar>& v3); 00108 00109 /** \relates VectorSpace */ 00110 template <class Scalar> 00111 VectorSpace<Scalar> blockSpace( 00112 const VectorSpace<Scalar>& v1, 00113 const VectorSpace<Scalar>& v2, 00114 const VectorSpace<Scalar>& v3, 00115 const VectorSpace<Scalar>& v4); 00116 00117 /** \relates VectorSpace */ 00118 template <class Scalar> 00119 VectorSpace<Scalar> blockSpace(const Array<VectorSpace<Scalar> >& x); 00120 00121 } 00122 00123 #endif