00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Playa: Programmable Linear Algebra 00005 // Copyright 2012 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef PLAYA_LOADABLEMATRIX_HPP 00043 #define PLAYA_LOADABLEMATRIX_HPP 00044 00045 #include "PlayaDefs.hpp" 00046 00047 namespace Playa 00048 { 00049 /** 00050 * Class LoadableMatrix provides an abstract interface for 00051 * loading elements into a matrix. 00052 */ 00053 template <class Scalar> 00054 class LoadableMatrix 00055 { 00056 public: 00057 /** Virtual dtor */ 00058 virtual ~LoadableMatrix(){;} 00059 00060 /** Insert a set of elements in a row, adding to any previously 00061 * existing values. The nonzero structure of the matrix must have 00062 * been determined at construction time. 00063 * 00064 * @param globalRowIndex the global index of the row to which these 00065 * elements belong. 00066 * @param nElemsToInsert the number of elements being inserted in this 00067 * step 00068 * @param globalColumnIndices array of column indices. Must 00069 * be nElemsToInsert in length. 00070 * @param elements array of element values. Must be nElemsToInsert in 00071 * length 00072 */ 00073 virtual void addToRow(int globalRowIndex, 00074 int nElemsToInsert, 00075 const int* globalColumnIndices, 00076 const Scalar* elementValues) = 0 ; 00077 00078 /** Set all elements to zero, preserving the existing structure */ 00079 virtual void zero() = 0 ; 00080 00081 /** 00082 * Add to a batch of elements 00083 */ 00084 virtual void addToElementBatch(int numRows, 00085 int rowBlockSize, 00086 const int* globalRowIndices, 00087 int numColumnsPerRow, 00088 const int* globalColumnIndices, 00089 const Scalar* values, 00090 const int* skipRow); 00091 00092 00093 }; 00094 00095 00096 /* Default implementation of addElementBatch */ 00097 template <class Scalar> 00098 void LoadableMatrix<Scalar>::addToElementBatch(int numRows, 00099 int rowBlockSize, 00100 const int* globalRowIndices, 00101 int numColumnsPerRow, 00102 const int* globalColumnIndices, 00103 const Scalar* values, 00104 const int* skipRow) 00105 { 00106 int numRowBlocks = numRows/rowBlockSize; 00107 int row = 0; 00108 00109 for (int rb=0; rb<numRowBlocks; rb++) 00110 { 00111 const int* cols = globalColumnIndices + rb*numColumnsPerRow; 00112 for (int r=0; r<rowBlockSize; r++, row++) 00113 { 00114 if (skipRow[row]) continue; 00115 const double* rowVals = values + row*numColumnsPerRow; 00116 addToRow(globalRowIndices[row], numColumnsPerRow, 00117 cols, rowVals); 00118 } 00119 } 00120 } 00121 } 00122 00123 #endif