PlayaLoadableVector.hpp
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00003 // 
00004 //                 Playa: Programmable Linear Algebra
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef PLAYA_LOADABLEVECTOR_HPP
00043 #define PLAYA_LOADABLEVECTOR_HPP
00044 
00045 #include "PlayaDefs.hpp"
00046 
00047 namespace Playa
00048 {
00049 /**
00050  * LoadableVector defines an interface through which elements can 
00051  * be loaded into a vector. Element loading is used extensively
00052  * by application codes in creating vectors, 
00053  * but should never be used by high-performance solver codes.
00054  *
00055  * A vector type that will be
00056  * used in a context where loading is required should multiply inherit
00057  * from both VectorBase andLoadableVector.
00058  * 
00059  * Elements can by loaded one at a time
00060  * or in batches. The methods to load single elements arew pure virtual
00061  * and thus must be defined by derived classes. 
00062  * Loading in batches will usually be more efficient
00063  * provided the underlying vector implementation supports it. 
00064  * For those types not supporting batch loading, LoadableVector provides
00065  * default batch loading functions which delegate to single-element loading.
00066  *
00067  * Elements can by loaded either by setting a value, or adding to an 
00068  * existing value. The latter will typically by used in finite-element
00069  * codes.
00070  *
00071  * @author Kevin Long (kevin.long@ttu.edu)
00072  */
00073 template <class Scalar>
00074 class LoadableVector 
00075 {
00076 public:
00077   /** virtual dtor */
00078   virtual ~LoadableVector() {;}
00079 
00080   /** set a single element at the given global index */
00081   virtual void setElement(int globalIndex, const Scalar& value) = 0 ;
00082 
00083   /** add to the existing value of 
00084    * a single element at the given global index */
00085   virtual void addToElement(int globalIndex, const Scalar& value) = 0 ;
00086 
00087   /** set a group of elements */
00088   virtual void setElements(int numElems, 
00089     const int* globalIndices, 
00090     const Scalar* values) ;
00091 
00092   /** add to a group of elements */
00093   virtual void addToElements(int numElems, 
00094     const int* globalIndices, 
00095     const Scalar* values);
00096 
00097   /** Do whatever finalization steps are needed by the implementation,
00098       for instance, synchronizing border elements. The default implementation
00099       * is a no-op. */
00100   virtual void finalizeAssembly() {;}
00101 };
00102 
00103 /* Default implementation of setElements makes multiple calls to
00104  * setElement(). If at all possible, this should be overridden
00105  * with a method specialized to the underlying type.  */
00106 template <class Scalar> 
00107 inline void LoadableVector<Scalar>::setElements(int numElems, 
00108   const int* globalIndices, 
00109   const Scalar* values)
00110 {
00111   for (int i=0; i<numElems; i++)
00112   {
00113     setElement(globalIndices[i], values[i]);
00114   }
00115 }
00116 
00117 /* Default implementation of addToElements makes multiple calls to
00118  * addToElement(). If at all possible, this should be overridden
00119  * with a method specialized to the underlying type.  */
00120 template <class Scalar> 
00121 inline void LoadableVector<Scalar>::addToElements(int numElems, 
00122   const int* globalIndices, 
00123   const Scalar* values)
00124 {
00125   for (int i=0; i<numElems; i++)
00126   {
00127     addToElement(globalIndices[i], values[i]);
00128   }
00129 }
00130 
00131   
00132   
00133 }
00134 
00135 #endif

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