00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright 2011 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #ifndef SUNDANCE_CELLREORDERERIMPLEMBASE_H 00043 #define SUNDANCE_CELLREORDERERIMPLEMBASE_H 00044 00045 00046 #include "SundanceDefs.hpp" 00047 #include "SundanceNoncopyable.hpp" 00048 #include "SundanceObjectWithVerbosity.hpp" 00049 #include <typeinfo> 00050 00051 namespace Sundance 00052 { 00053 class MeshBase; 00054 00055 /** 00056 * Abstract interface for the low-level objects that 00057 * implement cell reordering. 00058 * 00059 * <h4> Adding a new reordering algorithm </h4> 00060 * 00061 * To add a new reordering algorithm, you should create a new 00062 * subclass of CellReordererImplemBase. The only method you will 00063 * need to implement is 00064 * \code 00065 * virtual int advance(int currentLID) const 00066 * \endcode 00067 * which should provide the maximal cell LID found after 00068 * the <tt>currentLID.</tt> 00069 * Depending on the algorithm , you may also want to override 00070 * the methods 00071 * \code 00072 * virtual int begin() const 00073 * virtual int end() const 00074 * \endcode 00075 * which return the index of the first cell to be processed, 00076 * and a past-the-end index. 00077 */ 00078 class CellReordererImplemBase 00079 : public ObjectWithClassVerbosity<CellReordererImplemBase> 00080 { 00081 public: 00082 /** Construct with a pointer to a mesh */ 00083 CellReordererImplemBase(const MeshBase* mesh); 00084 00085 /** virtual dtor */ 00086 virtual ~CellReordererImplemBase(){;} 00087 00088 /** return a descriptive std::string */ 00089 virtual std::string typeName() const {return typeid(*this).name();} 00090 00091 /** */ 00092 virtual int advance(int currentLID) const = 0 ; 00093 00094 /** */ 00095 virtual int begin() const {return 0;} 00096 00097 /** */ 00098 virtual int end() const ; 00099 protected: 00100 /** */ 00101 const MeshBase* mesh() const {return mesh_;} 00102 00103 private: 00104 /** Unmanaged pointer to a mesh. The mesh will contain a smart 00105 * pointer to this reorderer, so to avoid closed reference 00106 * graphs we store a raw pointer here.*/ 00107 const MeshBase* mesh_; 00108 00109 }; 00110 00111 } 00112 00113 00114 00115 #endif