SundanceCellSetBase.hpp
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00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_CELLSETBASE_H
00043 #define SUNDANCE_CELLSETBASE_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "SundanceSet.hpp"
00047 #include "SundanceMap.hpp"
00048 #include "SundanceCellType.hpp"
00049 #include "SundanceCellIterator.hpp"
00050 #include "Teuchos_RefCountPtr.hpp"
00051 #include "SundanceMesh.hpp"
00052 #include "SundanceNoncopyable.hpp"
00053 #include "PlayaHandleable.hpp"
00054 #include "PlayaHandle.hpp"
00055 
00056 namespace Sundance
00057 {
00058 using namespace Teuchos;
00059 
00060 /** 
00061  * CellSetBase is the base class for cell sets. There are two cell
00062  * set subtypes: ExplicitCellSet and ImplicitCellSet.
00063  *
00064  * @see CellFilter
00065  **/
00066 class CellSetBase : public ObjectWithClassVerbosity<CellSetBase>,
00067                     public Playa::Printable,
00068                     public Noncopyable,
00069                     public Playa::Handleable<CellSetBase>
00070 {
00071 public:
00072   /** Construct, initializing to an empty set */
00073   CellSetBase(const Mesh& mesh, int cellDim,
00074     const CellType& cellType);
00075 
00076   /** Return an iterator pointing to the first element in the set */
00077   virtual CellIterator begin() const = 0 ;
00078 
00079   /** Return an iterator containing the past-the-end value */
00080   virtual CellIterator end() const = 0 ;
00081 
00082   /** Return the type of cells in this set */
00083   const CellType& cellType(const CellType& cellType) const
00084     {return cellType_;}
00085 
00086   /** The ID number of the mesh in which these cells exist */
00087   int meshID() const {return mesh_.id();}
00088 
00089   /** The dimension of the cells contained in this set */
00090   int dimension() const {return dim_;}
00091       
00092   /** The mesh in which these cells exist */
00093   const Mesh& mesh() const {return mesh_;}
00094 
00095   /** The type of the cells contained in this set */
00096   const CellType& cellType() const {return cellType_;}
00097 
00098   /** */
00099   bool lessThan(const CellSetBase* other) const ;
00100 
00101   /** */
00102   virtual bool internalLessThan(const CellSetBase* other) const = 0 ;
00103 
00104 private:
00105 
00106   /** the mesh in which the set exists */
00107   Mesh mesh_;
00108 
00109   /** the type of cell in the set */
00110   CellType cellType_;
00111 
00112   /** the dimension of the cells in the set */
00113   int dim_;
00114       
00115 };
00116 }
00117 
00118 
00119 
00120 #endif

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