SundanceFieldBase.hpp
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00003 // 
00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #ifndef SUNDANCE_FIELDBASE_H
00043 #define SUNDANCE_FIELDBASE_H
00044 
00045 #include "SundanceDefs.hpp"
00046 #include "PlayaHandleable.hpp"
00047 #include "Teuchos_Array.hpp"
00048 #include "Teuchos_RefCountPtr.hpp"
00049 #include "SundanceCellSet.hpp"
00050 
00051 
00052 
00053 namespace Sundance
00054 {
00055 class CellFilter;
00056 }
00057 
00058 
00059 namespace Sundance
00060 {
00061 class Mesh;
00062 using Sundance::CellFilter;
00063 
00064 using Sundance::Map;
00065 using Teuchos::Array;
00066 using Teuchos::RefCountPtr;
00067 /**
00068  *
00069  */
00070 class FieldBase : public Playa::Handleable<FieldBase>
00071 {
00072 public:
00073   /** */
00074   FieldBase(){;}
00075 
00076   /** virtual dtor */
00077   virtual ~FieldBase(){;}
00078 
00079   /** */
00080   virtual int numElems() const {return 1;}
00081 
00082   /** */
00083   virtual double getData(int cellDim, int cellID, int elem) const = 0 ;
00084 
00085   /** */
00086   virtual bool isDefined(int cellDim, int cellID, int elem) const = 0 ;
00087 
00088   /** */
00089   virtual bool isPointData() const = 0 ;
00090 
00091   /** */
00092   virtual bool isCellData() const {return !isPointData();}
00093 
00094   /** Get a batch of data. 
00095    * \param batch Output array of data values. This is a 2D array packed
00096    * into a 1D vector with function index as the faster running index.
00097    */
00098   virtual void getDataBatch(int cellDim, const Array<int>& cellID,
00099     const Array<int>& funcElem, Array<double>& batch) const ;
00100 
00101   /**
00102    * Return the cell filter on which this field is defined 
00103    */
00104   virtual const CellFilter& domain() const ;
00105 
00106 };
00107 
00108 using Sundance::CellSet;
00109 using Sundance::CellFilter;
00110 
00111 CellSet connectedNodeSet(const CellFilter& f, const Mesh& mesh);
00112 RCP<Array<int> > cellSetToLIDArray(const CellSet& cs);
00113 }
00114 
00115 #endif

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