00001 /* @HEADER@ */ 00002 // ************************************************************************ 00003 // 00004 // Sundance 00005 // Copyright 2011 Sandia Corporation 00006 // 00007 // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, 00008 // the U.S. Government retains certain rights in this software. 00009 // 00010 // Redistribution and use in source and binary forms, with or without 00011 // modification, are permitted provided that the following conditions are 00012 // met: 00013 // 00014 // 1. Redistributions of source code must retain the above copyright 00015 // notice, this list of conditions and the following disclaimer. 00016 // 00017 // 2. Redistributions in binary form must reproduce the above copyright 00018 // notice, this list of conditions and the following disclaimer in the 00019 // documentation and/or other materials provided with the distribution. 00020 // 00021 // 3. Neither the name of the Corporation nor the names of the 00022 // contributors may be used to endorse or promote products derived from 00023 // this software without specific prior written permission. 00024 // 00025 // THIS SOFTWARE IS PROVIDED BY SANDIA CORPORATION "AS IS" AND ANY 00026 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00027 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00028 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SANDIA CORPORATION OR THE 00029 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00030 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00031 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00032 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 00033 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00034 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00035 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00036 // 00037 // Questions? Contact Kevin Long (kevin.long@ttu.edu) 00038 // 00039 00040 /* @HEADER@ */ 00041 00042 #include "SundanceGaussianQuadratureType.hpp" 00043 #include "SundanceGaussianQuadrature.hpp" 00044 #include "SundanceGauss1D.hpp" 00045 #include "SundanceTriangleQuadrature.hpp" 00046 #include "SundanceQuadQuadrature.hpp" 00047 #include "SundanceTetQuadrature.hpp" 00048 #include "SundanceBrickQuadrature.hpp" 00049 00050 using namespace Sundance; 00051 using namespace Sundance; 00052 using namespace Sundance; 00053 using namespace Sundance; 00054 using namespace Sundance; 00055 using namespace Teuchos; 00056 00057 GaussianQuadratureType::GaussianQuadratureType() 00058 : QuadratureTypeBase() 00059 { 00060 00061 } 00062 00063 XMLObject GaussianQuadratureType::toXML() const 00064 { 00065 XMLObject rtn("GaussianQuadratureType"); 00066 return rtn; 00067 } 00068 00069 00070 bool GaussianQuadratureType::supportsCellType(const CellType& cellType) const 00071 { 00072 switch(cellType) 00073 { 00074 case PointCell: 00075 case LineCell: 00076 case TriangleCell: 00077 case QuadCell: 00078 case TetCell: 00079 case BrickCell: 00080 return true; 00081 default: 00082 return false; 00083 } 00084 } 00085 00086 int GaussianQuadratureType::maxOrder(const CellType& cellType) const 00087 { 00088 switch(cellType) 00089 { 00090 case TetCell: 00091 return TetQuadrature::maxOrder(); 00092 default: 00093 return -1; 00094 } 00095 } 00096 00097 00098 bool GaussianQuadratureType::hasLimitedOrder(const CellType& cellType) const 00099 { 00100 switch(cellType) 00101 { 00102 case TetCell: 00103 return true; 00104 default: 00105 return false; 00106 } 00107 } 00108 00109 bool GaussianQuadratureType::supports(const CellType& cellType, int order) const 00110 { 00111 if (order <= 0) return false; 00112 00113 switch(cellType) 00114 { 00115 case PointCell: 00116 return true; 00117 case LineCell: 00118 return true; 00119 case TriangleCell: 00120 return true; 00121 case QuadCell: 00122 return true; 00123 case TetCell: 00124 return TetQuadrature::supportsOrder(order); 00125 case BrickCell: 00126 return true; 00127 default: 00128 return false; 00129 } 00130 } 00131 00132 QuadratureFamily GaussianQuadratureType::createQuadFamily(int order) const 00133 { 00134 return new GaussianQuadrature(order); 00135 }