SundanceGaussianQuadratureType.cpp
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00004 //                             Sundance
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00039 
00040 /* @HEADER@ */
00041 
00042 #include "SundanceGaussianQuadratureType.hpp"
00043 #include "SundanceGaussianQuadrature.hpp"
00044 #include "SundanceGauss1D.hpp"
00045 #include "SundanceTriangleQuadrature.hpp"
00046 #include "SundanceQuadQuadrature.hpp"
00047 #include "SundanceTetQuadrature.hpp"
00048 #include "SundanceBrickQuadrature.hpp"
00049 
00050 using namespace Sundance;
00051 using namespace Sundance;
00052 using namespace Sundance;
00053 using namespace Sundance;
00054 using namespace Sundance;
00055 using namespace Teuchos;
00056 
00057 GaussianQuadratureType::GaussianQuadratureType()
00058   : QuadratureTypeBase()
00059 {
00060   
00061 }
00062 
00063 XMLObject GaussianQuadratureType::toXML() const 
00064 {
00065   XMLObject rtn("GaussianQuadratureType");
00066   return rtn;
00067 }
00068 
00069 
00070 bool GaussianQuadratureType::supportsCellType(const CellType& cellType) const
00071 {
00072   switch(cellType)
00073     {
00074     case PointCell:
00075     case LineCell:
00076     case TriangleCell:
00077     case QuadCell:
00078     case TetCell:
00079     case BrickCell:
00080       return true;
00081     default:
00082       return false;
00083     }
00084 }
00085 
00086 int GaussianQuadratureType::maxOrder(const CellType& cellType) const
00087 {
00088   switch(cellType)
00089     {
00090     case TetCell:
00091       return TetQuadrature::maxOrder();
00092     default:
00093       return -1;
00094     }
00095 }
00096 
00097 
00098 bool GaussianQuadratureType::hasLimitedOrder(const CellType& cellType) const
00099 {
00100   switch(cellType)
00101     {
00102     case TetCell:
00103       return true;
00104     default:
00105       return false;
00106     }
00107 }
00108 
00109 bool GaussianQuadratureType::supports(const CellType& cellType, int order) const
00110 {
00111   if (order <= 0) return false;
00112 
00113   switch(cellType)
00114     {
00115     case PointCell:
00116       return true;
00117     case LineCell:
00118       return true;
00119     case TriangleCell:
00120       return true;
00121     case QuadCell:
00122       return true;
00123     case TetCell:
00124       return TetQuadrature::supportsOrder(order);
00125     case BrickCell:
00126        return true;
00127     default:
00128       return false;
00129     }
00130 }
00131 
00132 QuadratureFamily GaussianQuadratureType::createQuadFamily(int order) const
00133 {
00134   return new GaussianQuadrature(order);
00135 }

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